I am working on this!
Jugan0
Creator of
Recent community posts
Pretty cool concept for a game! Coding this without any starting code is quite impressive. I would recommend increasing the flag speed, as the fun of this game is trying to predict where the ball will end up and not moving there. I also would shorten the radius where you are too close to the ball, because sometimes its impossible to have the ball hit the flag because of that radius. I also think a visual indicator of that radius would be good. Great job this jam!
The concept of this game is pretty funny! My one critique is that the concept really isn't reflected in the gameplay. If they are trying to save me, why do I lose HP? I feel like there are some really creative places you can go gameplay wise with this concept that I would love to see. Overall, great work!
Simple but fun! I would recommend making the bounce a little more random so that you are encouraged to not just bounce between to corners which right now is the optimal strategy, or maybe try something else to encourage bouncing between different corners like trying to get a certain amount of points in each corner. Maybe both! The controls and difficulty felt good, but I would like a little more of a grace window for bouncing. Great work, super creative and I had a ton of fun!
The concept of being the hunted is really interesting! I think the deer being slow is actually good for what you are trying to go for. I also originally disliked the mouse movement but grew to like it, but maybe experiment with other movement styles. My one main problem is that it was hard to tell at first if something would block the laser or not, so maybe make that more visually clear. It was also hard to tell what direction the laser was coming from at first. Otherwise, great job!
Really interesting game! Its kinda like a reverse plants vs zombies and I really liked that idea. The things I would suggest you change are the recharge rate, because it is far too slow, and it was difficult to place enemies on some spots in the placement menu. I would recommend a UI indicator so I know where the spots are. Other then that, great job!
This was a really interesting game! I liked the concept of pushing the ball like that, it reminds me of those maze things you find in the dentist's office. I've wanted a game like this for a while actually. My one problem is the camera controls need tidying up, they are really hard as is. Otherwise great job!
This was a really interesting concept! I think some more movement playtesting could really help a lot, the slide didn't feel great because I always got stuck under platforms (but maybe I'm just bad). The jump was also really hard to control, decreasing the fall time would help a lot. Other then that, I really like the idea. This could totally be made into a super good game with some minor tweaks!
Really cool game! The art was very well done. I also liked the decision timer, that added a lot of pressure. One thing I would change is having less card options, because most of the time I could pick every card I wanted when I had the option to pick. Less cards to pick from would create more hard choices which could be fun. Great game overall!
Really cool concept! Killing UFOS was really satisfying, that was well done.
I think a tutorial, even in the game page, would add a lot. I destroyed every UFO in the first level and collected every gem, yet nothing happened afterwards and I don't know if that was the end of the game or if I am doing something wrong. The art was very fitting, and your concept is great. I think with a little tweaking of the player movement to be easier to control and some more content this would be a really great entry. I think this concept could also work really well as a game where you kill waves of UFOs as a cow, as most of the gameplay is the combat and that is definitely the most satisfying part. Great job on the game, I had fun!
Really cool concept! I liked the addition of all the different climbers, that's really creative. I don't know if I'm misunderstanding the game, but a lot of the abilities seemed to be locked off and not possible to use, even after playing for a while. I also felt like some of the abilities were very underpowered, and wouldn't really help me get the climbers off even with a lot of cost, and the most effective thing was just to hit the shake mountain button. This wasn't very fun but felt like the only way to get them off, and I think you intended for the game to be played by using many abilities. I think with some balance tweaks this would be super fun. Great job!
I loved the art, that was really creative! The concept is really cool too, I like the idea of keeping score a lot. It was really hard for me though, it always seemed like I had to be frame perfect to be able to not get a game over. I actually thought the timer was a nice addition, it added a lot of tension, but having to be perfect was annoying. Overall, good job!




