This is so cute and creative, omg. The game was hilarious, unpredictable and a mish-mash of styles that somehow fit together regardless. Exactly the kind of unique game experience I hope to get from a jam game, thanks for making this. (impressive work for a 2 person team too!).
AEPSchmitt
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You were only two people who made this, but managed to create this many beautifully drawn custom assets?! Wow. Incredible work, that oozes personality and creativity. This could easily have been a super simple GRIS style game, but you did the crazy thing and implemented an inventory, dialogue and and everything. Really cool game you made here.
Like a 2D version of the game that recently won Quebles Game Jam. Very well implemented aiming and jumping mechanic - my only complaint (which is tiny!) is the unevenly sized pixel sprites, but that also gives it a classic jam game feel. Fun game!
Classic first game, VVVVVV mechanic with the gravity-flipping, implemented super well! The movement feels nice, and the puzzle designs had a nice difficulty curve to them. With this solid a foundation, you could easily explore the main mechanic in some more and harder levels. Lovely little gam, thanks.
That was so cool. Definitely the strangest place I have gone in the games I have tried. The art is 10/10 and the way it is used to build the strange scene and the weird characters is perfect. Good eye for level design, lighting and mood. I really liked this experience and would love a bigger, Sludge Life type of game in this style.
Simple idea that has been implemented perfectly. Both the artwork and sounds are great. Coding the movement system and the score evaluation can't have been easy, good job! The small wordplay interpretation of the theme is also genius. Cool game with a personal style that is also polished and well-built.
That was a lot of fun! Reminded me of pushing rocks around in old pokémon gameboy games (but your puzzles were better imo). Took me a little to get the hang of the mechanic of moving both aliens at once, but it suddenly clicked. All the sprites are incredible, even the mean hand that didn't appreciate my puzzle-solving tempo.
Lol my entire game is just your main menu with a little extra stuff. It made for quite a surprise when the actual gameplay wasn't controlled like that at all, but was instead a very enjoyable puzzle game. Nicely thought-out level designs, and the satellite moving and path drawing seems very solidly implemented. Nice game!
You made the music yourself?! It is so god damn good, wow! 10/10 soundtrack and the art is amazing too. I need to commission you when I need better music for my game - Tiny Rocket. Your style would fit the vibe perfectly. This was overall a really cool game, and all the homemade assets just make it that much more impressive. My favourite of the jam so far.
I will be grooving to this soundtrack for a while.
Solid deck builder and really impressive work for a 7 day jam! The aesthetic is cool and the animations of the cards in the hand feels soooo good, but that made the lack of direct feedback when playing them a little more apparent. Overall a very fun game that every Slay the Spire enjoyer would appreciate completing, great job!








