The art style is really cool and unique!
The gameplay went boring soon, as it was imposible to not make mistakes. Especially if you have all 4 types at the same moment. Switching the mask was also a bit unintuitive while walking around with wasd.
The music was really relaxing!
F1nndegamer
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I love the artstyle! it looks very cute, the music is pretty good too. The gameplay starts off hard, but becomes easy quick and then hard again! I think it would be cool to have a little more control on the outcome, but I think it is good enough right now. I ended up getting 2000 coins before I gave up!
Thanks for your comment! The issues you were encountering were probably with controls, if they wern't please list them and I'll take a look! We intentionally mentioned the controls on our page! You can use C as well to crouch and that would fix the closing problem! It may feel crammed, but that are the limitations we have to work with for web builds.
I appreciate your enthusiasm, but you’re making a lot of assumptions about our process without having been involved in it at all.
This was a 96 hour game jam entry we did som tests with our intended audience, balanced the difficulty based on their feedback, whilst working with the time constraints of the jam.
You don’t have the right to tell me (and us) how to make my own game, especially when I’m not new to game development at all and understand the principles you’re pointing out.
It’s easy to give broad ‘best practice’ advice after release, but a jam project isn’t the same as a f*cking multi year commercial project. We made choices to match the scope, time limit, and goals of the jam.
Feedback on the actual game is always welcome. Feedback on a process you weren’t part of is… less relevant.
so the idea is great, but there are a couple of issues: 1. It is really hard to understand what and where the objective is, 2. you can get caught without realizing is/ avoiding it 3. You can cheeze the minigame for the cameras by going outside of bounds 4. The movement is a bit anoying as you clip in the ground and on objects. These are just some minor things to improve after the jam.











