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AEPSchmitt

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A member registered Sep 07, 2023 · View creator page →

Creator of

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Haha, sorry Severin! I didn't count brainstorming and playtesting in my comment. It was extremely valuable help.

Enjoy your summer break!

"Can't say that these paws are always clean... // I gotta get them dirty." is so cool. Best writing of the entire jam. A shame the writing is more in the description than the game itself. More of that please, and this could be great.

As for the gameplay, the punching feels great and impactful, and throwing a dead motherfcker at another motherfcker was fun and cool. Overall feels like an early prototype of something that can become awesome.

Thank you so much! Great compliment that you think we were multiple devs, it was actually just me and my laptop. My goal was to make at least one person laugh with my dumb jokes, so mission accomplished! (did you also use the sucker on the Tutorianus butthole for the easter egg achievement?).

And sorry about the lag, I didn't have time to optimize the game, and doing the web export introduced a lot of loading issues, especially with the sounds.

For sure the most serious game I have tried yet. What a brilliant 'spin' on the theme. Love the two-layered racing mechanic. And having a scoreboard of previous times made for some fun replayability. 

Would love some more decorations like hay bales or fences for the walls.

The style of this is super cool. Love the shade of white of white and the simple line style you chose.

Most creative interpretation of the theme for sure, I am certain that even if I played every single submission, no game would be about rolling around in bed. Fun, stylish and over-all creative.

That was a fun challenge! Love all the art for this, and the music and sounds fit really well.

Also one of my favourite interpretation of the theme I have seen yet.  Lovely game you made here.

I made my game only using solar power, which is also what inspired the game itself. The game is about creating small green planets with a solar powered UFO (try it here)

I highly recommend this as an added challenge for future jams ☀️

Thanks for a fun jam, everyone!

Bonus facts: Laptop is an old refurbished thinkpad. It uses 20-60W. Panels provide 20W (cloudy) to 150W (sunny). Battery could keep me going for 4-6 hours after sundown every day.

What a solid little game! Great difficulty progression and fun exploration of the rotation mechanic. I especially like figuring out how to move the boxes through the mazes (although the camera sometimes doesn't zoom out far enough). Graphics and sounds fit the game super well and are really cute. 

My game started out with the same world-spinning mechanic in 2D before I pivoted to 3D and spinning planets.

That was a lot of fun! Love the main mechanic and how you explore it. Something really satisfying about having to bring a "companion" along a platformer game, instead of just running through. I think there is a lot of fun puzzles to explore using this core mechanic.

Graphics were a bit lacking, especially the coloured boxes. They should be something fun, when they are such a core part of the game. The sounds and music were amazing!

That was really funny and the style is cute and fits the humor perfectly. Had trouble getting the sword-swings to attack, but still had a blast. Nice work, team!

The objective is just to have fun growing a  cute little planet :)

I added a speedrun element to encourage some replayability, but didn't have time to refine the tutorial

Runs great on my old crappy thinkpad. But I also didn't have the time to do proper object pooling or other optimization

Thank you so much for playing! The time you spent playing it is the greatest compliment.

I did some stupid last-minute changes to the planet-loading to reduce lag, but now it sometime breaks the collisions. I will fix after the jam voting is over :)

Cool main mechanic that you implemented very well and explored nicely in the level design. The character controller is a little slow, but it fits with the vibe and aesthetic you chose.

My only complaint is how moving things that are out of view can be a little frustrating. Overall a enjoyable puzzle platformer to solve. Good work!

That was a lot of fun! 

I found the slow movement annoying at first, but given the spinny-objects mechanic, it started to make sense and feel nice. Love the humor too - reminded me a lot of "Will You Snail?".

The graphics were simple, but clearly homemade and you obviously spent the most time on coding and level design, which served the game very well. Enjoyable little experience, thanks a lot :)

Incredible title for a game. Very serious indeed.

The gameplay is very simple and still very much in a prototyping stage. Beef up the feedback with particles, shakes and stuff, and this could quickly be a fun little game.

Also, thanks for using Godot! 

