Hmm weird, I will look into that one! Were you playing on mobile via touchscreen or using a mouse?
Thank you for the feedbacks, always help us a lot to improve !!
The idea of a game about finance for the theme was clever! I saw a few bugs, but considering the other comments, I understand that's the jam effect (I won't consider it in my ratings).
I think the Papers Please-like style is really well-suited for a bank, bravo for this idea. Maybe the combat system wasn't even necessary!
I laughed a lot after losing my money by investing in a random crypto x)
Quick question: Can the game be finished?
Great game ! I played it with a controller and everything was smooth. It really feels polished with the nice intro and outro. Maybe adding a little bit more SFX could make the game even more polished.
My only complaint is box placement : it is quite hard to stack two box on top of each other : they always want to fall instead of fitting neatly on top of each others. maybe adding a little bit of magnetism or increasing box friction could help.
A great entry, good job !
Hi everyone,
If you haven't tried it out yet, take a look at our entry Notorius Bug.
We wanted to share some of our Tips/Work on the game with you about character animation

We took advantage of the fact that a lot of the characters have a cape to have free upward annimations (hide/unhide the cape that's all) here's an example


Witch give us a free combo animation

For the mother worm we use an infinite scrolling displacement map with our custom shader.

The game is indisputably beautiful, and the gameplay idea is really fine!
However, the mechanics lack a little punch and clarity. Typically, I'd have liked to have seen a better understanding of the action of the Flavour mood+ 3rd bar ingredients.
But it's very well done, congratulations, you should be very proud.
We are still looking for feedbacks and ratings since we are in the danger zone with only 13 ratings so far ...
You can try our adventure/action game
Notorious Bug here!
Thanks a lot !!
This game is a nice take on the theme with a clear and straightforward concept—no overcomplications.
A little tip for platformers: there's a common set of features that players almost always expect (In my humble opinion as an amateur 😊):
The last two aren't essential for your concept, but I think adding some vertical control based on how long the jump button is held would improve the feel. Right now, the controls felt a bit "heavy" to me.
Great game!! !It was a lot of fun finding all the possible ways I could commit suicide...
The gameplay was great, maybe the platforming part was a little bit hard : adding a little bit of coyote jump would have helped (or you know, skill issue I guess...).
The music was great and did not feel too repetitive. I would have loved some SFX when interacting with the world.
Finally, as written by others already, the ventilation entrance was really hard to guess without any hint.
A great entry, congrats!
The control were really hard to used and to and master. Why did you choose such a weird scheme ?The screenshake might also be a little bit overtunned : while the feedback it provided was great it made aiming and understanding what's going on quite hard.
I liked it's chaotic and fast paced nature, that was well done!
Cool idea ! The graphics are nice. It was hard to understand who was talking. Maybe you could add a portrait or an animation on the character when they are talking.
One thing I would change is the length of the dialog... they are too long ! Maybe put more text on each frame ?
Overall, it's a good idea !
Wow that's a detailled feedback, thank you so much!!!
Text clipping is a know issue, it's due to some last minute text modification. We'll fix it in the post jam version right after the jam rating period.
We'll also definitely try to make things less confusing. Thank you for the feedback on the temple objects, it will be taken into account for next version.