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Stealthness

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A member registered Aug 07, 2021 · View creator page →

Creator of

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As already noted, you can open all three to advance. Nice submission, nice style good use of sound and visuals

The concept is nice, but the actual gameplay is somewhat disappointing, as I didn't really feel that my winning or losing had anything to do with my choice.

Some instructions would be helpful: I spawned boxes, clicked on them, the camera shook, and nothing happened.

I like the main character's pixel art. I think the main game idea is something different. I think more time could be polished into something better, but for the three-hour gam jam, it is a good submission, well done. 

Good choice of music. However, what is the difference between a "purse" and a "wallet"? One will give the correct point, the other the wrong one, yet both are valid given the clues.

This is a good submission. I like the simple style choices. I have one thing to consider: when failing means restarting from the beginning, it's a breaking point for whether to continue playing, since you have to go back to the level you were at after completing all the simple levels. Maybe consider limiting the number of attempts at each level.

You did, the absolute minimum is 16, which would mean guessing everyone correctly

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The title says it all

As of when the post was posted, there were already eight games posted, none of which adhere to the theme, and they have been added to every jam on ItchIO

Please report this jam; it does not need this rubbish.

They have all been removed

Thank you for your playing and your feedback

Thank you for playing and feedback. Some of your suggestions have already been added, like a limited number of wrong guesses, which also lowers the score. As for messages generated by AI—it just saved so much time. Writing out 100 messages by hand and checking they fit the game's format would have taken too long.  I did think about including options for the messages to have like quotes, film Titles, etc., but I believe it would be too much effort for this trijam project.

The game was in a cropped window, and there was no option to go into full-screen mode, so I had no idea what I was doing.

A nice variety of a puzzles

Good submission, the restating from the beginning is a bit frustrating

Nice submission

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During the voting, I am updating the game, which can be found here: In Development.

Added

  • Start and end Title screens.
  • Game now end at 10 incorrect letters.
  • For each Message the score gained for a correct message is decreased by 10 point per incorrect letter.
  • Toggle music On/Off.
  • Upon successful message reveal, a burst of fireworks occurs, and the letter buttons are disabled for 2 secs until the next hidden message starts.

No I did not. So I replayed the game. Now my question is: since sprint is unlimited, why not make sprint the default and make walking slow with the shift key?

My implementation of the double jump is clunky, I intend to improve this with updates after the voting. I will also be enhancing the location of ship parts, TBH it was very last thing I did and shows on the Arc and Face levels.

Thank you for your feedback.

Found the bug: forgot to reset the shipparts collected count with a new game. So once you have collected five ship parts, you would always win when picking up the next ship part, even in a new game. Bug fix upload. Thank you.

That looks like a bug. I'll look later tonight and patch it then. So tired of getting up at 6 am, rewriting the whole game from scratch because the other build failed and I didn't understand why. Colliders do need work; some of it is just sown hacky code that works most of the time, but has lots edge case not covered. Thanks for the feedback.

I like the idea, but it did take me five mins to figue it out, just question sign posting it a bit better

I like the switching mechanic 

Nicely done. I like hand-drawn graphics.  

The game concept is a great idea; with more time, I think it could be something interesting. I found the movement a little to slow. 

Interesting gameplay. You might want to add in the description that to start, shoot the play button to activate it. I almost thougth the game was broken at first.

This is a great little game, simple fun and good use of the theme. I did not have time to complete as I got a bit stuck after the third pizza delivered.

I see a lot of improvement in the gameplay and control from your previous effort. I did find the slap attack a bit too slow.

Good work of this week.

(I keeping quite on overscoping and dev time as I had more torterous time this week)

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It is shame that it is just a start level. It has so much potential. Will you be devolping this further? 

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Game build is broken atm, player runs off to the the left. Does not do this in the Unity player; may have rebuilt the game if can't locate the bug.

After 2 hours of rebuilding the whole project from scratch after a build issue, the game is now working.

Good submission, has a strong visual style. 

I would like to see fireballs be larger. Not sure if you intended a direction line, since the straight-up line was confusing. I think a small bit of animation could help, such as snakes dying, moving (slithering), and a visual indication of the ship being damaged. 

If you use the scroll mouse button, the game will disappear.

A lot of potential, and with more time, I think you could improve the game a lot. The movement has too much momentum; the timing of the fire duration could be improved to allow more exploration of the wider area. That fire asset you used is excellent (I assume it is not your asset; correct me if I am wrong).

Like your spin on the memory game, good submission. Could have done with the restart button!

Great vibe, but I had no idea what to do.

Great little gems, nice art style, smooth gameplay. 

Two improvements can be made:

It would have been nice to have another level that gets harder, i.e., more candles, more mobs.

Working menu buttons.

I like the concept, but I would change what appears to be "move left" and "move right" to "turn left" and "turn right" symbols.

Got stuck when the red snakes appeared, with so many games to rate, it was my give-up moment. Overall, nice submission. 

I love the concept and its presentation, the use of the "turn-based" limitation. However, the implementation with its spinning board messed with my eyes.

Thank you for playing, and I am glad you like it.

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Yes, the snake's movement is currently random, and I plan to change it in upcoming updates.


Thank you for playing and the feedback.

Thank you for your feedback. 

As others have noted, the snake's randomness limits the challenge, and I am working on some changes for upcoming updates.