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Icicle111

127
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A member registered Aug 22, 2025 · View creator page →

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Nice game! The gameplay was good and the graphics looked pretty cool. I was able to cheese the boss just by running in a circle, and I think more ways to take damage before the boss other than just the bombs could be a good idea, but other than that it was fun!

This is a pretty good start! The art was very good and the gameplay was fun. Nice job!

Pretty fun and interesting gameplay! I think the different bomb types were pretty cool. Something to improve on this would be to change the keys to aim the turret to the A and D keys instead and lock player movement while aiming. Other than that, this was a fun game, Nice job!

Nice job! A way to regain bombs after you use them all could be a good idea, but it was fun nonetheless. Great work!

Nice job! This was pretty fun to play and even though it felt a bit weird that I had to walk toward the enemies to hit them as I was running away, I think it added a bit of extra strategy. Overall, it was really fun!

Pretty nice game! It was fun to play and the music was good as well. Nice job!

This game definitely has a lot of potential! I think it might need some music and the jump felt a little unresponsive, but other than that, it was pretty good!

This was pretty fun, the visuals were good, the music was great, and the gameplay was intense. I couldn't make it past level 14, but I still had a fun experience. Good job!

Nice job! Creating something like this completely from scratch is super impressive. The controls were a little weird, probably because I'm on mac and ctrl does some weird stuff, and I could only make it to level 4. Other than that, this was really fun!

Thanks! Admittedly, I'm not very good at making music, but I'm glad it didn't ruin the experience. I'm happy you enjoyed!

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I'm glad you had a good experience! The mobile controls are built in to Pico-8, and they can be pretty janky sometimes, but they do make the game much more accessible. I'll definitely give your game a try too! Thanks for the feedback.

Edit: Level 26 is very impressive! Good job!

Yeah, I think developing game elements simultaneously is probably a better system than what I do, but at least for small games like in jams it's worked well enough for me. I mostly learnt gamedev through trial and error, I just do it as a fun hobby, and the only other coding language I know is Scratch block coding, which I spent a little over two years doing before finally switching to Pico-8 about 6 months ago. As for your request to make a team, I'm not really sure about making any commitments just yet, and I think I would prefer to stay solo for now. I'll let you know if I change my mind though!

Thanks for the feedback! I'm glad you had fun!

Amazing job! The graphics, audio, and gameplay were great, the character felt good to control, and the explosions felt like they had a lot of impact. Overall, this was a really fun experience!

Really amazing job on this one! I liked the visuals a lot and the music and sounds were perfect. The gameplay felt super polished and precise. I was able to get my time down from 20 minutes to just over 14 on my second playthrough, and it was very satisfying to get perfect shots straight to the generator on some of the levels with the flippers and ducks. Overall, it was an amazing experience both times I played, and the dialogue between levels served as a good introduction to the mechanics, as well as giving the characters more depth. I did encounter a bug where if I tried to throw another bomb as the camera was coming back from a cutscene in another part of the level, I couldn't throw any more bombs as if I was still in the cutscene, and I had to restart. Other than that, this game was super fun and I really enjoyed it!

Very good animation! It took me a couple tries, but I was able to survive by running around the red temple/enemy base in a circle. It was pretty fun, even though it was short. If you decide to continue this project, I have no doubt you could make something amazing out of this!

Thanks for all the kind words! In terms of advice for game development, I’m probably not the best person to ask, because I usually just mess around with a mechanic or concept I think is fun and expand on it, then try to make something of a story out of it and use that to create the world, environment, and basically everything else. For this game, I liked the idea of making a Survivorlike, so before the jam actually began, I made a simple prototype of a submarine that would shoot bubbles that bounced around. When the theme was announced, I made a two-frame walking animation of a cute bomb guy and a zombie bomb, which eventually evolved into Lil’ Bomby’s Nuclear Winter over the course of the jam. Though I didn’t really start development when I made that first prototype, or even use any code from it, it definitely helped with figuring out how to implement the things I wanted to. There are also plenty of tutorials and guides online for making fun game mechanics and even just game development in general that definitely put it much more elegantly than ‘just mess around until something seems fun.’ I’m really happy you liked this and wish you good luck with the next step of your game dev journey!

Thanks for the feedback! I think it’s cool that I inspired you to make a Pico-8 game. There are so many resources available for Pico-8 including articles on the creators’ website, videos on YouTube, and there’s even a Wiki. It has harsh limitations, but those limitations encourage doing more with less like you said. I think it was a very good introduction to “real” coding for me as well (I had previously only ever used Scratch). That said, thank you for playing and I’m happy you liked it!

