Hi all, thanks for the replies. I have had a busy weekend, and the coming week is my last week of work during the spring term, so I will contact you next weekend to discuss ideas and collaboration (still plenty of time as jam starts in two weeks).
Stealthness
Creator of
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Hi all,
This game jam sounds like a great idea, so I seek a group of like minded wanna be game devs.
I build my game jams using Unity, with Rider as my coding IDE. I tend to draw pixel art using Aseprite and Photoshop for art and animations. So it would be nice to work with artists as collabs. Sound and music I usually use Pixabay, so it would be nice to be on a team with someone experienced in creating music and sounds.
I have usually entered Trijams, so this will be a fascinating delve into something longer.
If you want to form a team or have me join an existing one, send a message.
Thank you for your feedback. I like to explore the "art style is a bit inconsistent."?
So, as I see, there are three parts to art style use;
- The main game characters, which are all an extension of the 16x16 dungeon set, with animation made by myself, would like to have more animation, but these take more time than I had to develop.
- The backgrounds, which, tbh were minimalistic because I ran out of time, so the windows added were to fill the space, and while I did consider adding some images, I felt that would not be in pixel art style and would be jarring.
- The menu art, again, was a quick asset grab because I wanted something other than the standard button box
Or was it something else? I would like to get more in-depth feedback
I like the concept, and the current gameplay is solid, but I was disappointed that I have not seen any of the monsters you mentioned on the game page, and even your gameplay video has none. There is a great game, but I'm just missing it; maybe I did not play far enough, or you ran out of time to develop them. I hope they might be there in an update.
Great Submission I really like the art. and ejoyed playing even if it was too hard for me.
Some feedback:
- I found that the game got too hard to quickly.
- "Time to sunset", did you mean sunrise? Since I did not get to the timer becuase of the above point there might be a reason for this.
- The cross bow was inconstistantly in front and behind the main player characture.
Advice for getting the most out of a game jam on Itch.io
- People want to try and play your game, but if it is not obvious visually, please always add basic instructions to the game page.
- Always add an image, even if it is a screenshot, because when presented with a submission that has "no image" (thumbnail), what does it say about the person's effort?
- Jams are a great way to learn and get feedback but do attempt to stick to jams' rules and theme. Most jams are pretty liberal in interpretation.
- There is nothing wrong in posting two submissions to a jam (if rules allow), but posting almost identical games is not.
I assume you are new and possibly relatively young, so give this advice not to be mean but for you to improve in future jams. Making mistakes is how we learn.