Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

YugsuphKhan

74
Posts
1
Topics
1
Followers
2
Following
A member registered Apr 24, 2025

Creator of

Recent community posts

Cool game, would love it if it was longer. Some floor or wall textures even if simple or unbalanced woud be hell of an upgrade for visuals.  Nice choices on audio.  Since guards sense not changing while also walking i coulndt find a use for walking so running being default move option might feel better unless it has some use i couldnt found. Well done!

(1 edit)

(locked these guys for efficiency 4 locked and they are touching cornersthats why they seem free)nice game, like Rat said, but instead of multiple placements, id suggest shortcuts to all buttons your choice on which would feel better. well done!

Nice aesthetic, needing to use both keyboard and also mouse felt overwhelming at times.  well done!

Interesting game! A Shorter text both on tutorial and also the gameplay could make it less obstuctive for tutorial and less overwhelming on gameplay. Also a writing cursor could make the job a lot easier especially on spaces since you cant write space bold. Auido and visuals are nice. Good work!

Entertaining game! love the audio, spam cards are easy to avoid so making it harder might make it feel more balanced and i feel like some touchups on visuals could make it feel more professional like less colorful background or a stand for texts. Well done!

fun game. liked the aesthetics, especially the audio. got some complaints on gameplay like making an error doesnt erase keyboard which makes you delete past answer and that is time consuming and maybe a little annoying. also enter unfocusing keyboard  was hard to get used to as well, since i always unconsciously pressed it. Well done!

hey, pretty game!

I loved the calm aesthetic. Both visuals and audio is very fitting, would love to play with a friend if you plan to add mp local or on web.  Well done!

Really good game, some suggestions on art: being able to see just the walls over walls and no floor makes it feel  a bit off i think, seeing both floor and walls in a darker tone is how ive seen in other games you can experiment and decide which looks better. Aesthetics are really satisfying with the audio but the sword behind mc makes it feel like we should be able to fight:) also when moving right and left override up and down but not the otherway around. making both able might make moving more smooth. also might be skill issue but i couldnt find the game end. It was a fun experience. Well done!!

Nice game, had fun for a while but it kinda gets boring after a while since it becomes just wait for the red light. possible fixes maybe fastening tha mc, giving him running ability, maybe using less storeys or adding different kinds of traps. even detailing pixelart might make the long 3 storeyed journey a little bit fun.  Good luck on your next jam!

playing yours right now!

thanks, yours too!!

thanks, yours as well really good!

Nice game!!

Farmer model is actually scary, really well chosen!! Chicken flapping wings would fit the jump motion really well, but model is from the web so i dont mind. Coloring the house even with light cream or beige would be a huge improvement i think. Fun quick game, well done!

What a banger!!!

I cannot believe what i just played! Before seeing u were solo i even thought this was done by an oversized time like 4 or 6. It had one of the best aesthetics ive seen in the jam whether art, for every bug, bomb animations, intro or general tileset and audio was really satisfying too. Queen ant introducing the game and having random ass quotes for skipping felt really nice. Just a suggestion on tileset: using regions would be a massive improvement on map quality. Really Well Done!!!

Also in a run i had multiple perks of bullet multiplier and also multiple rubberduck. so i was shooting in a random way and even before entering the screen all kinds of enemies were just perishing before seeing me. 2000$ was easy to earn just in a tour. And also some boundaries didnt count for me, like i was going through walls. cuz i think i was too fast or it might be becuz of bullets cuz i entered walls when shooting. i got some footage, i can upload if you want.

Really interesting control style. Unfortunately level design felt a bit too punishing for me. Fell from burger more than 5 times :) Art style is really pretty, little suggestion: another frame for the glass, that its trying to hold his breath or maybe in anxiety, sign of it holding its breath or preparing to jump, could be a very nice way to both express holding space and also add some little action. It was a fun try for me. Well done, good luck in your next project!

Really good polished game! Risk-award is nicely implemented and both audio and visuals create a very fitting aesthetic.

