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Kenny Programs

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A member registered Jul 01, 2017 · View creator page →

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I’m surprised this doesn’t have more ratings! It’s very fun to play and the upgrades are very satisfying (if a bit overpowered at times). The music was quite catchy, and between the metronome and the sound effects from my powers, it was like crafting my own battle soundtrack. The UI could maybe be cleaned up a bit and the graphics clarified (maybe have an actual ground texture?), but otherwise I really enjoyed my time with it!

Clever mix of pool with 2048! Very cute, and cat approved (I’ve got three watching as I type this)!

Actually laughed out loud, which is hard to achieve in a game jam game! Loved the cutscenes! This game knows what it’s about and does it well. Great jam entry!

With the grappling hook being so fun to use, it’s a shame that it costs time because I wanted to use it everywhere! I think that it was a bit tricky to play: I think the movement could be tightened up a bit but I’m not quite sure how. I like the concept though! Wish I had more time to explore 🙂

Creative, and as the owner of a rambunctious cat, also very true to life! I really like the concept, so if the controls were tightened up and maybe points were given for the things you destroy, I think it could be a really fun game 🙂

I’ve been playing an awful lot of Rhythm Heaven Groove lately, and this could easily stand toe to toe with those minigames. Fantastic job, no notes 🎵

I wish I had the time to read all the notifications that are happening on the bottom of the screen! This is a lot of fun and has the bones of a great game. Strangely, it reminds me of Superhot even though that’s a game about going slow and you do the complete opposite here lol

I won’t repeat the critiques that others have put, but I’ll definitely add to the pile of people who say that you’ve got the structure of something pretty cool here. I could see it being almost meditative. I really like Neon White and I think it’s impressive that you managed to replicate a lot of the same feelings I get from that game just through the movement.

The controls felt really good! I wish the turning sound was either turned down or didn’t restart every time I turned, or maybe if there were more variety of them. Since you spend basically the whole game turning, it was playing nonstop.

I would also have made the roads just a little bit bigger: it didn’t happen a lot, but sometimes I would get caught on corners and it felt just a bit claustrophobic. But I had a lot of fun with it (#7 on the leaderboard at time of writing!). Excellent work 🚗

I almost commented before playing because the writing in the description is so good 😂 Like Papers Please, but more… realistic? I don’t really know if I have any critiques for this one. It’s a silly game done very well. Excellent entry!

Neat mechanic of combining the target shooting with the rhythm game as the timer drops, it was a lot of fun! With how often I had to restart, it would have been nice if the music could keep playing instead of restarting each time. I also would have something in place to make sure that the bullets are spaced out just a bit more, especially on the last level: sometimes I would get three or four bullets overlapping each other and it would be hard (impossible?) to hit them all in such a quick time limit. But this was creative and silly! Great job!

A humorous take on the movie Speed 😂 I did wish for some more ragdoll-type physics shenanigans (when I hit the stop sign and traffic barriers, I expected them to go flying) but a good game!

Some neat level design here! I wish that the player’s movement was tweaked a bit: I feel a bit too fast? But there’s a lot of neat mechanics in here that are executed pretty well! The character and enemy art is really well done.

An in-game tutorial is always great, but your written descriptions were thorough and easily understood. And I really liked your bit of story that you wrote on the game page! I enjoyed the game too - it’s a little basic, and I would like an indicator to see when my reload has completed, but it’s fun! And a lot more polished than my second game jam was. Great work!

This is a great mechanic for a puzzle game! More than once I thought that a puzzle was bugged or an oversight but it turns out that the mechanic is just much more clever than I thought! Very interesting work: I really enjoyed it!

Great narrative experience! The art, sound, and design are extremely cohesive. The gameplay is a little light, but I think that’s okay in an experience like this, and I kept waiting to see what would happen next. Fantastic jam submission! 🔥

Very creative, and very fun! I wish the differences between the crystals was made a bit clearer, but the level progression was very smooth and I enjoyed the challenges you were able to put in. A very solid submission 🎉

Cool game! I enjoy these kinds of Simon Says button mashers. The aesthetics are really good (love the nightclub backgrounds!) - I would tweak some of the UI a bit, though. Text is a little small in some areas, and I would offset the arrows position just a bit to help with fast readability.

The color change powerup was very neat: I didn’t think it would have that large of an effect until it was used on me! But when I use my own powerup, the notification bubble covers up my own arrows, so I often didn’t use it because I wanted to be able to see better.

Fantastic job! I had a lot of fun!

I’m not sure the Space key is working? I started using E and was able to get past the tutorial at least.