I am a huge Godot fan, so you already won me over before the game even loaded. Fun little movement mechanic you prototyped. Feels springy and fun to use, and could definitely be expanded upon nicely with some thoughtful level design. 

Keep grinding Godot, and you will make great things in no time! :)

Love the music and presentation! The gameplay itself was simple and a bit frustrating (but that has more to do with my bad reaction time).

The way you navigate the menu easily with WASD and the transitions felt sleek and nice. What a well-rounded little game, nice work.

I am incredibly impressed that you made all of this in Scratch!

The game is funny, colourful and different - and it most certainly fits the theme. Strangely addicting to use a spinner as a movement system.

(Dislaimer: this game was made by a student of mine, and I am super proud)

That game is still in closed beta (thanks for playing!). I will open the beta soon and take feedback in its comments section.

Absolutely hilarious and unique! The models and UI fit the quirky jumping mechanic and the overall presentation perfectly too.

This is so cool! It's like Ultimate Chicken Horse meets Besieged. This has a lot of potential, and is already very polished and functional. Great work and very unique gameplay.

Always great with a challenging little platformer. Nice work! Tight and challenging level design. My only problems were the music kept stacking with a new loop every death. (also, very evil to make the spikes such a similar colour as the rest of the level)

What a cute game. Simple concept that has been well executed. Especially the sprites are great!

You are a GOAT for making a linux build - but sadly the game crashes as soon as I leave the starting house.  Love the overall aesthetic though! 

That was awesome! Only tried it alone, but I will play it with some guests later. Love the vibe and the art style. Felt kind of like a top-down Diablo.

Also very lovely to see other people also made local co-op focused games for the jam. I love a good local multiplayer game :)

Fun little puzzle game with the cutest art! Love the mix of drawings and pictures, and I enjoyed solving the puzzles to help Boxie fight the system to party  (gotta fight for your right, right?).

My team also made a game about pets escaping, so I guess we are kind of thematic siblings :)

Wow, this is incredible! Perfect scope for a jam game. You clearly prioritized the difficulty progression and polish, and that was a great choice. The minimalist aesthetic, the models and the cardboard brown background fits perfectly too. The core mechanic of a rolling cube has been seen many times before, but you added a lot of personality and cool new puzzle mechanics.

My favourite of the jam so far.

That was fun! I always like a little brotato-like, especially when it's made with Godot <3

Surprising variety of enemies too, considering it's a jam game. The only thing I would change is increase the movement speed. Nice work.

This is so cute and creative, omg. The game was hilarious, unpredictable and a mish-mash of styles that somehow fit together regardless. Exactly the kind of unique game experience I hope to get from a jam game, thanks for making this. (impressive work for a 2 person team too!).

Reminded me of "Yellow Taxi Goes Vroom" in a good way! The controls were really fluid and easy to get the hang of, but the turning radius is crazy. Love the small details and polish like the speed-lines when going at full speed. Hilarious and well made little game, good work.

This looks like fun controls and lots of polish (those particle effects, mmh!). Could you upload a web or linux version too, so I can try it please?

That thumbnail is strangely intriguing. Couldn't get the game to work, though. Right-clicked to the best of my ability, but no flashlight turned on.

This looks really cool. Could you upload a web or linux build?

As an old Quake-head who also played a lot of Soldier in TF2, this was right up my alley. With a little bit of tweaking on the gun knockback, this could become a fun action platformer. The style and level design was cool.

I have a planet in my game that looks exactly like your thumbnail! :)

Sadly couldn't play your game, because it only has a windows build. Any chance for a web or linux build?

You were only two people who made this, but managed to create this many beautifully drawn custom assets?! Wow. Incredible work, that oozes personality and creativity. This could easily have been a super simple GRIS style game, but you did the crazy thing and implemented an inventory, dialogue and and everything. Really cool game you made here.

If this is made in Godot (which is awesome!) exporting to web should be easy as pie. Any chane you could upload a web build too? :)

You had me at "traveling merchant earthworm". Lovely infinite runner game you made here, and really cool move of you to do it in 3D and with a rotating path, that can't have been easy. Great work here!