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Stealthness

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A member registered Aug 07, 2021 · View creator page →

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I am not entirely against AI, but I believe you should declare which parts of the game you use it for. In a three-hour game jam, it is very tight to get a good, working game done from scratch. What I am against is submissions that are completely AI-generated, often prebuilt, and sometimes don't even bother to adjust to the theme. I dislike these types of games. On occasion, I have reported them, but it gets tiresome after a while.

Also, what is the difference between using AI-generated assets and downloading an asset pack? In both cases, the developer has not made the assets they have used.

I personally avoid AI-generated assets, sounds, and music, but it is getting harder to be certain whether they are. Even Pixabay, where I get music, is meant to be marked as either authentic or AI-generated. I strongly suspect half the authentic music is actually AI-generated.

Thank you all for voting and playing my game. Build 2.1 is now live. This build fixes several issues. The submitted version, build 1.2.1, for Trijam #385 is available for download.

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Controllers bugged out on me and kept getting stuck in the corner.

Assuming that you are new to making games and still learning. Some notes:

  • The timer kept going after zero; put a catch around it so that it stops at zero
  • Add a restart button

Nice submission; it did end abruptly, but it could be a bug. Was there more after the fertiliser?

Excellent submission. I so enjoyed this game

I like the visual style, it had a cute simplicity to it.

Fun bug: using the left and right arrow keys moves you faster.

When doing a pixel game, in general, you want all the game assets to have the same pixel size. Use your player asset as the reference size, and redraw the rest to match it. Do not use scaling unless it's a multiple of 2, and then, for effect, like at the game-over screen, it was a nice touch.

Something is going wrong with the game reset. I died instantly after the first play, almost like the fox was still at the duck's position when resetting.

I like the visuals. Some sound would make the game much better. The restart button didn't work, I had to reload the page.

I like the concept; gameplay is reasonable.

Issue:

  • I have seen this behaviour before in Construct3 games; action in the game can move the itch page up and down.
  • Add a WASD key combo alongside the arrow keys
  • Add a simple music track. For short game jam dev time, it greatly adds to a game, and once you learn how to do it once in a particular game engine, it takes only a few minutes to repeat. Get music from a web site like Pixabay.
  • Add sound effects next; an easy way to improve a game. For yours, there's a much more limited scope here; maybe a game-over sound.
  • Replace the blocks with simple dog images. If short on time, look for assets on itch.io or Pixabay

These are just my opinions, but you wanted feedback. The trick to a good game jam is to keep the ideas simple and make the gameplay work, which you did in this case. Everything else added on top is just decoration. 

Not sure if the visual style filter to make it look like a TV monitor worked; it was more distracting. Gameplay was OK, and there is potential to be developed further.

Nicely done

For clarity, what parts were created for the jam, and what parts were pre-existing assets?

Nicely done, I enjoyed this game. 

I like the gameplay; it was simple, easy to understand, with tactical complexity. Two things I would have liked to see. First, I would have liked to see the main pixel characters replaced with art that looks similar to the cards' clean line style. Some sound effects on the attacks.

Good submission; I am impressed with how much you got in the game.

This is not a game for me. My dyslexia and poor typing did not help! The artwork style is great. I agree that I need more time to get the timing and word spawning to the right balance. Please add a restart button (as I could only restart by reloading the page).

There is some debate about what sound level you should have your game start at; yours was blowing out at max volume. In my opinion, I like to set the music volume to 50% to avoid loud shocks.

Great Work

Like the idea of the research tree, however, I did not really notice a difference. With more time and polish, this could be a great game. Great submission. I like the art style, was it drawn, generated or from an asset pack?

Thank you for your feedback. In an update, I have added multiple hints. The joke is corny, as you say, so it's so on theme.

Thank you for your feedback. I am glad you found it funny. I have some updates ready for after the voting period, and multiple hints have been added. 

Your point is valid. Dev time limitations prevent more in-depth gameplay. I am glad you got at least one minute of fun. Thank you for your feedback

I am glad that you got the joke. Thank you for the feedback.

Needs to play in fullscreen mode, not scaling correctly in window mode.

"Was in dev hell", I know that feeling, well done for completing the game. The initial mechanic wasn't clear at first; I nearly gave up. Interesting concept, but the gameplay is a little frustrating at times.

Not a bad effort. For me, swiping with the mouse was in the reverse direction. A replay button would be nice.

Well done for getting a working game done in 3 hours. At the moment, it's bland and needs something more. With more time, you could improve this game.

Love this game idea, design is simple but fun.

Two improvements if you had more time

  1. Allow for dark mode: black screen, white numbers
  2. Limit the number of incorrect clicks; it's too easy to just randomly click untill you find the correct one.

What game engine did you use?

Never got past the wall jump. I think you could have started with a single wall jump problem. Like the simple style.

Nice idea, I enjoyed the concept and gameplay.

Great idea and stylishly presented.

As already noted, you can open all three to advance. Nice submission, nice style good use of sound and visuals

The concept is nice, but the actual gameplay is somewhat disappointing, as I didn't really feel that my winning or losing had anything to do with my choice.

Some instructions would be helpful: I spawned boxes, clicked on them, the camera shook, and nothing happened.

I like the main character's pixel art. I think the main game idea is something different. I think more time could be polished into something better, but for the three-hour gam jam, it is a good submission, well done. 

This is a good submission. I like the simple style choices. I have one thing to consider: when failing means restarting from the beginning, it's a breaking point for whether to continue playing, since you have to go back to the level you were at after completing all the simple levels. Maybe consider limiting the number of attempts at each level.

You did, the absolute minimum is 16, which would mean guessing everyone correctly

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The title says it all

As of when the post was posted, there were already eight games posted, none of which adhere to the theme, and they have been added to every jam on ItchIO

Please report this jam; it does not need this rubbish.

They have all been removed

Thank you for your playing and your feedback

Thank you for playing and feedback. Some of your suggestions have already been added, like a limited number of wrong guesses, which also lowers the score. As for messages generated by AI—it just saved so much time. Writing out 100 messages by hand and checking they fit the game's format would have taken too long.  I did think about including options for the messages to have like quotes, film Titles, etc., but I believe it would be too much effort for this trijam project.

The game was in a cropped window, and there was no option to go into full-screen mode, so I had no idea what I was doing.