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Stealthness

617
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A member registered Aug 07, 2021 · View creator page →

Creator of

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Yes, it was a rushed job. I had 20 minutes before the deadline this morning to create them all. They will be updated after the voting ends. I see that you've noticed some were 16 per unit, and others were 32 per unit, which will also be equalised. Thank you for the feedback.

The update for the game is available In Development. I will update the game page after the voting ends

That was a very fun game to play. In my opinion, I think it would enhance the gameplay if you get stunned if you walk into green enemies. (I might steal this game concept in future gam jams!) 

It is a good concept for a game, but it is missing something that, with more development time, could make the game more interesting. Solid submission, extra credit for a simple but effective instruction screen.

I found the controls too hard to really get into the game. The concept is a nice idea

I love the style, game play was crisp, such a shame there was no audio

Thank you for the feedback.

Thanks for the bug report. I have that fixed for the update after the vote. 

I like the graphics and style a lot, but I did not really understand what was going on in the gameplay, which is a shame because the game looks promising.

Great game, but frustratingly needs a reset level button.

Great little game, Simple concept that works well, motion is smooth and responsive. One thing damaged by running over pedestrians at the crossing, that should be a reward!

Great submission, with more time, I think you can fine-tune the car controls, which were a bit too sensitive.

I like this game; it was a lot of fun. One bug is that you can get the egg stuck on top of the van and be unable to reach it to knock it off.

I like the style of the game, as well as the fluidity of the movement, but I struggled with the control design.

Interesting idea and nice submission. In the limited time that I played tested this game, I was not sure of the ultimate goal was.

Nice submission, I like the slow increase in difficulty pace. In my opinion, avoid checked backgrounds; they make playing the games harder to see.

A good submission, but I felt it needed something more.

Thank you for playing.

Thank you for playing.

I did like the art and animation.  The heart attack felt annoying as it seemed to be just random.

Nice submission. In my opinion, I don't think the movement system worked for this game. I did like the shearing animations.

Nice submission; I love the simple 'kick the enemy to death' approach.

Such a great little game; with more time, I can see it becoming a great casual game. I found the controls to be counterintuitive, which led to some frustration. I think adding animations would help. A solid effect!

Nice twist on the Frogger classic

Interesting concept, nice visual. Unfortunately, I did not enjoy the gameplay (personal preference), but I applaud the effort that went into making the game.

Great game submission, but I think it could do with slowing down the ramping up for me; it got a little too frenetic too quickly.

Simple but enjoyable. Good submission

(1 edit)

I left infinite jump in for moment(so you can collect all the coins) as I ran out of time to devlope the wisp form. When I update game after voting, I intend to allow for a double jump in the human form. The wisp form will allow flying but only for a short time before needing to recharge. Thank you for your feedback

Additionally, do hold down the key; it is not instant.

I'll look into it. The key is mapped to Unity's default action key, which is'e' by default.

Hi all, thanks for the replies.  I have had a busy weekend, and the coming week is my last week of work during the spring term, so I will contact you next weekend to discuss ideas and collaboration (still plenty of time as jam starts in two weeks).

It was a brilliant game. I enjoyed this game; it had the right amount of challenge.

As others have noted, the controls are a bit buggy. When you moved against a wall going up, the camera position relative to the player moved to a point where you could lose the game screen off the edge. 

The game concept was good.

I like the art style.

With more levels, this could be a great game, but an excellent submission for Trijam.

There is a lot of potential here, and good use of assets to create a spy theme game.

Hi all,

This game jam sounds like a great idea, so I seek a group of like minded wanna be game devs.

I build my game jams using Unity, with Rider as my coding IDE. I tend to draw pixel art using Aseprite and Photoshop for art and animations. So it would be nice to work with artists as collabs. Sound and music I usually use Pixabay, so it would be nice to be on a team with someone experienced in creating music and sounds.

I have usually entered Trijams, so this will be a fascinating delve into something longer.

If you want to form a team or have me join an existing one, send a message.

Thanks for the feedback. The bug is fixed, and Bob now burns to death!

Thank you, everyone, for the feedback, version 1.1 has now been added.

Thank you for the feedback. It's a tricky balance: generate too few enemies, and the game feels boring; generate too many, and it becomes too hard. You are correct that it falls on the too-hard at the moment.