This was pretty fun! I think the hitbox was a bit too big and I sometimes got into a spot I couldn't really escape from, but other than that, it was a fun game. Good job!
Icicle111
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I thought the whole concept of this was really neat! I liked how all the mechanics interacted and would love to see more levels if you decide to continue this project outside of the jam. I liked the sound effects too, but I think a bit of background music could really add to the atmosphere. Nice job!
I think the graphics look good, and the gameplay was pretty fun too. I think some faster movement and music could really add a lot. I think you might want to add some instructions on the itch page too, because it took me a little to figure out the controls and how to navigate between levels, but once I knew what to do, it was a lot more fun. The viewport was also a bit too big, it included a lot of gray space that I figured was supposed to be off-screen, and the black screen softlock other people were talking about happened to me a few times. Good job though!
I liked the visuals and music, but I though the death sound effect was an interesting choice. Quite memorable, however! (I hear it every time I close my eyes). I also though it was weird how when you die, the game just carries on like normal before suddenly restarting the level a couple seconds later. I also noticed some delay between when I released the arrow key and when I actually stopped moving, which took a little to get used to. Other than that, this was a pretty fun game! Good job!
This game was really amazing! The art was fantastic and the soundtrack was great too. I beat it in about 7 minutes, and even though it was short, I still had a fun time. My only complaint is that there was a bit too much camera smoothing, but other than that, it was really good. I though the ending was pretty funny too. Great job!
Neat idea! I thought the art looked great and the sound design was pretty good too. I think the random guessing got a bit repetitive by the end and it started to feel less like a puzzle game and more of a guessing game. The power ups were an interesting mechanic though, and the cutscenes were cool too. Good job!
Thanks for the feedback! I admit, the last set of spikes right by the door at the end of that level is pretty brutal, especially after all those precise jumps. I guess the hints in the background can be a little misleading too, because you don't have to mash the down arrow three times in a row like the hints indicate, you can also just hold down the arrow keys to rapid fire, which works pretty consistently. I just updated the description to emphasize using this rapid fire mechanic. Thank you again for playing my game!
Amazing job on this! The only issue I had was after I died I selected 'load', and if I exited the menu, it would resume the game at 0 hp, and I could move around and play the game like normal, except the enemy I died to would still be stuck in the same spot on the screen until the next encounter. I did this after I died to the knight, and I assume I was supposed to get the Best Key after the fight, but I didn't get anything and was basically soft locked. After I reloaded the page I was unable to replicate it, so it might've just been a fluke.
Other than that, the game itself was really fun! The music and sound effects were great, and the artwork was amazing. I was reading the discord the other day too, and you've got some crazy dedication to finish this in one night, (and morning, technically). I hope you were able to get a lot of sleep after all that!
Hi, thanks for the feedback. I wanted to let you know that the bug should no longer softlock you anymore. I don't really know how to fully fix it, but you instead get sent to the last checkpoint instead of crashing the entire game. It isn't exactly a perfect fix, but it should lessen the severity of the bug.
Overall a good game, but I didn't think that the risky path offered much of a reward as opposed to the easy path. I did like the idea that collecting more clouds increases your jump height, maybe that could be something to take a little further if you decide to add more levels. Pretty solid game otherwise!
I think I just fixed this issue, but I'm not entirely sure it works. It didn't happen to me when I tested it, so I don't think it will happen again. I didn't think it was common enough for it to impact anything, but since it happened to you multiple times, I decided I should figure out how to fix it. Thanks for the feedback as well!