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Thanks so much for the feedback! I’ve seen how slow the game can be with certain upgrades and yeah, the frame rate gets really bad. I think optimization is definitely one of the biggest things I need to improve on, but I’m glad you still enjoyed it!

Wow! I struggle to even get to level 10! I think if I continue this project, a death animation like what you suggested would be a cool addition. Thanks for the feedback and I'm glad you liked it!

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Thanks! I'm not the best at making music, but I'm glad it didn't significantly impact your experience. I'm happy you enjoyed!

This was pretty fun! It got a little intense at times, but in a good way, I think. I liked the procedurally generating terrain and cute character design. The music was good and fit the playful visuals and challenging gameplay well, but once it ended it didn't restart. Other than that, this was a great game!

Nice! I really liked this mechanic. The upgrades definitely felt like they made an impact on the game, even with something as small as an increased radius. I also think the 5 coin play cost can help encourage people to actually try to blow up more gladiators rather than repeatedly only getting one or two, and it was fun to herd a bunch of them in a corner and explode them all at once! The highest I got was 10. Good job on this!

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Certainly a bit of a goofy game, but it was pretty fun! I was able to dodge all the bombs by standing on the right side of the screen, but otherwise it was good. Nice work!

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Pretty nice prototype! I found out I could build up a ton of speed by using the dive kick, and it was fun to run around the level, and I also found an Amogus when I hit the wall at the start. Pretty good game overall, smooth gameplay, nice visuals and good audio.

I decided to keep the difficulty scaling relatively low at the beginning so people didn't get overwhelmed as fast, but I can see where you're coming from, which is part of the reason why I decided to have upgrades like the duplicator and cursed flame that incorporate some risk in exchange for such powerful boosts. Good to hear you still had fun though!

Yeah, the late-game can definitely get pretty overwhelming. I'm glad you enjoyed!

Thanks so much for the feedback! I'm happy you liked it

Thanks for the nice feedback! I set up a lot of the upgrades to synergize with each other, and I'm glad you had fun with them!

Thanks for these kind words, I'm happy you enjoyed!

This was a nice, cute game. I really liked the art, and the song was a little intense, but it seemed to stop after it ended. I also encountered two bugs where the character wouldn't change when I was getting the order, and the paper in the bottom left with the order didn't update, but I think it made it more of a challenge to remember the orders, and I ended up having fun anyway. Nice job!

This was pretty fun! I enjoyed the gameplay a lot and I think I might've gotten a few solutions that may or may not have been intended, but it was still fun to solve them! The music and visuals were good as well. Great job!

This was pretty fun! I couldn't make it past level 12 though, it got pretty difficult. I liked the different interactions between objects though! Overall, this is a very good game. Great job!

This was pretty fun! My last alchemy jam had a somewhat similar mechanic, but that wasn't nearly as well-executed as this! The visuals were nice, the music was good, and it was fun to control. Good job!

I can understand how that could be confusing with so much going on. I can try to change the skeleton enemy sprite to make it easier to distinguish them. Thanks for pointing that out!

Nice work! It took a little to understand the game, but once I got it, I had a lot of fun! I think I got to the 4th level and lost because I wasn't paying attention to the amount of cycles I had left. Excellent take on the classic Minesweeper! I loved the deckbuilding and roguelike elements you added. My only issue was that the CRT effect was inconsistent with where the grid actually was, so I would try to click the square on the edge, but end up actually clicking the square next to it. Other than that, this was a great game!

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Really amazing gameplay, great visuals and sound design, and a really good soundtrack to tie it all together. I really like how this game mixes classic mining games and a puzzle aspect. I also love how the atmosphere of the game completely shifts at the end there. Even though it was a short game, the fourth wall break/plot twist ending was so amazing and I had a lot of fun. The only issue I had was the weird wall clipping thing a few other people mentioned. Other than that, you did an awesome job!

It took me a few tries, but I beat the first boss, then immediately died to the blue cloud-shaped things. It was super fun to learn the enemy patterns and figure out how to dodge the bullets in the perfect way. The music and sound effects were great, and the ship designs were really neat. The player and boss designs were also pretty funny. Great job on this one!

Thanks for the feedback! I'm glad you enjoyed it!

Alright, this bug should be fixed. Thanks again for pointing it out, and I hope you'll give it another try!