Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The QuotaView game page

Risk it all for one last score
Submitted by Ghostkwebb (@Ghostkwebb), mahapatra77gaurav — 1 minute, 20 seconds before the deadline
Add to collection

Play game

The Quota's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5173.1823.182
Audio#6123.1363.136
Theme#7333.2273.227
Overall#7703.1213.121
Visuals#8013.3643.364
Gameplay#9082.8642.864
Enjoyment#9922.9552.955

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The theme is the absolute core of the gameplay loop. Every "biscuit" (a coin) you collect comes with an immediate risk: a random chance to trigger a debilitating debuff. The more coins you hold, the greater the risk, as powerful enemies awaken specifically to hunt you down. The entire game is a constant tension between pushing your luck for rewards and dealing with the escalating consequences.

What code and assets did you not make from scratch during the jam (if any)?
Code: The intelligent enemy pathfinding is powered by the excellent free version of the A* Pathfinding Project by Aron Granberg.

Assets: All visual assets (character sprites, tilesets, items) and all audio assets (sound effects, music) were pre-made and sourced for the project. The font is also a pre-existing asset.

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I'm a huge fan of the atmosphere of the game. The art, low lighting, and sound design complement each other nicely to create a tense atmosphere that works nicely for the theme.

I had two main thoughts while playing the game. The first one is that it could be good to add in some more visual variety within the maze, with some elements (even things like painted arrows) put in place to help guide the player to the exit. Since the maze is quite large, the visual variety may also help different areas of the map feel distinct from each other, which could be a type of reward for exploring in and of itself. The other recommendation might be to shrink the size of the map overall. The randomness of the debuffs does add a tense / risky atmosphere to the game, but along with that comes the risk of the player feeling like they had a bit of a cheap death. That isn't too bad if they die close to the beginning, but if they need to trek very far back to get their gold, it might feel a little more tedious to die to three mimics in a row or something like that.

Either way, good work!

Submitted(+1)

Great atmosphere and overall feel. I really like the idea of the main objective occasionally debuffing you and turning the maze into a more roguelike experience is a great idea for that extra bit of variety. I never found the exit but I did amass a huge amount of coins before realising I could use them. Really nice experience regardless

Submitted(+1)

Really good game, some suggestions on art: being able to see just the walls over walls and no floor makes it feel  a bit off i think, seeing both floor and walls in a darker tone is how ive seen in other games you can experiment and decide which looks better. Aesthetics are really satisfying with the audio but the sword behind mc makes it feel like we should be able to fight:) also when moving right and left override up and down but not the otherway around. making both able might make moving more smooth. also might be skill issue but i couldnt find the game end. It was a fun experience. Well done!!

Developer

Yea abt the lighting we werent able figure out the walls being see thru because which the enemies were visible thru the walls. it was our 1st time using lighting so we couldnt fifure out a lot of stuff there, but we did learn a lot abt how lighting works in unity. Thank for the feedback tho, glad u enjoyed it

 

Submitted(+1)

i like the mechanics here! a little hard to navigate around the map (maybe dun completely block off visual but dim the light). i got stuck in between the goblin and the chest once (maybe its a bug)

Developer

I thought I had fixed the goblin issue but damn, anyways glad you enjoyed the mechanisms and the game!

Submitted(+1)

Great game! I love the concept and how unique it is! The sound and music really help to set the tone, and I actually really like the limited vision. I also like how the randomness forces you to react in certain ways or reevaluate where you were going. Overall, great job with this! I did get stuck once between a goblin and a chest, which caused me to have to restart. Just thought I should let you know!

Developer(+1)

I thought I had fixed the goblin issue but damn, anyways glad you enjoyed it!

Submitted(+1)

The audio is on point and atmosphere are on point! Great work. Every step into the dark filled me with anxiety, Some minor complaints. You can see the goblins through the walls making me avoid those areas completely and Though I like the slow pacing sometimes I had to backtrack which was a bit stale. I hope you guy improve this concept further!

Developer

Well this was our fist full game and we didn't know how to do a couple of things so we left them as is but I'm glad you enjoyed the game!

Submitted(+1)

I love the creepiness of the game and how the torch helps you avoid getting lost. I just wish we could attack the goblins! Great work either way!

Developer

We started the project a bit late so we didn't get time to make the character be able to attack also glad you enojyed the game!

Submitted(+1)

Great game, captures the mood really well and this entry definitely deserves more ratings! One thing I was missing was some form of attack, some enemies where in the way and I couldn't lure them away or go around them. 

Developer

Time constraints forced us to make that decision but glad you enjoyed the game!

Submitted(+1)

awesome game! I like the art , and the sounds gives off a suspenseful atmosphere for this dungeon crawl adventure. The mechanics are pretty straightforward and I enjoyed playing this one! Congratulations ! keep it up! 

Developer

Thank you! This was out first game jam submission so glad you like it!

Submitted(+1)

Really nice concept, I quite enjoyed it and will definitely try play it to the end because I couldn't find the door. The only feedback I have is the diagonal movement can feel a bit off if one button is held and you try to move another. And sometimes you can see through walls so you know where the little goblin fellas are. Good job though. 🤗

Developer(+1)

Thanks for the feedback hope you can find the door!

Submitted(+1)

Really nice concept, I quite enjoyed it and will definitely try play it to the end because I couldn't find the door. The only feedback I have is the diagonal movement can feel a bit off if one button is held and you try to move another. And sometimes you can see through walls so you know where the little goblin fellas are. Good job though. 🤗

Submitted(+1)

I couldn't seem to find the exit maybe an indicator showing a general direction would help? Also found the goblins quite annoying as all I could do was waste my money on breaking walls in order to escape. Artwork is cool and whoever did the lighting is on the right track to making some cool things.

Developer

Thanks, I hoped the goblins to be annoying af!

(+1)

The atmosphere is very ambient, I like it. I'm a bit confused why does the character have a sword but not the ability to defend himself from the goblins. The exit toll is also a bit high which forces me to find lots of coins regardless of the potential curses. I like that said curses aren't obnoxious but now they feel useless. Maybe if you expand the things you can do with coins it'll be more engaging. We also tried to submit a game for the jam but we missed the window. Still it would be nice if you can check it out:
https://malvoghekopt.itch.io/ube

Developer(+1)

Hi, I am the  Game Designer for this game.
Thank You so much for your feedback.  We didnt intend to make combat for this we just found that particular character sprite that suited our game atmosphere and it just so happened that they also had a sword.  By the way u can lure the goblins to the mines to blow them up.

We didnt have much time to test it so didnt know what should be the exact amount for the exit toll, thank u for your feedback about that,

We will try to improve in future this was my first jam so i thought to keep it a little simple.

Submitted(+1)

Great job! very creepy!

Developer

That was the goal thanks for enjoying!

Submitted(+1)

Nice job, maybe being able to go in diagonal could be good to add and did not found how to kill the goblin or enemies

If you get a chance we are looking for feedbacks on our game, a small city builder game.

Developer

Thanks for the feedback will check our your game as well!

Submitted(+1)

Well done! I like the lighting effects :)

Developer

Thank you!

Submitted(+1)

Nice atmosphere! Sadly the game started to lag a lot for me after a goblin attacked me

Developer

Yea need to fix that my bad 😅

Submitted(+1)

Amazing visuals

Developer

Thanks!

Submitted(+1)

Woah, this  game is really creepy. I felt immersed throughout. Really great game!

Developer(+1)

I hoped it would feel that way, thanks!

Submitted(+1)

This is a pretty good game! It has a good atmosphere and fits the theme quite well.

Developer

Thank you very much!