As already noted, you can open all three to advance. Nice submission, nice style good use of sound and visuals
Stealthness
Creator of
Recent community posts
This is a good submission. I like the simple style choices. I have one thing to consider: when failing means restarting from the beginning, it's a breaking point for whether to continue playing, since you have to go back to the level you were at after completing all the simple levels. Maybe consider limiting the number of attempts at each level.
Thank you for playing and feedback. Some of your suggestions have already been added, like a limited number of wrong guesses, which also lowers the score. As for messages generated by AI—it just saved so much time. Writing out 100 messages by hand and checking they fit the game's format would have taken too long. I did think about including options for the messages to have like quotes, film Titles, etc., but I believe it would be too much effort for this trijam project.
During the voting, I am updating the game, which can be found here: In Development.
Added
- Start and end Title screens.
- Game now end at 10 incorrect letters.
- For each Message the score gained for a correct message is decreased by 10 point per incorrect letter.
- Toggle music On/Off.
- Upon successful message reveal, a burst of fireworks occurs, and the letter buttons are disabled for 2 secs until the next hidden message starts.
That looks like a bug. I'll look later tonight and patch it then. So tired of getting up at 6 am, rewriting the whole game from scratch because the other build failed and I didn't understand why. Colliders do need work; some of it is just sown hacky code that works most of the time, but has lots edge case not covered. Thanks for the feedback.
Good submission, has a strong visual style.
I would like to see fireballs be larger. Not sure if you intended a direction line, since the straight-up line was confusing. I think a small bit of animation could help, such as snakes dying, moving (slithering), and a visual indication of the ship being damaged.
A lot of potential, and with more time, I think you could improve the game a lot. The movement has too much momentum; the timing of the fire duration could be improved to allow more exploration of the wider area. That fire asset you used is excellent (I assume it is not your asset; correct me if I am wrong).










































