Yeah P is bing to our debug for FlowField navigation, but we should totally put the pause menu here for the web, thanks to remind me.
Good point for the upgrades we are looking to balance that
Kubessandra
Creator of
Recent community posts
Commercial game incominnnggg, we have time, but this is a game we are talking about since a long time and we really want to make something with it.
There is unlimited waves but I think that today its impossible to go after 22, this is way to hard.
The next features incoming are going to be Coop and production chains/logistics
First, thank you for taking the time, and giving us a very good feedback list !
This idea of the towerdefense/ecogame is an idea that I had 6 years ago, we already did two games but never able to finish and rebooted all the time, so the JAM was the perfect place to restart the game, finish it at least once and really gather feedbacks.
We have some improvments in the pipe:
- Economic logistic for a real Anno like or city building feeling
- A real ending / levels with a permanent reward after each run
- Today you really need the gear shop unlocks to progress we need to fix that.
- Coop OMG
- For the upgrade it was a choice, like in THE KING IS WATCHING, but I think its not clear enought and so it create frustration, but this is also creating a memory for the USER a bit like, "OH the game fucked me", but I think you are right we create to much frustration today we need to balance that.
- Clear UI with what you already unlocked.
Thanks for the typo in the TUTO yes we need to fix that.


