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AEPSchmitt

351
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A member registered Sep 07, 2023 · View creator page →

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I really liked the level design. Very creative and nicely built to teach the player the different mechanics, and not letting them pass until they master it.

I know it is kind of meant as a joke game, but it was actually very nice for a game made in Scratch, good job.

Making a game in Google Slides is really creative and funny. Never seen that in a jam before. Very short but fun little choose-your-own-adventure style game.

Use the tools you are familiar with, but don't forget to try learning new tools sometimes. 

I am absolutely terrible at bullet hell games and this was no exception. That was extremely difficult, even though the controls were tight and the boss mechanics were solidly built. 

The controls are so nice! Kind of feels like playing with magnets in a really good way. The bark and the growl mechanics work together nicely, and are both intuitive to use. And you made an entire 8 levels! The rainbow road was absolutely impossible for me :D Lots of fun this one

Most unique typing game I have played. Love the story and eerie SciFi atmosphere. I could get really hooked on this if there was even more story and maybe choices built into what you type, maybe you could make tactical mistakes and sabotage the system. Cool and well written narrative and solid coding (except that you have to reload page to restart).

The game over screen gave me "Slay the Princess" vibes for some reason. Love it!

Thanks! I played through the game now. Really cute! It was like a mini mystery in a Stardew Valley style. You went all out on story and atmosphere, very nice. That many sprites and depth to each character is a lot of work for a 7-day jam game, good job.

This is one of those games that seem really complex at first, but is then surprisingly easy to just get - and then you're hooked. A lot of potential here. I think adding some visual flair and a little tweaking of the gameplay (maybe just a bit of predictability in the row/column effects changes) would do wonders. Enjoyable little boardgame style puzzle.

Interesting concept. It felt really good when you finally got a good belt line down, but then it suddenly breaks. I would add some more feedback when that happens, so it doesn't just feel a little sudden and unfair. 
The conveyor belt mechanic is fun and seems well-implemented, and I think this game would benefit from leaning into that aspect and maybe removing the little main character guy (even though he's very cute) and instead have a static or RTS-style camera.

Also, mad respect for taking the time to implement a little mini-map!

The art is so good! The swimming animation is smooooth and the kelp and the parallax effect is just perfect. I really like difficult platformers, but this was just a bit too much. Couldn't get past the spikes part for the life of me. Either died to the spikes if I went fast, or died to oxygen/time if I was slow and careful. I would maybe balance those two things a little more in the level design (sometimes fast with few dangers but also few oxygen tanks, then areas with lots of dangers but also lots of oxygen). The controls felt good, especially when you hit a streak of good boosts.

Is the oxygen draining somehow tied to framerate? It ran out really quickly.

As soon as I click play after entering a name, the screen goes black and I can hear sound effects but the game never starts. Is this happening to anybody else? (tried on two different computers - same result)

This is weird in all the right ways. It felt like playing Slime Rancher on magic mushrooms. Using a vacuum cleaner for space travel and the monkey-ball-sheep were also funny features. I am curious how you made the gravity system around the ringworld? It seems interesting.

This game also reminded me that I need to add "Ringworld" and "Do Androids Dream of Electric Sheep" to my game, thanks!

Did you draw this yourself? The style is super cool! The movement is very "Dead Cells"-ish and feels really good and responsive. I can see this turning into a great platformer.
The boss fight seems really well constructed, so it's a shame you didn't have time to draw it. Very promising prototype you got here.

So close to beating it! But the speedy little pink monsters keep killing me. They seem almost impossible to kill in time. The controls are tight and combined with the mechanic of spotting asymmetry it makes for a simple and surprisingly fun game loop. Love the little detail of the characters arm following your aim.

This is the exact opposite of my game and I love it. The first time my box of stuff exploded in my face as soon as I lifted it, I couldn't help but laugh. Fun idea and super vibey little scene. 

(I suggest everyone go play my game to recover from having played this ↓ )

Fun little roguelike! Couldn't get past the dog level for the life of me, though. I would love a little more attack range and speed, to make the combat a bit faster. The choice of style is nice and the humour is great.

The movement is such a smart way to avoid having to draw or make a walk cycle! The sprite bopping and the little particle effect when walking is just perfect. I also got hit so hard by a car I lost my hat.. Could make for a great little chaotic city sim game (GTA 2 style) if built upon.

This is delightfully random in presentation and surprisingly fun in gameplay. Especially the stroop puzzle was strangely addictive. I also like the added challenge of the word-plaice spinning around, that makes it different than most other similar word puzzle games. Nice work!

