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A jam submission

Crumb QuestView game page

Submitted by lostwords — 2 days, 20 hours before the deadline
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Crumb Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#7982.8852.885
Theme#8423.1153.115
Overall#13332.4622.462
Audio#14022.1152.115
Gameplay#14022.2312.231
Enjoyment#14132.3852.385
Visuals#16882.0382.038

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
“Crumb Quest” is a first-person puzzle-shooter where every move counts. Gamble your precious bullets and limited jumps—snag a sweet advantage or lose it all. Venture through tricky levels, outwit biscuit-blocking challenges, and collect the ingredients to bake the ultimate biscuit.

Do you have the courage to risk it … for the biscuit? 🍪🔫

(Bonus: Includes recipes for 5 classic British biscuits—because victory should taste as good as it feels.)

What code and assets did you not make from scratch during the jam (if any)?
Images from freesvg.org and cooltext.com. Three.js and Cannon.js are used as graphics and physics engine.

How many people worked on the game?
1

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

its really well made and interesting :>, havent seen much similar games for this jam so kudos for that

Submitted(+1)

Nice idea and it looks just.. interesting in a way? it’s a very good submission for a solo just slow down on the screenshots lol

Submitted(+1)

the idea is pretty good. shooting ingredients to use it. great job!

Submitted(+1)

The presentation of this game is pretty unique, maybe its inspired by casino / gambling websites? The visuals could definitely use some polishing but overall an interesting experience.

Submitted(+1)

Notification system is real nice maybe the incoming nots could stay a little longer or there could be a log page to view past nots. As a puzzle game i think it definitely needs restart button, also the cues felt unattractive since they are too long and just put as pngs, they dont fit the scene. maybe they getting sent as nots could fix or maybe as an extendable tips page could be added for them. About balls i really like the theme of having two kinds of keys that interact surronding objects differently. Maybe you could increase different reacting objects to make the game more unique. Good luck on your next jam!

Developer

Thanks for your feedback.  I've been updating it some since the rating began and it will be updated at Itch when the rating period is over.  <P> can be pressed to re(P)lay the current level or press <BackSpace> can be used to totally restart.

In later levels, Blue balls move a platform one direction, and Green balls move platforms in the other.  Also Green walls are destroyed only by green balls, blue walls are destroyed only by blue balls.

In an updated version that I have already updated, there are numerous Keys and Doors (walls) that only open (break) if you have that particular key.

Submitted(+1)

Congratz on making something really unique! loved

Submitted(+1)

I found it interesting that we have to walk to get the ingredients and it's fun to play around, I think it would be really cool to see other types of scenarios in the future

Developer

Thanks for your comments, I've actually added more to the game and published these changes outside of Itch because the rating period is still on going, but once rating is over, I'll update itch with the latest version.  

I've added a light/dark maze level where you kind of use a flashlight to see.  Also added Keys that you obtain and then only with these keys are you able to destroy (open) key type doors.   These keys that you find are carried into future levels so with better level design a real 'quest' can be created.   I've included a few more JSON samples and hope that someone will consider making their own levels but of course doing that in pure JSON is quite a challenge.  By the way in the latest version at the following link, if you open Development tools and observe the console logs you'll see the JSON that is used to make the level as well as your x,y,z position while you play.  You can copy that object in the console display and edit in notepad.  Then you can use this to paste into the game for your own level/modified levels.  That alone is the bare bones needed to consider making your own JSON level.   ( during game play, you press  < , > (comma key) ) to give you a prompt that allows you to paste your own JSON.  By default there is an example JSON code in the prompt so if you copy that and paste into a notepad editor you'll see what it has and also be able to add/edit it as needed.  http://lostwords.org/risk/levels.html

Submitted(+1)

Nice work! I think there's a bit going on but it does lean into that chaos which is cool. I only made it through to level 2 but I think you've done a pretty good job here. Would be cool to see where you end up taking it!

Developer

Here's a slightly updated version that I alternatively published while the Game Jam is still getting ratings.

http://lostwords.org/risk/index.html

And here are some interesting JSON levels experiments to get lost in.

http://lostwords.org/risk/levels.html

And of course, the direction I'm heading is along these lines: 

http://lostwords.org/risk/game.html?level=maze2.json

Submitted(+1)

Great game!

Submitted(+1)

I liked the concept and enjoyed messing around in the tutorial area, but I might have run into a bug where gravity was extremely high, so I couldn't jump onto platforms or shoot very far without myself or the bullets instantly plummeting to the ground.  I am in firefox.

Your JSON level editor is a nice achievement,I'd like to see more games open to modding like this!

