I have just switched the browser play to version 1.7, thanks all for the feedback
Stealthness
Creator of
Recent community posts
Great game. That was fun
One note: once I saw some of the tattoos, it narrowed down your search area. For example, I saw pool design earlier, so when asked to find the pool player, Pig only had to shave that small section for the pool cue. So some variation on the same possible answer could be useful.
A really good, innovative game. With more time, I think a short intro would help (skippable for those who like to rush in). With the pixel art, half of yours is black outlines (all the sheep), and the other half is not (the dragon hand and background). Be consistent; pick one and stick to it. It makes a difference in the look and feel. I would also put a small border and panel backdrop around the timing and score UI elements.
Great submission.
A wolf will be added next. It walks on the side and eats sheep. It would take 3 shots to kill (with a slow reload) have to balance shooting the sheep and selecting sick sheep before they die.
The other idea I had was to have an object that could hide the sheep, and you have to interact with them to reveal hidden sheep. Things like hay bales, bushes, etc.
Thank you for the feedback and ideas.
Well done for submitting a game. This game is functional and bug-free (If only my games were bug-free).
Some feedback, as you are new to Game James.
Grab a decent tileset (or make your own, like mine https://stealthness.itch.io/simple-grass-tiles). In Unity, use the repeat tile brush to cover most of the grass area, then randomly swap in different tiles here and there to break up any repeatable pattern. Using one tile as you have makes it look so blocky.
In Unity, learn how to adjust the canvas panel. Use Kenny UI assets: https://kenney.nl/assets/tag:interface, to put a background on the panel and on the buttons.
In Unity, learn how to import Fonts. Many websites offer free public-domain fonts.
These three quick-to-implement features will dramatically change your game's look.
Yes, you're correct that animation and sound would also help, but time is a luxury in this game jam. I hope the above helps.
Great submission. Sheep are so dumb, but that was part of the gameplay charm. I like the little bit of animation that you did. It is a shame you didn't have time to add sound effects; an occasional sheep bleat and dog bark would really enhance the game.
What was the game made with? (i.e., Python, JavaScript, Unity, Godot or something else)
I really enjoyed playing the game.
Thanks for the feedback.
Much of your feedback relates to incomplete or unimplemented parts of the system. The chat system, which should be the core of the logic problem, is just broken (including the infamous "test" response). Even in the complete rewrite, version 3.0, I am finding the chat system the hardest to implement.
Also impressed that you picked up on the Game's title; it was rather an obscure reference (response to community post).
This is the biggest jam I have taken part in to date, and I realise that keeping scope small is important.
I left some feedback. here mine https://itch.io/jam/brackeys-16/rate/4944290
Some feedback: you describe yourself as a new jammer:
- Press Z to start the conversation, but pressing it again restarts it. Disable it until the conversation has finished, and if you leave the room (it will continue if you leave, and you can have two conversations going on at the same time. Also optional, but a "space" for the next bubble is common.
- Have WASD with E to interact at the same time as arrows and Z. Have just one key for interacting, which includes starting a conversation.
- Use menu buttons to select the liar rather than input text (no one likes typing, and there are only three options). Optionally, you can add a graphic of their face.
Good things are that it was fun, quirky, and complete. well done
Nice submission, here's mine https://itch.io/jam/brackeys-16/rate/4944290
PS I hope you are better now
Good job. I had a bug after setting the name, which is just a suggestion: does adding a name add anything tangible to the game? He can just be "the Detective" for the story to work.
I didn't get to the end, but I kind of figured out the most likely plot twist: the theme was trust no one.
The art is nice and consistent.
Adding a space key to speed up dialogue would be a nice touch.
The game looked so promising; its artwork and atmosphere at the start are great.
However, I did not get out of the cage; after 5 minutes, I decided to give up. Put this down to two issues. First, I was using the space bar, which meant I sometimes selected a first choice when I made a decision; I suggest either a small ignore delay or deselecting the choice to prevent quick selection. The second was that when I did get the correct selection, the amount of conviction loss- by my calculation- meant I could be at this for a couple of questions, during which I still wasn't making any progress.
One other thing to consider: your artwork was really nice, but on a 4K screen you see slight imperfections blown up.
Well done.
Well done, I left feedback. Here's mine https://itch.io/jam/brackeys-16/rate/4944290


















































