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Requests of Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2875 | 3.176 | 3.176 |
Enjoyment | #3525 | 2.706 | 2.706 |
Overall | #3890 | 2.765 | 2.765 |
Style | #4902 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game takes place in a workshop where you resize objects to customers' requests.
Development Time
96 hours
(Optional) Please credit all assets you've used
Aside from Godot, FL Studio and Aseprite which were used to make the game, all assets are my own.
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Comments
I think the idea of scaling items up and down as a puzzle game is pretty neat! For me, the most difficult/frustrating part of the game was the timing of taking things out of the scale boxes (I'm not sure what they are meant to be) at the correct time. I think it could be better to give the player more control here, as the actual interesting part of the game is the math puzzle part of it to get the ratios correct. Maybe to add that timing aspect back in you could incorporate the diner-dash action stuff that was suggested in the comments earlier. I think that could make a big improvement. Otherwise I think with some more visual polish and working out some bugs I encountered this is a great entry! Nice work!
Completely valid observation! I tried to leave a reasonable margin on the requests so it wasn't too difficult, but I can see how it would be challenging and could benefit from having more manual control over the scaling. Thanks for playing!
Fun idea! Loved the GMTK shirt. Definitely got a laugh out of me! Solid entry!
Thank you, glad you enjoyed the writing!
This is a clever idea! It's like an interesting math puzzle, almost: trying to scale the two sides while keeping the proportions the same. The writing is funny, too.
I would be curious to see how this kind of game would work as a "Diner Dash"-style action game instead of a strategic, puzzle game. If you had multiple customers come at once and you make the machines a little simpler, you could have an interesting time management aspect added to the game, trying to keep track of many people at once.
Also: in the future, you can create a zip file which will bundle your .exe and .pck files together into one, so players just have the one things to download. On Windows, you can select the files, right-click, and click "Send to..." and "Compressed (zipped) folder" 👍
Thanks for the feedback, I'm glad you enjoyed it! Funnily enough, the game concept actually originated as more of a coop Diner Dash, Overcooked-esque game with a few more mechanics, but I ended up cutting down the scope and changing the style to make sure I had time to make the graphics and music. I'm glad that vibe still shone through, and if I return to the game at some point I'll probably explore that direction!
I am aware of making zip files at this point, and in hindsight I'm not sure why I thought itch.io would package the two files together for me haha. Thankfully the game only needs two files to run so it wasn't much of a problem in this case, but that's definitely a lesson learned for next time.