A timing-based counter is a really interesting idea to explore, kind of like a mix of a fighting game and a rhythm game. I wonder how well it might work if it were set to music, Crypt of the Necrodancer style?

I really liked the aesthetics and artwork a lot. I don’t know how well the mechanics would hold up for a full game, though - I think you would end up just dodging bullets and waiting for the counter to line up.

Regardless, I enjoyed playing it. Great submission!

As a fan of Neon White, I like what you’re going for here. A fleshed out version of the cube aesthetic floating in the sky would look really cool.

I won’t repeat other people’s comments about difficulty, but I also think having a mouse sensitivity slider in mouse-based camera games is really important. I probably could have finished the first level but it’s too hard to aim with my mouse and I don’t have an easy way to adjust that.

I saw that you usually make story-based games, so great work in attempting a very different genre!

You know, I also thought about the Doomsday Clock while we were brainstorming our game 😂

I like the planning ahead you have to do and thinking through the possibilities of what will happen when you pick a card. If the UI were cleaned up a bit and more interesting cards/variety was added, this would be a lot of fun. Good job!

Cuuute - it reminds me of point-and-click children’s PC games from the 80s/90s! All the graphics feel chunky and playful, like digital toys. Good signaling with the mouse cursor changes of what will happen when you click, and I like that you dynamically change the instructions each playthrough. Fantastic work!

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Creative, and funny too - the writing of the narrator was well done. I like this concept, but sadly I got stuck on the dark maze level. I think the flashlight could be more powerful, or maybe make the maze less tricky. I tried a few times and couldn’t figure out where to go. Also, I would tighten up the controls a bit more if you plan to have more levels with 3D platforming in them. But I really like the direction this game was going in. Great job making it!

I see the vision here, and it’s a pretty good one, I think. Some kind of animation to help show what changed from one board state to the next would be helpful: I want to more easily track where the Biscus traveled to, for example. I wish I could see my units when they’re working, too. They just kind of disappear currently and I have to find them again when I want to move them.

That being said, making a strategy game engine on a hex grid is no small task in four days. Great job with what you’ve made!

That definitely works as a strategy! We wanted to add more spells to the game so that you had a choice of what to learn and cast, but it was cut for time to make room for more polish and other important things. Thank you for playing!

I know that kind of mechanic/genre isn’t for everyone 😅 but hopefully that made you feel even more like a stressed out wizard? Lol, thank you for playing!

Thanks for playing! We had a lot of fun putting together the intro, and our talented artist picked up pixel art very quickly!

That’s a great point, and we considered having a score attack mode where you cleaned as much as possible to get a high score. Thank you for the feedback! I hope you enjoyed playing 🙂

We had lots of ideas for spells that didn’t end up making the cut: the bones of the mechanic were a bit harder to put together, but now that it’s in place I’ll bet we can iterate on it quickly.

Thank you for the feedback!

Thanks for playing! 🙂

I didn’t even think of modifying the number of enemies I was fighting 😵‍💫 Very sneaky!

The team did a great job refining the idea and gameplay. Nailing the right spell through muscle memory was a feeling I was hoping that players would be able to get. Thank you for playing!

Very pretty sprites, especially the skyline at the top of the building! Seems a bit difficult, but maybe I’m not good at it or the target audience. The upgrade screen was pretty cool! Great job!

Very strong aesthetic - I like it! I agree that I think the tutorial could cover a bit more of the action on the planet, but the animations are cool. I like how the ships come down to collect the resources you get. Great job!

Neat Slay the Spire/Inscryption-inspired roguelike! I liked the background music and your art lol, and I thought it was neat that you could also affect things like the turn counter or your gold amount. It would be cool if there were Easter eggs or powerful combos related to those in the future, like how (slight spoilers?) Inscryption has a card that gets more powerful the more turns you go.

I think it could be explained a bit better that you can click to attack the enemies in addition to lowering their health with the Negative Points. Maybe it was just me, but I had to play it a second time to understand that part.

I had fun with it! Good entry!

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I like the concept, the art is cool (especially the silhouette talking heads), and I think it would lend itself to lots of neat ideas.

Unfortunately, the current setup requires too much precision for me: maybe it’s the controls, maybe it’s the level layout, I’m not sure. But I wasn’t able to get past level four playing with a mouse on my computer.

Otherwise, I like what you’ve done and enjoyed my time with the game 🙂

Clever! I love escape room style puzzles, and this really scratched that itch for me. The game feels cohesive and well put together. I enjoyed my time with it!

Very funny - a fantastic submission, especially with the time constraints you were under. Great entry!

We most certainly did 😁 Thanks for playing!

The intro’s still half as long as we planned 😭 But it was very fun to animate. We’re glad you had fun!