Adding stuff to the game page is not altering the game, so in most game jams, this is not an issue. In mini-game jam is very relaxing on updates to the game itself, as long as the original game is available to download, updates to the game are allowed.
Stealthness
Creator of
Recent community posts
Some feedback.
I use unity not godot, but I spotting an issue that may be same cause, when you import an image, do have option of bilinear filtering? if so do not use it for pixel images, use Nearest Neighbour or None depending on what option in Godot. This is why some of your mutant dogs are blurred.
For this type of game, I would not rotate the images of the dogs as they follow your player, just flip the image on X-axis so that they point in direction of the player.
The cartoon setting of the scene was a nice touch. The instruction page was hard to read. Think about the choice of font, its contrast to the background the text will be on, and the layout and structure to emphasize the information it is giving.
Hope you take feedback as means to improve for next one.
I like the game and enjoyed playing it, and I loved the title of the game.
Good submission.
Spike did not kill, and I suspect they were meant to.
The crumbling platforms did not always crumble, and I think they should do after second or two even if it were single jump of.
The game needs a background image, the blue color is just so bland, even if it is as simple as a gradient between colours would be good.
I landed in a hole that I could not jump out of or kill myself to reset.
Great submission; I really enjoyed the gameplay.
It could be so much better with audio.
You got the right amount of bubbles spawning to give the game the pace and sense of slowly overwhelming the player. I think you should increase the rate of the slime waterfalls, then have them double or triple later on to add intensity.
With one hour left before submission, it was something I did know that there was a lack of feedback as to why catch misses. I should have left the bobber to linger a couple of seconds to show that it did not land in the lava, but ran out of time to implement.
Thank you for your feedback, I am glad you enjoyed my twist on the no water limitation