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FurAune

104
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A member registered Oct 07, 2019 · View creator page →

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A real original way to see the theme. Each unlock is original with good complexity I really liked to play.

The last part was for me the hardest ^^

Congratulations !

Hexcellent !, that's jam!

Well done guys! Love the final scene!

Really polished game. The art + UI and music are very coherent!
 My only complain would have been that the game does not resume from the last fight when you loose (but hey that's a jam ^ ^)

Well done! 

Really polished game. The art + UI and music are very coherent!
 My only complain would have been that the game does not resume from the last fight when you loose (but hey that's a jam ^ ^)

Well done! 

Really enjoyed the mechanism. (Thank you for the QoL with double click)

It's very complete game for a Jam, and I strongly think it has potential to be extended!! Well done.

and just... front running animationS: you are insanely talented!

Thank you so much ! 🙏

I'm glad you liked it ! 

Very interesting idea becames quite a rythmic game after retry  ^^.

I really want to go to the end but I did not manage to make a Defense potion. The "logger" (thanks for this features) seems to log no error.. Does the ingredient be put exactly 1 sec/min appart ?

Really love the backstory^^ 

The tutorial explains the mechanics quite well, in my opinion!

I love the character design of the flower man ^^. I really like that "abstract but not too much" art design

I played through the entire Jam version. My only regret is that you can play without having to make too many choices if you’ve got enough card slots (I bought so much time) but balancing is hard (especially during a jam) !

I like the little reflex element of stopping the boat on the island as it forces you to stay alert. 

Hi Axel !

Thank you very much 🤍

Addams Family inspiration. I had real trouble to make movement convincing ^^
If you put them close to a gap they can fall (the animation is way cheaper than the run cycle) 

Thanks !  All the sounds were made using an FM drum machine (for example the footstep are quiet snares, destroyed long cymbals for noise and so). It was the first time with this process I hilghy recommend !

Thank you ! 🙏
I really enjoyed creating this world. I’m a bit frustrated that I wasn’t able to produce the music.

Thank you Vardan for this kind comment !

I hope you didn't see this ending comming (thought it is common in this universe xD) 

It’s always a pleasure to see your creations !

Once again, it’s a superb and flawless experience. (Just my opinion) but for me that shows just how much polish and cohenrency overcome content or deep mechanisms.

I think the clock as a context navigation system (instead of traditionnal spatial movement) is really smart and reminds some movies transition.

18 magazines de sauvés !

J'ai vraiment cru à une plasticité cérébrale hors norme en me dirigeant qu'au rétro... avant de me rendre compte que la gauche et la droite étaient inversées ^^

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Mon record est à 9.776 s  Félicitations !!

Le prochain niveau et les bugs fix sont quasi prêts. Merci d'avoir joué !

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Hmm weird, I will look into that one! Were you playing on mobile via touchscreen or using a mouse?

Thank you for the feedbacks, always help us a lot to improve !! 

Wow, the "Chants of Sennaar" vibe is really strong with this one!
I loved it, my only wish would have been some additional difficult levels.

A really stylish entry, like always :)

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Rated! Great idea for adapting the 'Papers, Please' style!

if you could take a moment to rate our game (we need one more rating) I would greatly appreciate it.

https://itch.io/jam/brackeys-13/rate/3348917

The idea of a game about finance for the theme was clever! I saw a few bugs, but considering the other comments, I understand that's the jam effect (I won't consider it in my ratings).

I think the Papers Please-like style is really well-suited for a bank, bravo for this idea. Maybe the combat system wasn't even necessary!

I laughed a lot after losing my money by investing in a random crypto x)

 Quick question: Can the game be finished?

Great game ! I played it with a controller and everything was smooth. It really feels polished with the nice intro and outro. Maybe adding a little bit more SFX could make the game even more polished.


My only complaint is box placement : it is quite hard to stack two box on top of each other : they always want to fall instead of fitting neatly on top of each others. maybe adding a little bit of magnetism or increasing box friction could help.

