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F1nndegamer

73
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7
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3
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A member registered May 05, 2023 · View creator page →

Creator of

Recent community posts

The art style is really cool and unique!
The gameplay went boring soon, as it was imposible to not make mistakes. Especially if you have all 4 types at the same moment. Switching the mask was also a bit unintuitive while walking around with wasd.
The music was really relaxing!

The art style is really cool and unique!
The gameplay went boring soon, as it was imposible to not make mistakes. Especially if you have all 4 types at the same moment. Switching the mask was also a bit unintuitive while walking around with wasd.
The music was really relaxing!

The idea feels cool: Grab a mask and hide so that They don't suspect you,
I did feel that levels were really easy, and sometimes UI didn't pop up correctly.
The lack of music and lack of detailed art made it become a bit boring soon

Thanks for your feedback! The hint system can indeed be a bit obvious. I thought of adding a 3 layer system, with direction hint and solution, but didn't have enough time in the jam

Thanks for your feedback! Check the hint system for a hint if you need one!

The solution is: get 20 headhitters in the 1x1part

I don't know if you know this, but we have a hint system! Press escape, or p(for we builds) to get to the pause menu, here is the hint system

Be sure to check the hints! The hint for this level is: 20headhitters in a row? Impressive 

Thanks for the feedback!

I don't know how much you played, but they game gets harder every time! To a point where every room spawns with a guard, dog or camera

I like it! I am unable to get a date in real life, so.. this game was hard! Really fun though. There are some bugs where you keep gliding into the unknown when starting to talk with someone, but it is really cool appart from that!

Hellp! Thanks for the feedback! Houses are procedurally generates, so you can visit as many as you want! He flickering happens when you crouch or sprint, because you make more or less noise the detection range gets smaller or bigger.

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I think that it is just the cool down! Thanks for playing

Hmm that's really weird. Works perfect for me, are you sure you are not on cool down/losing hearts? Thanks for the feedback!

Thanks you so much! It means alot to me. Can you give me a little more info on the bug with the guards? Just so you know, guards only give damage if you are very close to them and if you haven't gotten damage in the past few seconds.

Thanks for the feedback! 

The guard ai is indeed unpredictable, because of this you only take damage when you're really close to them for a tiny bit.

Hello, Thanks for the feedback! To clarify the cardboard box only works when you're not moving! Have a great day

The game is pretty fun, tough it was almost imposible go to some places without hitting a creaky floor

You need to upload a build

The game was really fun! It is sometimes really hard/imposible to  go through a gate while the gard is there. Even tough you can't see the guards

Thank you! Really nice to hear!

Thank you so much for the bug report! I appreciate it

Thanks for the feedback! You should be able to move even during the introduction specifically for this reason!

I love the artstyle! it looks very cute, the music is pretty good too. The gameplay starts off hard, but becomes easy quick and then hard again! I think it would be cool to have a little more control on the outcome, but I think it is good enough right now. I ended up getting 2000 coins before I gave up!

hmmm, you never know. Is your front door locked? Thanks for the feedback :)

Yeah, no worries! If I don't use powerups, it takes way too long to get to an enemy, and by the time I reach it, he is either very close or already at the server.

Thanks for the feedback! There currently is a sound for the life losing feedback, but it hard to hear over the music...

The Idea is pretty fun, but In practise, it is almost imposible to kill an enemy if you aren't extremely lucky.. 

You may have been playing on the old version, I tested it out and it is fixed. Try to refresh. I'm sorry for the inconvenience

Thanks for the feedback! I managed to replicate the issue and it should be resolved now!

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Thanks for your comment! The issues you were encountering were probably with controls, if they wern't please list them and I'll take a look! We intentionally mentioned the controls on our page! You can use C as well to crouch and that would fix the closing problem! It may feel crammed, but that are the limitations we have to work with for web builds.

It is pretty cool that you have made this game with 50 people, however I think somethings felt a bit Unfinished. I only heard 1 audio track loop forever, and there wern't really mechanics except for picking up dog treats. Art style also felt a bit inconsistent. Still impressive for a 3d game tough!

The first few round were pretty easy, but it became harder fast! Visuals and mechanics are both really good, but the music gets a bit annoying soon

This game was really fun to play! The Levels are pretty hard(might just be me :( ), the graphics are simple, but that doesn't really matter. The theme implementation is really creative aswell!

The idea is okay, but it feels almost imposible to find the exit in a few tries. Lack of audio and nice visuals(The background looks pretty upscaled and blurry), overall, the game isn't the best, but it is okay for your first game!

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I appreciate your enthusiasm, but you’re making a lot of assumptions about our process without having been involved in it at all.

This was a 96 hour game jam entry we did som tests with our intended audience, balanced the difficulty based on their feedback,  whilst working with the time constraints of the jam.

You don’t have the right to tell me (and us) how to make my own game, especially when I’m not new to game development at all and understand the principles you’re pointing out.

It’s easy to give broad ‘best practice’ advice after release, but a jam project isn’t the same as a f*cking multi year commercial project. We made choices to match the scope, time limit, and goals of the jam.

Feedback on the actual game is always welcome. Feedback on a process you weren’t part of is… less relevant.

I understand that our movement system can feel unintuitive at first, but we do explain how it works. The levels are designed to be relatively easy in difficulty, so that players can eventually get used to the movement through gameplay.

yes that is what always happens in brackeys jams

so the idea is great, but there are a couple of issues: 1. It is really hard to understand what and where the objective is, 2. you can get caught without realizing is/ avoiding it 3. You can cheeze the minigame for the cameras by going outside of bounds 4. The movement is a bit anoying as you clip in the ground and on objects. These are just some minor things to improve after the jam. 

this game had a good idea, but it wasn't worked out as good, the music is a bit distracting, the gameplay is extremely easy and and the animations seem messed up

Wow, this game is amazing, yeah there are a few bugs, and some features are unnecesarily hard, but it doesn't ruin the game