Nice, I'd have preferred a more classic steering model (like today's) rather than an asteroid, but that's a matter of preference.
Strong entry for a solo dev. Love your UI Color !
| Criteria | Rank | Score* | Raw Score |
| Visuals | #317 | 3.875 | 3.875 |
| Enjoyment | #327 | 3.625 | 3.625 |
| Gameplay | #332 | 3.438 | 3.438 |
| Overall | #525 | 3.313 | 3.313 |
| Audio | #688 | 3.063 | 3.063 |
| Innovation | #742 | 3.000 | 3.000 |
| Theme | #899 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Forcefully 'upgrade' your car to make pizza deliveries faster
What code and assets did you not make from scratch during the jam (if any)?
everything was made from scratch by me, except for sound effects and music (if i even got it in on time)
How many people worked on the game?1
Nice, I'd have preferred a more classic steering model (like today's) rather than an asteroid, but that's a matter of preference.
Strong entry for a solo dev. Love your UI Color !
I like it, I just wish the car would stop moving after you deliver the pizza lol
Keep crashing into houses after getting my upgrade
Such a fun way to drive that car. I crashed so many times, but I had fun. Good game!
Fun idea for the game! I love the aesthetics - the visuals and music fit the game just perfect! The only thing I didn’t like is how the car is difficult to control. Otherwise good game.
Really fun game! I loved the 3D outlined graphic and in general it's a really cool concept for this theme, good job!
The game was lot's of fun! The controls were hard but I'm assuming that was intended, overall good job!
I really liked this game! This outlined graphic style is one of my favorite art and you did it a great work. I would only suggest to decrease the car speed as it goes over the grass to avoid shortcuts and make the roads a real mean.
Car go fast pizza gets quickly brrum
Nice fun game, the style is impecable
So, the idea was really fun, but I feel like this was missed potential, as the movement was unbalanced and unintuitive, which is not very fun if you combine it with the player dying on every collision
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