Developer (2 edits) (+1)

Thanks, I will give it a try in Firefox and see if I can replicate your issue. Also, if you make any JSON levels, please share them.  You will find I posted a latest version at http://lostwords.org/risk/levels.html

Here you will find the latest versions of the game (I made small updates) and some JSON examples.  If you open the dev tools tab in your browser you will get the JSON values logged to console.  Pressing < , > comma in the game will allow you to paste your own JSON. (A default JSON is provided in the prompt so you can copy that as an example and see what it looks like in a text editor.   Any JSON you post in the prompt will comprise the game level so it needs to be valid JSON based on examples and is strict for comma's and things.  So if your JSON is good, you'll be playing in your own JSON world. 

Developer

{

    "welcomeToast": "Welcome to YOUR OWN LEVELS!!!",

    "theLevelFloorMeshImage": "floor.png",

    "theLevelSkyMeshImage": "clouds.png",

    "playerMoney": 1,

    "playerX": 0,

    "playerY": 0,

    "playerZ": 5,

    "jumps": 9999,

    "bballs": 9999,

    "gballs": 9999,

    "life": 9999,

    "canFly": true,

    "SHOOT_ATTEMPT_INTERVAL": 1000,

    "inventoryNeeded": [

        "3 cups all-purpose flour"

    ],

    "menu": {

        "posX": 0,

        "posY": 10,

        "posZ": 2,

        "sizeX": 5,

        "sizeY": 2,

        "sizeZ": 2,

        "color": 16711935,

        "file": "./images/l0-menu.png",

        "massoverride": 0,

        "newDirX": 0,

        "newDirY": 0,

        "newDirZ": 0

    },

    "goalCube": {

        "posX": 5,

        "posY": 50,

        "posZ": 15,

        "sizeX": 2,

        "sizeY": 2,

        "sizeZ": 2,

        "color": 16711935,

        "file": "l0.png",

        "massoverride": 0,

        "newDirX": 0,

        "newDirY": 0,

        "newDirZ": 0

    },

    "squareWalls": [

        [

            0,

            0,

            -5,

            5,

            1,

            1,

            16711935,

            "brick4.png",

            false,

            "",

            11184810

        ],

        [

            0,

            1,

            -5,

            4,

            1,

            1,

            16711935,

            "brick4.png",

            false,

            "",

            11184810

        ],

        [

            0,

            2,

            -5,

            3,

            1,

            1,

            16711935,

            "brick4.png",

            false,

            "",

            11184810

        ],

        [

            0,

            3,

            -5,

            2,

            1,

            1,

            16711935,

            "brick4.png",

            true,

            "",

            11184810

        ],

        [

            0,

            4,

            -5,

            1,

            1,

            1,

            16711935,

            "brick4.png",

            true,

            "roof.png",

            11184810

        ]

    ]

}

Submitted (1 edit) (+1)

The concept is endearlingly mad and I really admire your dedication to getting the gameplay mechanics working in a short space of time, and not worrying about polish! It's very playable and I enjoyed learning the recipe for a chocolate digestive (A-tier biscuit). I'd love to revisit a future version of the game. Good work :)

Developer

thanks for your comments. Because the rating period is on going, I've published my latest revision to

http://lostwords.org/risk

Once ratings are done, I will update the version posted at Itch.io.

Submitted(+1)

The game idea is very creative, I really enjoyed playing it

Submitted(+1)

I liked all the exploration available. Searching for money, upgrades and gambling. Lots of stuff to do. By the instructions, I thought they'd be overwhelming, but that wasn't the case when I was playing.

In some cases, there were a lot of things in a level that were distractions. Jaffa looked like I'd be spending hours looking for the stuff, but everything I needed was near the beginning

I found the digestif round to be by far the most difficult.  It's the only one I couldn't finish. Hobnobs, I like that you get to see the goal from the start, then there's virtually unlimited ammo. It's pretty rewarding after the chaos in the previous levels.

I enjoyed the times when I could get one ball to do a few things, like collect boxes, move platforms a few steps further, etc.

Developer(+1)

I love that you tried most if not all of the levels, and hearing you refer to them by name was an extra smile!  thanks

Submitted(+1)

You've come up with a decent idea, but in my opinion, your game is overloaded with text. If you could find a way to explain what to do more visually, it would be much better.

Developer

I am continuing to build a better tutorial level that is about exploring a level to learn the basics.  It will be posted when rating ends.  Thanks for your comment, I understand what you mean.

Submitted(+1)

I wasn’t quite sure where to go. I liked messing around in the tutorial level though.

Developer

I guess the puzzle aspect is working! ( In the tutorial you are meant to mess around! )  Actually, you just need to shoot the big black target wall, then shoot the flour inside.  That gives you the inventory you need.  After that, find the Cookie (last biscuit) and shoot it to solve the level.