Wonderful ui!! I really loved the art on every part, it is all very fitting. Instead of quirky biscuits just giving random side effects (teleport, freeze) they might also increase points(maybe even more than normal cookies) otherwise they just feel like different kinds of obstacles instead of perfectly implemented risk elements. Really well done!!

Nice game! accidently put wrong link, fixed it now so can you play and give feedback to my actual game too.

Really loved the goofy aesthetic from both audio and also the art. Being greedy costs you your balance so risk nicely implemented too. Nice varied  obstacles. Well polished game. maybe screen darkening after defeat could be a nice addition next to defeat sound but not entirely necessary. Good Work!

Nice game, rated and reviewed!

I really had fun with this. nice robotic-squeek-like sound and also the music is really fitting together with visuals and what a creative start screen! Nice idea to change bacground hue according to difficulty. Would like to get back for playing difficult level if you plan to complete it. Relly well done!

(1 edit)

rated and reviewed, nice game! also put the wrong link at first so i would be pleased if you can play my actual game and give some feedback

Omg thank you so much!!

(1 edit)

Happy i could also play it on android, when im available i could also try on pc to see if there is anything different.

Visuals are very satisfying and music is fitting. More powerups could be added to extend gameplay. And as huan wei said pink power up felt too overpowered: a time nerf or escape move to npcs when they see someone with  it could fix i think. To overcome endless chases some deadends players could intentionally lead the npcs would be a nice extension too.

Entertaining game, well done!

edit after playing on pc: didnt appreciate 2,5d walls hard enough they look really good!!

rated and reviewed, hope my feedback can be helpful!

Notification system is real nice maybe the incoming nots could stay a little longer or there could be a log page to view past nots. As a puzzle game i think it definitely needs restart button, also the cues felt unattractive since they are too long and just put as pngs, they dont fit the scene. maybe they getting sent as nots could fix or maybe as an extendable tips page could be added for them. About balls i really like the theme of having two kinds of keys that interact surronding objects differently. Maybe you could increase different reacting objects to make the game more unique. Good luck on your next jam!

(2 edits)

Here is my game  https://itch.io/jam/brackeys-14/rate/3851442 , and some gameplay if you are curious:

f

We would love any kind of feedback, many thanks already! (Link fixed)

Hook didnt feel responsive, couldnt throw as i wanted most of the time also got stuck to air or writing. Since map is huge, hook wind/unwind speed being higher would feel better, also the animation frames of chars volume differ a lot making char look unstable. Backround is beautiful and map generally has a nice aesthetic vibe with the music. just the cherry tree(tree/bush with red fruits) having outline made it feel out of place since nothing else had outlines.
I really liked the concept tho if you intend to work on the hook again id love to play it even after jam. Good luck on your next jam!

(1 edit)

rated and reviewed, hope you'll like mine too!
https://itch.io/jam/brackeys-14/rate/3851442 

Nice game! For visuals, i'd recommend a darker background for underground and a transition between ground and underground like you did with the transition at sky. Also i feel like there should be something to reward the risky path in a way unrisky path doesn't. Good luck on your next project!

my game is a little under 20 https://itch.io/jam/brackeys-14/rate/3851442 

here is some gameplay too, would be thankful for anykind of feedback

Thanks allready here is mine https://itch.io/jam/brackeys-14/rate/3851442 
Here is some gameplay too

https://itch.io/jam/brackeys-14/rate/3851442 Here is my game, hope you enjoy it! will rate and review back too of course Also here is some gameplay footage for the curious.

rated and reviewed, here is mine https://itch.io/jam/brackeys-14/rate/3851442 good luck!

Nice visuals, some important ui elements missing like pause or back to menu at end but... remembering now i think we dont have those too lol. Anyways maybe strengthning the lamps guards have could be nice so their range would be clearer. Jumping isnt clear maybe adding a shadow could help understand it better. Fun little game, Well done!

Rated and reviewed, here is my game https://itch.io/jam/brackeys-14/rate/3851442

Game froze 2 times but had a really good time except them. I was impressed by the poetic artstyle. It compliments the unique gamestyle really well and all feels nicely polished. Good Work!!