Haha, sorry Severin! I didn't count brainstorming and playtesting in my comment. It was extremely valuable help.
Enjoy your summer break!
"Can't say that these paws are always clean... // I gotta get them dirty." is so cool. Best writing of the entire jam. A shame the writing is more in the description than the game itself. More of that please, and this could be great.
As for the gameplay, the punching feels great and impactful, and throwing a dead motherfcker at another motherfcker was fun and cool. Overall feels like an early prototype of something that can become awesome.
Thank you so much! Great compliment that you think we were multiple devs, it was actually just me and my laptop. My goal was to make at least one person laugh with my dumb jokes, so mission accomplished! (did you also use the sucker on the Tutorianus butthole for the easter egg achievement?).
And sorry about the lag, I didn't have time to optimize the game, and doing the web export introduced a lot of loading issues, especially with the sounds.
I made my game only using solar power, which is also what inspired the game itself. The game is about creating small green planets with a solar powered UFO (try it here)
I highly recommend this as an added challenge for future jams ☀️
Thanks for a fun jam, everyone!

Bonus facts: Laptop is an old refurbished thinkpad. It uses 20-60W. Panels provide 20W (cloudy) to 150W (sunny). Battery could keep me going for 4-6 hours after sundown every day.
What a solid little game! Great difficulty progression and fun exploration of the rotation mechanic. I especially like figuring out how to move the boxes through the mazes (although the camera sometimes doesn't zoom out far enough). Graphics and sounds fit the game super well and are really cute.
My game started out with the same world-spinning mechanic in 2D before I pivoted to 3D and spinning planets.
That was a lot of fun! Love the main mechanic and how you explore it. Something really satisfying about having to bring a "companion" along a platformer game, instead of just running through. I think there is a lot of fun puzzles to explore using this core mechanic.
Graphics were a bit lacking, especially the coloured boxes. They should be something fun, when they are such a core part of the game. The sounds and music were amazing!
Cool main mechanic that you implemented very well and explored nicely in the level design. The character controller is a little slow, but it fits with the vibe and aesthetic you chose.
My only complaint is how moving things that are out of view can be a little frustrating. Overall a enjoyable puzzle platformer to solve. Good work!
That was a lot of fun!
I found the slow movement annoying at first, but given the spinny-objects mechanic, it started to make sense and feel nice. Love the humor too - reminded me a lot of "Will You Snail?".
The graphics were simple, but clearly homemade and you obviously spent the most time on coding and level design, which served the game very well. Enjoyable little experience, thanks a lot :)
I am a huge Godot fan, so you already won me over before the game even loaded. Fun little movement mechanic you prototyped. Feels springy and fun to use, and could definitely be expanded upon nicely with some thoughtful level design.
Keep grinding Godot, and you will make great things in no time! :)
Wow, this is incredible! Perfect scope for a jam game. You clearly prioritized the difficulty progression and polish, and that was a great choice. The minimalist aesthetic, the models and the cardboard brown background fits perfectly too. The core mechanic of a rolling cube has been seen many times before, but you added a lot of personality and cool new puzzle mechanics.
My favourite of the jam so far.
You were only two people who made this, but managed to create this many beautifully drawn custom assets?! Wow. Incredible work, that oozes personality and creativity. This could easily have been a super simple GRIS style game, but you did the crazy thing and implemented an inventory, dialogue and and everything. Really cool game you made here.