Thanks! Happy you liked it.
Icicle111
Creator of
Recent community posts
This is a really cool game! All the different synergies were really cool. My only problems are that the quota timer isn't super visible, which has already been addressed, and that some items taking up different numbers of slots wasn't very clear to me at the beginning. I probably accidentally skipped over a dialogue explaining it or something, but I was able to figure it out eventually. Overall this was a really cool game, and I absolutely loved the art style and animations. Great job!
This was a very good game, the visuals were stunning, and the puzzles were pretty interesting. Great job for your first game! Unfortunately, at the beginning of the last level, the last layer of the parallax background broke and it completely ruined my immersion and experience as a whole.
Just kidding, it was awesome, that was really my only issue, and it was an incredibly miniscule one at that. Amazing job!
This is a really cool spin on the horde survival/bullet hell and breakout genres! It was pretty fun, but the music didn't really go anywhere. A good workaround for this is by basically cheating by add other instruments/loops that line up with the other loops as the level increases to match the intensity of the gameplay, a sort of dynamic music. They don't even need to be super long loops to be interesting, just a bit of variation to break up the monotony. I tried this in my game, and I've been getting some actually positive reviews about my music this jam as opposed to pretty much every game I made in the past having objectively really repetitive and bad music. Other than that, the idea is really creative and I enjoyed it a lot!
Edit: I'm glad you decided to submit this, even in its unfinished state. In the wise, probably paraphrased, words of someone on the Discord; "At the end of the day, you made something, and that's pretty jamn cool." I'm excited to see where this goes!
Pretty cool! The different mechanics were really interesting and it was fun to beat up the little triangle at the start. I wasn't a fan of the random difficulty spike when I got to the second cube, Vertex I think it was, because either my knockback was scaling super quickly, or it was hitting me with both the strength of mine and its knockback, (not sure how it works exactly), but it felt kind of unfair without any sort of trade-off. The game also unfortunately crashed and gave me a runtime error when I lost to the Tungsten cube the first time. Other than that, I liked how each enemy had a different ability, and I thought it was cool how the different handed punches worked in tandem with each other instead of each being just a regular punch. Good job!
Pretty impressive for a Scratch game! I actually started game development on Scratch as well. You're definitely very skilled, so I think you could really excel if you wanted to use a more advanced engine. Taking the leap can be a little daunting, but it's really not as bad once you go for it. A possible starting point would be Pico 8, which is super beginner-friendly, and there are a lot of good tutorials and documentation. There's also both a free and paid version, so you can try out the free web version for a little and decide how you feel before fully committing to it. (Very subtly indoctrinating another Pico 8-er.)
Edit: Of course, if you want to keep using Scratch for now, I won't try to convince you otherwise, I know of some creators that have done really amazing things using it.
Thanks for the feedback! Glad to hear you liked it in spite of the relatively basic mechanics and few levels. This has a lot of potential, so if I can figure out how to load map space from other Pico 8 cartridges, (which is probably something someone’s figured out), I could potentially add a bunch more mechanics.
This was a really interesting game! I liked the risk/reward and luck-based mechanics with the dice, it definitely added a lot of strategy. My only issue is that it felt weird how a single small bubble could completely deplete your health given enough time, so a possible solution could be to have your O2 level increase by a little every couple seconds or so, and that could maybe even be an upgrade choice too. Just a suggestion though, in case you decide to continue this project outside the jam, (I don't mean to be a backseat game dev). Other than that it was really fun, and I thought the 3d transition effects were pretty cool too!
This is really amazing, I could see myself losing hours to this. I had one really good run with Evil Conversation and Dap Up as the main scoring cards. My jokers trinkets were Hourglass, Hanging Chad, Crown, Megaphone, and Shiny Belt (those might be the wrong names, I accidentally closed the tab). The rotoscoping and art style were super funny, and I like the detail where the music syncs up with them putting the box down. Basically my only problems are that one of the music tracks doesn't loop, so it's just dead silence for the rest of the round once it ends, and a sound effect when a card/trinket gets triggered would also be a welcome addition. Otherwise, you did a great job! My highest price increase was +2241%.





