Play game
Raccoon Rock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #275 | 3.731 | 4.375 |
| Gameplay | #389 | 3.411 | 4.000 |
| Innovation | #508 | 3.198 | 3.750 |
| Theme | #544 | 3.411 | 4.000 |
| Overall | #744 | 3.145 | 3.688 |
| Audio | #1127 | 2.558 | 3.000 |
| Visuals | #1364 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A raccoon has to take risks and avoid enemies to collect biscuits
What code and assets did you not make from scratch during the jam (if any)?
Code:
Navmesh2D extension
Text Effects
Assets:
Pixel Font
Space Icon
UI/notification SFX
How many people worked on the game?3
Leave a comment
Log in with itch.io to leave a comment.



Comments
I absolutely adore how silly the art and gameplay looks! The sound design for the racoon moving is so hilarious to me, in a good way. Would love to see more!
I LOVE IT! We need more silly games about raccoons! Movement feels snappy and smooth and it controls very well. Awesome game.
So many levels and very good movement mechanics, very smooth!
Very satisfying walking mechanism! Scary humans tho wow haha
The game was really fun! It is sometimes really hard/imposible to go through a gate while the gard is there. Even tough you can't see the guards
my friend sent this to me because it was so good. I loved the first level design, and how it pushes the player into a manageable encounter with a human. Odds on being spotted are quite high, but that's okay, since it then has easily accessible escapes and bins to teach the player how to interact with the humans. The weak point for this one is definitely the art.
Appreciate the feedback! Yeah the artist only started art and animation like 3 months ago, so while there is always room for improvement, we weren't necessarily expecting top shelf results :).
Honestly my favourite game from the jam so far! Although it would be cool to have an option to disable the bloody raccoon corpses because for me they kind of upset the vibe
The scurrying away and hiding in bins is very fun
One feedback is that level 2 was a bit frustrating
Thanks for the feedback :). And yeah I agree, in hindsight we should have added an option for that.
Unique and cool idea. I especially liked the walking sounds. Although sometimes it's a bit too easy to get away.
Appreciate the feedback :). Yeah the difficulty balancing was something we had a little internal disagreement with. I'm a Hotline Miami enjoyer so I wanted it to be harder ;). Personally I wanted the enemies to be faster than the player, but for accessibility we decided to leave it the way it currently is.