NICE!
Submitted
Just another platformer rage game| Criteria | Rank | Score* | Raw Score |
| Theme | #830 | 3.116 | 3.444 |
| Innovation | #1058 | 2.613 | 2.889 |
| Audio | #1291 | 2.312 | 2.556 |
| Overall | #1344 | 2.446 | 2.704 |
| Visuals | #1378 | 2.513 | 2.778 |
| Gameplay | #1487 | 2.111 | 2.333 |
| Enjoyment | #1650 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme because players must take risks to earn more stars (biscuits) by the end of the level, with the ultimate goal of reaching the Super Biscuit.
What code and assets did you not make from scratch during the jam (if any)?
All the code is written by us
Most of the assets were not made by us. They are either Kenny, or linked, with a few exceptions such as the hazard signs
How many people worked on the game?3
Assets were really good, and the racoon is adorable, same with the thumbnail art. If there wasn’t as heavy physics or maybe even zero, you’d have a banger of a game on your hands. The level design and concept seemed really well done too. Overall looking past the physics, everything else was very well done, very good job.
Really funny idea for a movement system, but a little frustrating to use in practice. I really like the overall style and idea of the game, but wish the killzones were just a tiny bit more forgiving.
Novel, interesting, fun. Tricky.
I couldn't figure out how to get past the cameras.
Really cute game, I really like raccoons, it's a shame we don't get them where I live ):
Really fun, a bit hard to get a grip on the physics but overall really fun
Really fun, a bit hard to get a grip on the physics but overall really fun
Leave a comment
Log in with itch.io to leave a comment.