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Duck In Disguise

282
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2
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13
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5
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A member registered Oct 21, 2019 · View creator page →

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Day 12/10 is normal for the current build of the game XD. Thank you for such a detailed review, I really appreciate it. The gameplay it self is really half baked and I already have some ideas on how to change that. Same goes for the balancing as well. In the initial pitch you were supposed to get a few missions per day but that was taking too much time too figure out the balancing with the characters getting unlocked overtime, so I decided to leave them all unlocked for now. And in general loads of balancing stuff needs to be done like the dex character unlocking at day 6 with so many dex missions. Anyways I'm glad you enjoyed the game :D

Man this packs such a punch. Such a beautifully drawn game. The music is so well placed and the final letter had me on the verge of tears. Truly a beautiful experience.

Really solid job on the gameplay. The character art is super good and the mechanics are super fun once you figure out how to take advantage of everything( I figured it out way too late XD). I think a tutorial section or a mini stage where you can practice the mini games would be fun.

Thank you for the review. I'm glad you enjoyed breaking the game XD. A few bugs always do slip through the cracks.

You made a really great foundation where you can easily expend on it in so many different ways. Making a functional rogue lite in a week is already difficult but making it fun as well! Amazing job!

Awesome job! Really cool visuals. Reminded me of playing banner saga. I'd say as QoL thing maybe clicking the square where you want the troops to move instead of dragging them would be cool besides that I already see you guys have planned some more so looking forward to see where this goes!

I am glad you liked it :D.  The team really popped off when it came to art and sound design. The mission do need a major overhaul. Thank you for the feedback.

Really love the concept. The designs of the different guests are cute and you can get some funny seating's like a whole line full of bear?fox? the small guy in a tuxedo XD.  There could be some improvements like the first portion sometimes the guests would not wait at all and go straight to a random seat and I had no idea I had to give pillows out until I saw them . Overall good job. 

Really cute game. The wind mechanic is really cool and I don't know if it was intentional but the background with the snow shifting to the wind had such a dizzying effect on me XD. What could be improved is the indication of the wind. Right now the sound effect stops early, the snow shifts after that and after that the wind stops at least for me.

The typewriter is so satisfying to use, from the animation to the sound effects, it is done perfectly. The ambiance and mood is perfectly set. My only feedback would be that I would like to see what I have written wrong visually besides that awesome work!

As someone who also wanted to go with a really long title but chickened out at the end great job XD The art style is cute and the music is excellent. As most mentioned the controls could use a bit of work but otherwise amazing job, despite the controls the platforming feels good!

Good job! The character is fun to control and the pixel art is cute.

Thank you! The composer did an amazing job with the music. Also thank you for the feedback, the second part of the main loop is something we need to work on. Nice day to you as well :D

Thank you so much for your kind words. Dispatch was a major inspiration for our game. A tutorial would have helped on what you need to do but we ran out of time before we could even start implementing it XD.

I am glad you enjoyed it :D

Thank you for the feedback :D Yes the second part of the game is definitely something we will be revisiting.

Such a sad ending. Good job on the gameplay and story. The visuals are really cute as well. I feel like area 2 should be the last area as you are literally ascending in the last section there and it feels a bit harder then the current area 3.

Would have loved to see the kids be stacked on top of each other to complete a puzzle XD. Simple idea, great execution.

Really good use of theme. The disorienting effects really messed with you especially when they stacked with each other. It does need some tweaking tho like I don't know if it was intentional or not but sometimes you would get stuck on the floor and had to jump multiple times to get out and there was a section with invisible walls, I would get confused as to is the player stuck on the floor or is there an invisible wall above me and more stuff like that.

Thanks for the feedback! :D

The only complain is I wish there was more. Awesome game!

Really solid job on the puzzles! I wish it didn't reset your tile placements if you failed tho

Really cool concept. I like the sound design in the game is amazing makes the whole place feel eerie. The combet would feel better if we could rotate while holding down attack. 

Woah I suck at cutting the skin XD. Awesome game and highly addictive. The art style and sfx are all wonderful! Would be awesome to see a leader board added to this

Wow I love the vibes in this game, especially at the end. Awesome work!

We're still waiting on him to be hit by Truck-kun XD , maybe in future updates. 

Thank you so much :D! It has some impact on the quest success and the hero's health but we could plug in visuals for it on time.

The 3d art is awesome! The trippy effects are great. The character control could use a bit of work but otherwise good job!

The cover art for the game is so gorgeous I could get it framed! The art is great and the opening fills me with dread for some reason. The gameplay is a bit clunky. Some improvements could be an indication or a timer to tell the enemies are distracted. Good job! 

Awesome work! The mechanics are fun and it gets chaotic really quick. Some QoL thing I can think of is instead of dragging and dropping you could just select the portal and click on the destination combos. Also would be great if you could queue up the next destination in the portal so you're not just waiting around for the teleportation to get finished. 

This was one of the point of contention within the team. Ultimately we decided to keep it obligatory since we couldn't add some of the other features we wanted. But we'll definitely be revisiting this. Thank you for the feedback!

A causal game without ads in this economy? Good job adding new mechanics to a repetitive gerne.

Cool artwork and really fun mechanics. Some limitation to the coinflips would be good as I could just keep shaking them until I got the face that I wanted XD. 

Have fun :D https://duckindisguise.itch.io/guild

So satisfying to find a strategy that works and watch your combos play off each other! Super fun and addictive! Great work :D

Check out our game :D   https://duckindisguise.itch.io/guild

I love the style of the game especially the boss guy! Swinging your sword is fun, especially when there are loads of enemies and you chop through them.

Really great visually and the music is great. The overall vibe of the environment is awesome! The bomb time could be a bit shorter and the platforming could use a bit of coyote time but besides that solid job.

Glad you enjoyed it :D

Thank you! I'm glad you liked the art and music. The hero's not showing up in the roster was a bug it should be fixed now. They will show up when you see them hanging out in the guild :D