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AEPSchmitt

405
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4
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22
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43
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A member registered Sep 07, 2023 · View creator page →

Creator of

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This is so cute and creative, omg. The game was hilarious, unpredictable and a mish-mash of styles that somehow fit together regardless. Exactly the kind of unique game experience I hope to get from a jam game, thanks for making this. (impressive work for a 2 person team too!).

Reminded me of "Yellow Taxi Goes Vroom" in a good way! The controls were really fluid and easy to get the hang of, but the turning radius is crazy. Love the small details and polish like the speed-lines when going at full speed. Hilarious and well made little game, good work.

This looks like fun controls and lots of polish (those particle effects, mmh!). Could you upload a web or linux version too, so I can try it please?

That thumbnail is strangely intriguing. Couldn't get the game to work, though. Right-clicked to the best of my ability, but no flashlight turned on.

This looks really cool. Could you upload a web or linux build?

As an old Quake-head who also played a lot of Soldier in TF2, this was right up my alley. With a little bit of tweaking on the gun knockback, this could become a fun action platformer. The style and level design was cool.

I have a planet in my game that looks exactly like your thumbnail! :)

Sadly couldn't play your game, because it only has a windows build. Any chance for a web or linux build?

You were only two people who made this, but managed to create this many beautifully drawn custom assets?! Wow. Incredible work, that oozes personality and creativity. This could easily have been a super simple GRIS style game, but you did the crazy thing and implemented an inventory, dialogue and and everything. Really cool game you made here.

If this is made in Godot (which is awesome!) exporting to web should be easy as pie. Any chane you could upload a web build too? :)

You had me at "traveling merchant earthworm". Lovely infinite runner game you made here, and really cool move of you to do it in 3D and with a rotating path, that can't have been easy. Great work here!

Like a 2D version of the game that recently won Quebles Game Jam. Very well implemented aiming and jumping mechanic - my only complaint (which is tiny!) is the unevenly sized pixel sprites, but that also gives it a classic jam game feel. Fun game!

This looks so atmospheric! Like a way cooler version of the 'Mycelia' planet from my game. Sadly I can't try it because you didn't upload a web or linux build (yet!).

The light dithering effect in your screenshots looks cool, how did you make that?

Also, is there any chance you could upload a web or linux build? 

Looks like our games were both inspired by No Man's Sky, haha. Lovely game you made here, especially the sprites that give it a really unique and personal style.

Oh man, this one looks thick with atmosphere. Can we get a web or linux build?

Sounds like I need to play Outer Wilds! My primary inspiration was No Man's Sky, which I just spent most of december playing.
I really love games where exploration and curiosity are the primary goals :)

Oh god, you turned the god-forsaken Stardew fishing mechanic into a full game?! I despise that fishing mechanic, but I still managed to enjoy your game. Primarily because of the amount of creativity and the awesome homemade sprites.

super glad to have caused a smile :) the rocket sound was a placeholder that became permanent, because it is the sound of my partner trying to imitate a rocket and I couldnt get myself to replace it (but I might in a future update, since a lot of people seem to dislike it)

This must have required a lot of separate systems to make work, wow. Incredible that you were only two people behind it, especially considering the amount of homemade assets too. Impressive work and a very enjoyable game (I also really like turn-based combat in general). 

Solid game loop and an ambitious scope for a jam game. It has both the "action" mini-game of protecting your caravan, the larger meta-game of trading and then the small social game of talking to the NPCs. Really impressive! Everything looks really well made and unique too, great work.

Classic first game, VVVVVV mechanic with the gravity-flipping, implemented super well! The movement feels nice, and the puzzle designs had a nice difficulty curve to them.  With this solid a foundation, you could easily explore the main mechanic in some more and harder levels. Lovely little gam, thanks.

Shot my own things way too much before I noticed the friendly-fire, woups! Cool little tower-defense game, with some cool, cronenbergian monster designs. 

Rough with the last-minute glitch, I'm sorry. The sprites look good, though.

So glad you like it! I think most of my students agree with your choice of favourite object :)

The invisible object issome legacy stuff from older 'strange place' designs, which I didn't catch and fix before the final release. Either that, or you may have hit the spawn disc from below.

I want to observe cats in a strange lab. Can you upload a web or linux build of the game? :)

Awesome game! So much delicious feedback and polish. The character controller was snappy and fun to use, and the road-splitting was a brilliant way of introducing some rogue-like decision-making to shake things up. The sprites were all really well made and the music fits perfectly too.

This looks like PS1 Stray and I want to try it badly. Any chance for a web or linux build?

That was so cool. Definitely the strangest place I have gone in the games I have tried. The art is 10/10 and the way it is used to build the strange scene and the weird characters is perfect. Good eye for level design, lighting and mood. I really liked this experience and would love a bigger, Sludge Life type of game in this style.

Don't do drugs, kids... Unless you want awesome games like this! What a unique and trippy style, I love all the sprites (especially the high af wizard). I keep dying but I have a good time while it happens. Great game. 

The small extra mechanic of having to avoid landing on your face is one of those small additions, that changes the game entirely. Turned a pretty straightforward movement system into a fun little puzzle game. Brilliant.
Also  the Emperor of Dune L-block staring in the corner had me laughing.

Simple idea that has been implemented perfectly. Both the artwork and sounds are great. Coding the movement system and the score evaluation can't have been easy, good job! The small wordplay  interpretation of the theme is also genius. Cool game with a personal style that is also polished and well-built.

This looks just like my kind of game. Any chance for a web or linux build?

That was a lot of fun! Reminded me of pushing rocks around in old pokémon gameboy games (but your puzzles were better imo). Took me a little to get the hang of the mechanic of moving both aliens at once, but it suddenly clicked. All the sprites are incredible, even the mean hand that didn't appreciate my puzzle-solving tempo.

Lol my entire game is just your main menu with a little extra stuff. It made for quite a surprise when the actual gameplay wasn't controlled like that at all, but was instead a very enjoyable puzzle game. Nicely thought-out level designs, and the satellite moving and path drawing seems very solidly implemented. Nice game!

You made the music yourself?! It is so god damn good, wow! 10/10 soundtrack and the art is amazing too. I need to commission you when I need better music for my game - Tiny Rocket. Your style would fit the vibe perfectly. This was overall a really cool game, and all the homemade assets just make it that much more impressive. My favourite of the jam so far.

I will be grooving to this soundtrack for a while.

Very coherent style and cute choice of colour palette! Felt like I committed a bit of animal cruelty hitting those cute bats, though. Appreciate seeing a boss fight in a jam game, that is always cool.

Eyyy! Another Deep-Fold pixel planet enjoyer. We used it in very different ways, though. The idea of babysitting a planet is really funny to be, very creative. Simple, unique and enjoyable game you have made.

This looks like a good trip. Any chance for a web or linux build?

Solid deck builder and really impressive work for a 7 day jam! The aesthetic is cool and the animations of the cards in the hand feels soooo good, but that made the lack of direct feedback when playing them a little more apparent. Overall a very fun game that every Slay the Spire enjoyer would appreciate completing, great job!

You can feel that in the game. Absolutely hilarious to the very last (+5 minutes. I was the last at the party).