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A jam submission

HATE HATE HATEView game page

Submitted by spookyrobloxman999 — 1 day, 4 hours before the deadline
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HATE HATE HATE's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#73.5453.545
Overall#133.2003.200
Visuals#163.5453.545
Gameplay#173.1823.182
How much do you enjoy the game overall?#272.7272.727
How well does the game fit the themes?#303.0003.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Full of visual spectacle! The hand background was particularly unique - very cool looking! The UI clarity needs some work. It was very difficult to get oriented, and it didn't help that the enemy came on-screen immediately, leaving no time to look at everything and read it first. And I'm really unsure as to when the invincibility frames start/end, so I was always taking damage even though I was dashing everywhere. Regardless, there's a good foundation that this game can build from. Congrats!

Submitted

Pretty cool. Took me a minute to figure out what I was supposed to be doing. Showing the controls, even just in the description, would be nice.

Additionally, in-game, there's two important pieces of information. Your health, and the enemy's health. But these are the smallest and most plain looking things on the screen. Meanwhile there's meaningless symbols dancing around the screen. It'd be good to draw the eye to the important information, not the nonsense.

But well done getting something complete and submitted in 3 hours.

Submitted

Gave up after a couple of attempts since I’m just not good at this kind of game, but it was a pretty fun exprerience! Some more clear hurtboxes might help, as well as some more feedback on when you get hurt. Also, the game seemed to lag a little on my machine, which is by no means a gaming PC, but which I was still a little surprised by. Still, a pretty solid entry overall, nicely done!

(+1)

I had fun and enjoyed the music. I would've liked a sound when taking damage. Fun entry!

Submitted

I had a hard time grasping what to do at first. Maybe putting your health and the boss health in a much bigger and more visible way would have helped ?


Apart from that, it was really fun once I understood what to do. Quite a polished game for one made in 3h, congrats !

Submitted

Oh man this was a lot of fun. Initially I saw the fact I had 25 health, and the monster had 100, and I could dash a couple times per second, but the monster can shoot bursts of like A HUNDRED TIMES MORE, and I thought for sure this game was impossible. I in fact tried to play it just to prove how impossible it was. But that all changed when I realized the monster's health is seemingly decremented *per click within range*, not per actual successful dash (which I maintain would be insane and impossible). So the difficulty ended up being pretty manageable, just ultra daunting-seeming at first (which, the surprise ended up being quite thrilling as well).

Submitted

I was not too sure what was going on. The instruction on the bottom left was tough to read (A change of font would help). The music was banging, and the background interesting pattern made up of hands. The movement was fluid.

Good submission.

Submitted

For me the concept is clear. The monster has 99 health (top right), and you have 25 health (top left). You're supposed to dodge the monster's bullets and dash into the monster by clicking towards/through him in order to damage him.  It's a bit too laggy on my laptop from 2015 but I'm gonna try playing on my desktop to see if it's any more responsive.