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Stealthness

505
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A member registered Aug 07, 2021 · View creator page →

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Adding stuff to the game page is not altering the game, so in most game jams, this is not an issue. In mini-game jam is very relaxing on updates to the game itself, as long as the original game is available to download, updates to the game are allowed.

Thankyou for your feedback

I like the concept, just could not understand the gameplay.

I gave up on captcha

Please add instructions to the game page, could not work out how to play

Needs instructions

Game not loaded

No idea how to play, please include instructions on game page.

Nice submission. I like the visual style, simple gameplay, and good use of sound.

Nice game, well polished good use of assets. I think the game could done with some risk mechanics.

Good submission

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Some feedback.

I use unity not godot, but I spotting an issue that may be same cause, when you import an image, do have option of bilinear filtering? if so do not use it for pixel images, use Nearest Neighbour or None depending on what option in Godot. This is why some of your mutant dogs are blurred.

For this type of game, I would not rotate the images of the dogs as they follow your player, just flip the image on X-axis so that they point in direction of the player.

The cartoon setting of the scene was a nice touch. The instruction page was hard to read. Think about the choice of font, its contrast to the background the text will be on, and the layout and structure to emphasize the information it is giving.

Hope you take feedback as means to improve for next one.

I like the game and enjoyed playing it, and I loved the title of the game.

Nice submission going for the retro look.

It is a fun game, but in the back of my mind I am wondering why are cacti moving across the sand. (maybe tumbleweed could have been better) 

I would focus on building a game that will run in a web browser, and you will get many more views and feedback, which will help develop your knowledge and experience for future game jams.

yes it an unintended mechanic, as the joints used in Unity are meant to be indestructible, so I left it in.

Glad you enjoyed the game

Good Submission. I struggled with the player movement mechanic, but I think I was bad at playing your game.

I did like the art animation and the overall atmosphere of the game.

Good submission. 

Spike did not kill, and I suspect they were meant to.

The crumbling platforms did not always crumble, and I think they should do after second or two even if it were single jump of.

The game needs a background image, the blue color is just so bland, even if it is as simple as a gradient between colours would be good.

I landed in a hole that I could not jump out of or kill myself to reset.

I like the concept, but I did not feel what I did had any effect on the bunnies' growth or decline.

Also sadly had to drown the last bunny that would not die of old age, and even then the game did not restart, I am emotionally tramatised now!

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Great submission; I really enjoyed the gameplay.

It could be so much better with audio.

You got the right amount of bubbles spawning to give the game the pace and sense of slowly overwhelming the player. I think you should increase the rate of the slime waterfalls, then have them double or triple later on to add intensity.

That was enjoyable; I think you take the game further with more refinement.

One small thing about the instructions is that the justification left would make them much more readable.

Nice idea, sound is great with variety of dogs but it needs something in background, it noticeable at the start how quite the game is. Either some soft relaxing music or some natural sound background noise (birds chirping etc.)

Good submission

I like the visual style, and the gameplay is simple and well-presented.

Game was only using a quarter of the game space, it might just be my browser .

Simple game design, would like to have seem some twist in gameplay.

I was not really sure what was going on. I think the instructions could be expanded a bit more.

Good choice of music and like games atmosphere.

Thank you for the great feedback, it is much appriciated.

Thankyou for feedback.

The concept is nice; I think different shapes would make puzzles more interesting.

I would split the game into two modes: Maths challenge and Words challenge.

Nice idea, well presented

It's a fun twist on the Astroid game with the weapon recoil to move.

My opinion would be not to have the ship bounce off the edge but to destroy the ship, needs to be more risk on the recoil part of the game.

The concept is interesting.

Resart button needed.

Are the green circles decorative, or do they do something?

Good effort

Box picks were not very intuitive; sometimes, you would speed, and other times, you would slow down.

Nice submission, I like the game loop to collect souls.

One improvement that I think could make a big difference, a simple loop animation suggestion motion on the soul sea would have been nice.

In my rough plan, I wanted there to be different types of fish, and each would have different difficulties, some would shorten the time given to hook them. But a lack of time to implement this feature.

Thank you for feedback.

I think the instructions on how to play could be better, I was confused at first.

Never caught a fish would go up and down,  but would always lose the fish, and missing some other instruction?

The game is not that bad shape, I quite enjoyed it, and the visual style was nice.

In the second part, I was thinking why would fish be flying in the air, Maybe some visual change in fish to reflect the change.

Something you can fix is adding a  Cover Image, adding some theme to the game page

I like the exploration gameplay.

Really good submission, great visual style, and smooth polished gameplay. Enjoy playing the game, but felt there should be more variety of flying fish. I would love to see maybe a boss fight at the end.

I enjoyed the story part, simple and sets up the premise so well.

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With one hour left before submission, it was something I did know that there was a lack of feedback as to why catch misses. I should have left the bobber to linger a couple of seconds to show that it did not land in the lava, but ran out of time to implement.

Thank you for your feedback, I am glad you enjoyed my twist on the no water limitation