I’m surprised this doesn’t have more ratings! It’s very fun to play and the upgrades are very satisfying (if a bit overpowered at times). The music was quite catchy, and between the metronome and the sound effects from my powers, it was like crafting my own battle soundtrack. The UI could maybe be cleaned up a bit and the graphics clarified (maybe have an actual ground texture?), but otherwise I really enjoyed my time with it!
Kenny Programs
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I won’t repeat the critiques that others have put, but I’ll definitely add to the pile of people who say that you’ve got the structure of something pretty cool here. I could see it being almost meditative. I really like Neon White and I think it’s impressive that you managed to replicate a lot of the same feelings I get from that game just through the movement.
The controls felt really good! I wish the turning sound was either turned down or didn’t restart every time I turned, or maybe if there were more variety of them. Since you spend basically the whole game turning, it was playing nonstop.
I would also have made the roads just a little bit bigger: it didn’t happen a lot, but sometimes I would get caught on corners and it felt just a bit claustrophobic. But I had a lot of fun with it (#7 on the leaderboard at time of writing!). Excellent work 🚗
Neat mechanic of combining the target shooting with the rhythm game as the timer drops, it was a lot of fun! With how often I had to restart, it would have been nice if the music could keep playing instead of restarting each time. I also would have something in place to make sure that the bullets are spaced out just a bit more, especially on the last level: sometimes I would get three or four bullets overlapping each other and it would be hard (impossible?) to hit them all in such a quick time limit. But this was creative and silly! Great job!
An in-game tutorial is always great, but your written descriptions were thorough and easily understood. And I really liked your bit of story that you wrote on the game page! I enjoyed the game too - it’s a little basic, and I would like an indicator to see when my reload has completed, but it’s fun! And a lot more polished than my second game jam was. Great work!
Cool game! I enjoy these kinds of Simon Says button mashers. The aesthetics are really good (love the nightclub backgrounds!) - I would tweak some of the UI a bit, though. Text is a little small in some areas, and I would offset the arrows position just a bit to help with fast readability.
The color change powerup was very neat: I didn’t think it would have that large of an effect until it was used on me! But when I use my own powerup, the notification bubble covers up my own arrows, so I often didn’t use it because I wanted to be able to see better.
Fantastic job! I had a lot of fun!
I’m not sure the Space key is working? I started using E and was able to get past the tutorial at least.
A timing-based counter is a really interesting idea to explore, kind of like a mix of a fighting game and a rhythm game. I wonder how well it might work if it were set to music, Crypt of the Necrodancer style?
I really liked the aesthetics and artwork a lot. I don’t know how well the mechanics would hold up for a full game, though - I think you would end up just dodging bullets and waiting for the counter to line up.
Regardless, I enjoyed playing it. Great submission!
As a fan of Neon White, I like what you’re going for here. A fleshed out version of the cube aesthetic floating in the sky would look really cool.
I won’t repeat other people’s comments about difficulty, but I also think having a mouse sensitivity slider in mouse-based camera games is really important. I probably could have finished the first level but it’s too hard to aim with my mouse and I don’t have an easy way to adjust that.
I saw that you usually make story-based games, so great work in attempting a very different genre!
You know, I also thought about the Doomsday Clock while we were brainstorming our game 😂
I like the planning ahead you have to do and thinking through the possibilities of what will happen when you pick a card. If the UI were cleaned up a bit and more interesting cards/variety was added, this would be a lot of fun. Good job!
Cuuute - it reminds me of point-and-click children’s PC games from the 80s/90s! All the graphics feel chunky and playful, like digital toys. Good signaling with the mouse cursor changes of what will happen when you click, and I like that you dynamically change the instructions each playthrough. Fantastic work!
Creative, and funny too - the writing of the narrator was well done. I like this concept, but sadly I got stuck on the dark maze level. I think the flashlight could be more powerful, or maybe make the maze less tricky. I tried a few times and couldn’t figure out where to go. Also, I would tighten up the controls a bit more if you plan to have more levels with 3D platforming in them. But I really like the direction this game was going in. Great job making it!
I see the vision here, and it’s a pretty good one, I think. Some kind of animation to help show what changed from one board state to the next would be helpful: I want to more easily track where the Biscus traveled to, for example. I wish I could see my units when they’re working, too. They just kind of disappear currently and I have to find them again when I want to move them.
That being said, making a strategy game engine on a hex grid is no small task in four days. Great job with what you’ve made!
Neat Slay the Spire/Inscryption-inspired roguelike! I liked the background music and your art lol, and I thought it was neat that you could also affect things like the turn counter or your gold amount. It would be cool if there were Easter eggs or powerful combos related to those in the future, like how (slight spoilers?) Inscryption has a card that gets more powerful the more turns you go.
I think it could be explained a bit better that you can click to attack the enemies in addition to lowering their health with the Negative Points. Maybe it was just me, but I had to play it a second time to understand that part.
I had fun with it! Good entry!
I like the concept, the art is cool (especially the silhouette talking heads), and I think it would lend itself to lots of neat ideas.
Unfortunately, the current setup requires too much precision for me: maybe it’s the controls, maybe it’s the level layout, I’m not sure. But I wasn’t able to get past level four playing with a mouse on my computer.
Otherwise, I like what you’ve done and enjoyed my time with the game 🙂
















