Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Icicle111

180
Posts
3
Followers
2
Following
A member registered Aug 22, 2025 · View creator page →

Creator of

Recent community posts

Thanks! Happy you liked it.

Wow! Now I'll definitely have to play it again.

It was really laggy on the web, but that might also be just a mac thing. It looks super cool though! Liked the Yellowcake reference at the beginning too.

I'm also glad this isn't just a clone like lot of Balatro-inspired games are, and I can see where it inspired parts of the game without just copying all of the core mechanics.

This is a really cool game! All the different synergies were really cool. My only problems are that the quota timer isn't super visible, which has already been addressed, and that some items taking up different numbers of slots wasn't very clear to me at the beginning. I probably accidentally skipped over a dialogue explaining it or something, but I was able to figure it out eventually. Overall this was a really cool game, and I absolutely loved the art style and animations. Great job!

This was a very good game, the visuals were stunning, and the puzzles were pretty interesting. Great job for your first game! Unfortunately, at the beginning of the last level, the last layer of the parallax background broke and it completely ruined my immersion and experience as a whole. 

Just kidding, it was awesome, that was really my only issue, and it was an incredibly miniscule one at that. Amazing job!

(1 edit)

This is a really cool spin on the horde survival/bullet hell and breakout genres! It was pretty fun, but the music didn't really go anywhere. A good workaround for this is by basically cheating by add other instruments/loops that line up with the other loops as the level increases to match the intensity of the gameplay, a sort of dynamic music. They don't even need to be super long loops to be interesting, just a bit of variation to break up the monotony. I tried this in my game, and I've been getting some actually positive reviews about my music this jam as opposed to pretty much every game I made in the past having objectively really repetitive and bad music. Other than that, the idea is really creative and I enjoyed it a lot!

Edit: I'm glad you decided to submit this, even in its unfinished state. In the wise, probably paraphrased, words of someone on the Discord; "At the end of the day, you made something, and that's pretty jamn cool." I'm excited to see where this goes!

Neat spin on the clicker genre! I like the added strategy with how much you pet each cat to keep them outside the box. Good job!

Pet Goober.  Cherish Goober. Praise Goober.

Of course! I’d love to give it a full play through. Ten levels is crazy! Do you mean checkpoints or full areas? Either way, that’s amazing.

Thanks for all the nice feedback! I’m happy you liked it.

Thanks! I’m happy you enjoyed it.

This is super cool! I got to the end of level 1 thinking that was the entire game, but then I realized there was a whole other level! It's so impressive how big this game is, especially for one month, and I enjoyed it a lot even though I didn't finish. Great job!

Pretty cool! The different mechanics were really interesting and it was fun to beat up the little triangle at the start. I wasn't a fan of the random difficulty spike when I got to the second cube, Vertex I think it was, because either my knockback was scaling super quickly, or it was hitting me with both the strength of mine and its knockback, (not sure how it works exactly), but it felt kind of unfair without any sort of trade-off. The game also unfortunately crashed and gave me a runtime error when I lost to the Tungsten cube the first time. Other than that, I liked how each enemy had a different ability, and I thought it was cool how the different handed punches worked in tandem with each other instead of each being just a regular punch. Good job!

(1 edit)

Pretty impressive for a Scratch game! I actually started game development on Scratch as well. You're definitely very skilled, so I think you could really excel if you wanted to use a more advanced engine. Taking the leap can be a little daunting, but it's really not as bad once you go for it. A possible starting point would be Pico 8, which is super beginner-friendly, and there are a lot of good tutorials and documentation. There's also both a free and paid version, so you can try out the free web version for a little and decide how you feel before fully committing to it. (Very subtly indoctrinating another Pico 8-er.)

Edit: Of course, if you want to keep using Scratch for now, I won't try to convince you otherwise, I know of some creators that have done really amazing things using it.

It was a little unclear what to do after the first few rooms, but I got the map and also found the sign that said it was intentionally left blank. It was an interesting game and I had fun learning the different mechanics. Nice to see another Pico 8 game as well!