Did the slime just explode into a giant white rectangle? I almost felt bad for it. 

The sprites are lovely and the kicking mechanic makes for a fun twist on a classic tower defense game. Nice work!

This is so clever and so polished! Love to see this level of care in the level design in a jam game. The feedback and small details also made the mechanics feel easy and fun to learn. Incredible game you managed to make in a week here.

"The graphics might be a bit weak" what are you on about?! The graphics were the best part! Really unique and charming style. I would suggest changing the texture filtering on them to "nearest neighbor" though, otherwise your nice pixel art gets a bit blurry.

I also couldn't help but laugh at the game over screen:


The image of a "God Emperor of Dune" style alien worm being arrested is just really funny.

Fever dream Pacman! What a chaotic but fun mess this game is. Managed to get to 200 points before the green frogslimes got me. Love the choice of colours and background music.
I also never heard of the engine you used, Construct3? Interesting.

What a fun surprise! Loved the unique presentation of this classic childrens game. The arm that follow the cursor is perfection. How did you code the check for correct piece placement? It feels both accurate and forgiving in a nice way.

Movement reminded me a bit of Shattered Pixel Dungeon. I liked trying to outmanouver the arrow blocks but it was not easy! Really impressive for a first game. The tutorial is a bit of an information overload, and would benefit from being turned into a beginning level, if you continue working on this (which I think you should). Fun game!

Really cute and creative idea. I like all the homemade sprites and the small details like the paintings. Couldn't proceed past emptying myself as the bottle though? Fun little game, thanks!

I like the style of the sprites and the sounds chosen. The colour scheme is really nice and fitting. The gameplay was a little monotonous, and lacked some feedback when handing in things.

After doing a 3D game myself for the first time this jam, I have newfound respect for those who do. Good job creating this scene, and making cool extra features like the camera zoom.

As for the gameplay, I couldn't figure out how to put down the stuff i picked up?

Very creepy atmosphere. The lighting and the sound of the footsteps work really well. 

I think I would really like this if the basket was controlled with the mouse, so it could be moved super fast, while switching colours using the keyboard. I like the pachinko style bouncing the balls do. The core mechanic seems well built, it is only the movement that needs some tweaking.

This is so well built! You feel it right from the main menu, which just looks so crisp. The amount of polish and details is great. The actual gameplay was way too hard for me. I think I'm too old to multitask like this, but I will come back to try it as a local co-op, one player on each game..

Fun logic puzzle game. Maybe a little too easy in the beginning.

The programmer art is also top tier. 

I know you write it's just a prototype, but this was honestly pretty fun already. The mechanic is cool and well implemented, and is fun to play around with. The main character and the particle effects also look very good and you have some interesting level designs and puzzles down too. Definitely keep expanding on this.

Fruit definitely seems out of place in space :)
Classic first game type of gameplay, but done very well. Keep making games, this is a great start!

Interesting mechanic, binding the enemy movement that directly to the player movement. Grippy looks like he's had a rough week, but he keeps fighting! Fun game and especially the sound effects are great.

Honestly as fun as it is rage inducing. Couldn't get past level 3, but I tried my damnest. Evil choice to not even have checkpoints at the start of each level, but I respect the decision. The character controller felt tight, so it always felt like my own fault when i died (even the 50th time). Only thing Iwould have done differently is tweak the jump height to be able to climb stairs better, and make the character sprite background transparent. Challenging but fun platformer!

What an absolute fever dream of a game (in a good way!) Just as you think it can't get weirder, you turn into toast. Love the atmosphere (especially in the second level), I couldn't find candy for the witch, is that where the game ends currently? Fun game, thanks for making this.

The writing in this was really funny. The gameplay was somehow pretty standard but also unpredictable. Fun and different little platformer.

That was so cute (especially for a game that starts with the line "Your daughter has killed you"). Both the music and the movement controls fit very well with being a ghost.

That was really creative! Love all the homemade sprites and details that gave the game so much charm and atmosphere. My favourite detail was the way you had to click all the individual letters in PLAY to start. Such a nice, little creative addition.

I really like the interface design and the art! The gameplay was a little confusing, but it may be because it bugged out on me. I think a built in tutorial or a very simplified first level would help. Also some feedback for when you try to do an illegal or unavailable move, to make it clear what you are doing wrong. Overall a cool game with potential.

I also found a little bug: if you quit to main menu and try to start again, no level loads.

The game keeps resetting me back to the main menu after just 7 seconds? :( I want to experience the full 90 seconds