A real original way to see the theme. Each unlock is original with good complexity I really liked to play.
The last part was for me the hardest ^^
Congratulations !
The tutorial explains the mechanics quite well, in my opinion!
I love the character design of the flower man ^^. I really like that "abstract but not too much" art design
I played through the entire Jam version. My only regret is that you can play without having to make too many choices if you’ve got enough card slots (I bought so much time) but balancing is hard (especially during a jam) !
I like the little reflex element of stopping the boat on the island as it forces you to stay alert.
It’s always a pleasure to see your creations !
Once again, it’s a superb and flawless experience. (Just my opinion) but for me that shows just how much polish and cohenrency overcome content or deep mechanisms.
I think the clock as a context navigation system (instead of traditionnal spatial movement) is really smart and reminds some movies transition.
The idea of a game about finance for the theme was clever! I saw a few bugs, but considering the other comments, I understand that's the jam effect (I won't consider it in my ratings).
I think the Papers Please-like style is really well-suited for a bank, bravo for this idea. Maybe the combat system wasn't even necessary!
I laughed a lot after losing my money by investing in a random crypto x)
Quick question: Can the game be finished?
Great game ! I played it with a controller and everything was smooth. It really feels polished with the nice intro and outro. Maybe adding a little bit more SFX could make the game even more polished.
My only complaint is box placement : it is quite hard to stack two box on top of each other : they always want to fall instead of fitting neatly on top of each others. maybe adding a little bit of magnetism or increasing box friction could help.
A great entry, good job !
Hi everyone,
If you haven't tried it out yet, take a look at our entry Notorius Bug.
We wanted to share some of our Tips/Work on the game with you about character animation

We took advantage of the fact that a lot of the characters have a cape to have free upward annimations (hide/unhide the cape that's all) here's an example


Witch give us a free combo animation

For the mother worm we use an infinite scrolling displacement map with our custom shader.

The game is indisputably beautiful, and the gameplay idea is really fine!
However, the mechanics lack a little punch and clarity. Typically, I'd have liked to have seen a better understanding of the action of the Flavour mood+ 3rd bar ingredients.
But it's very well done, congratulations, you should be very proud.
We are still looking for feedbacks and ratings since we are in the danger zone with only 13 ratings so far ...
You can try our adventure/action game
Notorious Bug here!
Thanks a lot !!
This game is a nice take on the theme with a clear and straightforward concept—no overcomplications.
A little tip for platformers: there's a common set of features that players almost always expect (In my humble opinion as an amateur 😊):
The last two aren't essential for your concept, but I think adding some vertical control based on how long the jump button is held would improve the feel. Right now, the controls felt a bit "heavy" to me.