Thanks for the feedback! Glad to hear you liked it in spite of the relatively basic mechanics and few levels. This has a lot of potential, so if I can figure out how to load map space from other Pico 8 cartridges, (which is probably something someone’s figured out), I could potentially add a bunch more mechanics.

Nice job! This has a really fun mechanic and it was interesting to figure out all the different puzzles. Good work!

Cool to see another Pico 8 game! The artstlye has a lot of charm and it was pretty fun. Nice job!

(1 edit)

This was a really interesting game! I liked the risk/reward and luck-based mechanics with the dice, it definitely added a lot of strategy. My only issue is that it felt weird how a single small bubble could completely deplete your health given enough time, so a possible solution could be to have your O2 level increase by a little every couple seconds or so, and that could maybe even be an upgrade choice too. Just a suggestion though, in case you decide to continue this project outside the jam, (I don't mean to be a backseat game dev). Other than that it was really fun, and I thought the 3d transition effects were pretty cool too!

This was a really cool and fun game! All the little jokes were very funny. Great job!

The video was quite cinematic, more akin to a trailer rather than a pitch, but impressive either way. The sound design was very good, and I had fun playing it. Nice job!

Thanks, glad you liked it!

This is a super creative idea and it felt super polished and fun. I also liked how every sound effect was voice acted. Very funny.

Thanks for the feedback! Good to hear the levels weren't too easy or insanely difficult.

This is really amazing, I could see myself losing hours to this. I had one really good run with Evil Conversation and Dap Up as the main scoring cards. My jokers trinkets were Hourglass, Hanging Chad, Crown, Megaphone, and Shiny Belt (those might be the wrong names, I accidentally closed the tab). The rotoscoping and art style were super funny, and I like the detail where the music syncs up with them putting the box down. Basically my only problems are that one of the music tracks doesn't loop, so it's just dead silence for the rest of the round once it ends, and a sound effect when a card/trinket gets triggered would also be a welcome addition. Otherwise, you did a great job! My highest price increase was +2241%.

Thanks! I'm happy you enjoyed it.

This was really fun! I liked all the creative captchas, the visuals were great, and the CRT effect added a nice touch. Awesome work for one month! Brian didn't like my cat though.

This is one of the best games I've seen in the jam so far! Excellent storytelling and gameplay.

(1 edit)

Very chaotic. I had no idea what was happening, and a more in-depth tutorial would've been nice, but it ended up being pretty entertaining.  The layered cackle when a gremlin steals a big pile of items is for some reason very funny to me. Definitely outside the box!

This was a super cool game! I loved the artstyle, and even though there wasn't a whole lot to the gameplay, the character interactions and cutscenes more than make up for it. Awesome job!

I was able to get a very good run after a few tries, I had a super high tower and 2 double jump upgrades. The softlock potential really decreases as you progress, so a good start with few manhole covers can really snowball into a super fun run. Just don't buy God Mode, worst mistake of my life.

Nice job on this! The dialogue was pretty funny and the puzzles were interesting. I ended up getting softlocked in the room with the gun and the box, but I enjoyed it very much.

This game is awesome! The visuals and animation were phenomenal, and I'm super interested to see where this goes. Nice job!

Thanks! I’m glad you liked it

Thanks! Good to hear you enjoyed despite the game being so short.

(1 edit)

Thanks! I’m happy you liked it

Thanks! I think I’m pretty satisfied with the music this jam as well, as it’s usually my weakest skill. I’m glad you enjoyed!

Thanks for the feedback! I agree, it is pretty short and I probably should’ve just come up with a better system to condense the map a bit more, but it’s an okay length for a jam game. I’m happy you liked it otherwise though!

(1 edit)

Thanks for the feedback! I think this game probably has the best music of the games that I’ve made, which isn’t saying a lot, (most of my games have pretty bad music), but I’m glad you liked it!

Thanks for all the nice feedback, I’m glad you enjoyed!