A great entry, good job !

Simple game with great visual and feedback. Everything was slick, polished and easily understandable. You did a wonderful job, congrats!


My only complaints is that it was maybe a tad bit too easy.

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Hi everyone,
If you haven't tried it out yet, take a look at our entry Notorius Bug.

We wanted to share some of our Tips/Work on the game with you about character animation

We took advantage of the fact that a lot of the characters have a cape to have free upward annimations (hide/unhide the cape that's all) here's an example

Witch give us a free combo animation

For the mother worm we use an infinite scrolling displacement map with our custom shader.

If is this kind of stuff interesst you let us know we have a ton like this, world building, etc..

The game here  

If you still have the energy to rate games. We would love your feedback on our game

A classic game but well executed, I managed to see it through to the end. 

I'm happy to see people on GDev!

One of my favorite games of this jam. The mechanics work super well and I'm impressed for a solo dev it's incredible. Bravo !

Nice, I'd have preferred a more classic steering model (like today's) rather than an asteroid, but that's a matter of preference. 

Strong entry for a solo dev. Love your UI Color !

One of the best uses of the theme I've come across. Coherent and very pretty art direction. I enjoyed the atmosphere of this game.

 A little feedback on the actions would have been appreciated (but hey).

The game is indisputably beautiful, and the gameplay idea is really fine!

However, the mechanics lack a little punch and clarity. Typically, I'd have liked to have seen a better understanding of the action of the Flavour mood+ 3rd bar ingredients. 

But it's very well done, congratulations, you should be very proud.

Cool entry,

Like the system of destroy turrets to feed the king. Making and defending game is quite complex i think it is just lacking of enemy diversity (strong but slow, weak but quick) to easely add complexity to the game. But it's a jam overall well done!

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We are still looking for feedbacks and ratings since we are in the danger zone with only 13 ratings so far ...

You can try our adventure/action game
Notorious Bug here!


Thanks a lot !!

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You can try our modern-era ghetto style adventure/action game
Here!

Have fun !!


If you have any feedbacks on it (especially honest and harch truth) we are always open to knowhow we can improve!

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This is exactly the kind of game I look forward to in a game jam—it's incredibly well executed. Fantastic work! 👏

A little more feedback when completing a challenge would have been perfect—but that's just nitpicking at this point! 

I hope you enjoyed your game jam, welcome—this is a great first entry. Congratulations! 🎉

One simple element I would have added is some randomness in the bridge collapses to create the illusion of a possible chance to escape.

What a lovely game with really solid gameplay! I absolutely loved the T-Rex.

System is well thought out and adorable! 💛


I'd be very curious to learn more about your art and animation pipeline, did you provide a post about it?—it works sooooo well! 

What a lovely game with really solid gameplay! I absolutely loved the T-Rex.

System is well thought out and adorable! 💛


I'd be very curious to learn more about your art and animation pipeline, did you provide a post about it?—it works sooooo well! 

What a lovely game with really solid gameplay! I absolutely loved the T-Rex.

System is well thought out and adorable! 💛


I'd be very curious to learn more about your art and animation pipeline—it works sooooo well! 

This game is a nice take on the theme with a clear and straightforward concept—no overcomplications.

A little tip for platformers: there's a common set of features that players almost always expect (In my humble opinion as an amateur 😊):

  • Horizontal air control (well implemented here)
  • Vertical control
  • Coyote time
  • Input buffering

The last two aren't essential for your concept, but I think adding some vertical control based on how long the jump button is held would improve the feel. Right now, the controls felt a bit "heavy" to me.

Good job for a first game ! 
Maybe add some twist for more fun ?

Well done, I had fun ! The  concept is nice.
I would maybe change the fonts, it was a bit hard to read. 
Maybe I got lucky, but my opponent did not notice i was cheating for multiple rounds, maybe you could increase the difficulty ?