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Tapas Toilet

55
Posts
1
Followers
1
Following
A member registered Aug 31, 2025

Creator of

Recent community posts

lol

sick!

cool game!

cool game!

Really cute game, I really like raccoons, it's a shame we don't get them where I live ):

This was awesome, love among us and goblin porn.

I love the Godot inspired name! Awesome take on survival genre. 

Very cool idea with this one! I found the art style nostalgic.

Really interesting player movement!! Love the art style.

I really like the innovative camera and it's impact on gameplay, making it feel more like a stealth game about waiting for the right moment.

Really fun game!

Really cool game!

This game is so cool! It had me hopelessly addicted.

Really cool game! I love the concept of taking the risk to make the level harder and I like the execution of like a bullet hell, it reminds me of plants vs zombies.

really cool game! I like the premise and the execution a lot!

Awesome game! 

It's so beautiful and the movement feels crisp

How did you get this working so well.

The rope behaves exactly as you'd expect it to, making every death feel fair.

A fellow top down with player movement pivoted by a rope of some kind (:

Really good game!

This is a really cool game! Glad I found it in the sea of submissions.

Yeah! More power-ups would be cool. I ran out of ideas so if you have any suggestions, I'm all ears. (:

oh, good idea. I agree that an issue arises when you don't have a shield: one slip-up and the run's over.

This game is actually really sick

I'm so glad I clicked on it since the movement was fun, I was actually motivated to get to the end to see what will happen in the dialogue in each day.

The day and night cycle was such a good idea, It really created good pacing for the player to not feel burnt out from doing too much platforming.

Woah, this  game is really creepy. I felt immersed throughout. Really great game!

I love this one so much. I really like that you took Brackey's tutorial and branched it out into a really fun game!

Really cool game! I think it's a real shame that it hasn't gotten more comments!

Love your game too, brings me back to kz and surf csgo (:

I really enjoy games with an immersive atmosphere, such as this. This is really cool! 

wow, this game is actually a hidden gem, it's horrible to see its's comment section empty.  The assets could use the work of being made in longer than a week long game jam (so I think it's all good enough).  The gameplay, on the other hand, is fantastic, it's hilarious too.

WHY ARE THERE NO COMMENTS!?!? This game is by far the best

really cool game, I love games that use upgrades as a form or making the player feel like their choices matter and I love how they give the player a sense or urgency.

oh wow this is actually a really good  game! It's a real shame that this is the first comment since I really love it. The assets are really cool, the give off a sort of creepy vibe that I personally find really immersive.

oh wow this is actually a really good  game! It's a real shame that this is the first comment since I really love it. The assets are really cool, the give off a sort of creepy vibe that I personally find really immersive.

really cute game, I loved the art in this, pixel art dogs cannot be easy! 

the gameplay was also very good, I initially thought that the inability to swivel you sprite around to aim the jump was an oversight. However, I was wrong, it is then used as a core part of all the puzzles. I really appreciated this creativity with a very small move set. Good game!

An issue I faced was the realisation that the sprint button (aside from a couple levels) just wasn't as good as normal movement, I found it less stable since you can literally count the number of squares you've moved by the number of times you pressed a direction with normal movement, whereas with sprint it's much easier to fly off the edge. So far this isn't an issue, in fact I'd call it really interesting having the player decide when to and when not to sprint. However, I discovered that you can just mash a movement key using the normal walking speed and it matches the sprint speed. It wasn't comfortable, but it was optimal and maybe that's a problem with just me, so don't worry too much about this paragraph of a nit pick.

Don't get me wrong, I really loved this game, I just thought that feedback would be helpful! 

oh yeah, that would be cool. Thanks!

well, idk if it was a but or what, I just couldn't work out how to close it.

really cool! This game was actually really addictive. I sat here for ages just basking in the pickup sound lol. Seriously though, I will bookmark this game and play it instead of doing coursework at school. There's something so satisfying in thinking about which upgrades would be best and whether or not I've neglected some other upgrades and should bump them up. Then you load back in and you get a really cute animation of a new rocket firing up, once in space you get to see the increase in area that you can travel to (that is really satisfying).  

I just read the description, this was made by one person? How was there time for all the assets on top everything else? 

I don't know if I just didn't get far enough, but I think the game could use some greater hazards,  I didn't feel any urgency whilst playing.

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thank you! 

we made the upgrade menu the night before lol

. . .we didn't have upgrades until then

This game felt really good to play. I really enjoyed the player movement, it's responsiveness and the relief of getting to the extraction zone with your loot. This satisfaction was cleverly increased with the addition of objects weighing you down. It made it feel more real to me, like I was truly sneaking out of a facility with so much goods it's too heavy to carry. Once you get to the extraction you can then start sprinting at usual speed and feel a rush of relief.

I think the game could be harder, with enemies that aren't easily lost or looped. I also (personally) found the lasers a bit slow in allowing me in or out of an area, I see the vision of them making you commit to entering a room and they add to the stealthy feel of the whole game. However, I feel like a similar feeling can be captured by using more complicated instances of those laser maze things (can't think of a better way of describing them).

All in all, really good game!

4 stars, every category

haha, yeah. You were on the cusp of when the game gets much harder

the real endgame is 160 + score

Really cool game! It reminds me of all those rage games but if they were better paced and balanced! 

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what is this?! This is so cool! This game is really interesting.