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This was a fun puzzle concept that allowed for many solutions and much experimentation.

At first I thought it could be improved by showing the requirement for building everything before you unlock it. After playing further though, I am not so sure. There was a sense of accomplishment and fun to be had from the experimentation too. I think it's just a little too much trial and error at first, but maybe there's some way to reduce that without fully abandoning the experimentation process. Maybe if there were a couple more combinations that resulted from using the base tiles, there'd be less "errors" to the starting trials.

Either way, everything looks and works with polish. Great job!

Thanks for the feedback. In the beginning I wanted the progression to make sort of a "logical" sense. Like if you have wood, you can make a log cabin or something like that. But I quickly found I was limited by the Kenny Assets on hand for this particular game jam - and then I didn't have enough time to make something that previewed the materials needed. So I think if I was to take it further I'd consider both options. I appreciate you well thought out comment and for playing my game!