Level 2 is easy too, but level 1 is pretty hard as well as the rest.  Try again, good luck, enjoy

Developer

I've modified the game slightly and temporarily published the revision here while the rating period at Itch is on-going.

http://lostwords.org/risk

Feel free to try the new tutorial there, still not the best, but an alternative to try.  Also updated some game mechanics.  I also provide a few more JSON example levels, playing around at http://lostwords.org/risk/levels.html


(+1)

Great job with some interesting ideas, the puzzle part/parkours where pretty good

However, the tutorial section was, hard to read, and a bit confusing The images on the wall felt a bit disorientating to read Everything being far apart made it quite a chore to get for one side to the other (i would have just clumped them close together)

Overall great job, this definitely has charm and good potential

Developer

Slightly updated version at http://lostwords.org/risk

Feel free to try the new tutorial there, still not the best, but an alternative to try.  Also updated some game mechanics.  I also provide a few more JSON example levels, playing around at http://lostwords.org/risk/levels.html

Submitted(+1)

You have some interesting ideas here but there were a few things that it made it difficult to play. Like the first level, after the tutorial, I was a bit confused after making up to the platform on where to go. Overall I had fun because I like doing a bit of parkour and there was some puzzle elements which I enjoyed.

Developer(+1)

Thanks for your feedback.  Yes, level 1 is more like a level 3 -- the risk sign underneath was placed to help indicate that but since I was more rushing to add features and levels, the order of the levels and related difficulties is disjointed.  In hind-sight I hope to have a play tester in advance of submission to help work those things out in future projects.  Also I plan to make improvements to this one after the rating period is over.  Perhaps a literal full tutorial walk through that starts with the simple things like, move and jump, then on to shoot, then on to shooting moving walls, then on to moving platforms, then on to dice and money, and more.  I enjoyed and frantically kept adding and adding and left little time to make better, more cohesive levels.  By the way, the system has the ability to inject your own JSON levels, see this thread and perhaps see what I'm working with as far as how levels are built -- I would love to get a community of level makers!  ( See the last post in this thread for information on what level JSON data looks like and perhaps experiment on your own if you like.

Submitted(+1)

Thats awesome and I wish you the best! The level design aspect sounds cool and I hope you find some people who can make some levels like that! Good luck

Submitted(+1)

I just played your game and I liked it overall. There were some minor annoyances, like the distance you have to fall to take damage being quite short, or some confusion about the level layout (but maybe that's just a skill issue on my side).

Good job!

Developer

Thanks for your feedback.

Once the rating period is over, I plan to upload an updated version with improved levels and a proper tutorial. The tutorial will walk players through the core concepts, the different block types, and the actions that shape later levels. For example, moving platforms will react differently depending on whether they’re hit with a Blue bullet or a Green one.

Submitted(+1)

Interesting concept! I liked how you used 1990s style art and mechanics, it was refreshing change from most games with stylized art. It was a bit confusing though, I didn't really understand what we are supposed to do. When we hit a box, sometimes the instructions/message goes way too fast; I probably missed some crucial ones. Overall a nice little game, good job!

Developer(+1)

Thanks for your comments. I think the mechanics are somewhat similar to the original Quake game, which I used to love. In fact, the very first game I ever wrote was back in 1987! ( Murder Motel )  So I very much understand what you mean when you say 90's!

As I was developing this project, many of the concepts felt second nature to me. However, after submitting it, I realized I should have had a playtester beforehand—especially to address the “what are you supposed to do?” aspect. Once the rating period is over, I plan to upload an updated version with improved levels and a proper tutorial. The tutorial will walk players through the core concepts, the different block types, and the actions that shape later levels. For example, moving platforms will react differently depending on whether they’re hit with a Blue bullet or a Green one.

Submitted(+1)

Hi! Just played and rated your game.

I really enjoyed the theme and the core idea of managing limited resources to solve the puzzles. It's a very cool concept!

I found the first couple of levels a bit difficult to figure out, especially how to operate the platforms. I think I may have missed some instructions in the text, as it was a bit small on my screen. I also found aiming a little tricky and wished I could get a higher camera angle for some shots.

Still, it's a really solid entry with a great idea at its core. Good work!

Developer

Thanks, I'll continue to improve it in my spare time.  Mostly looking forward to possibly others making their own 'puzzle' levels by simply using JSON to inject the info needed for what is where, etc.  Ideally with a community of level designers, this could be a game like "Portal" which was quite successful on Steam.  thanks again.

Developer

Thanks for your feedback. While building the game, I frantically added features, and the level design ended up reflecting that. I included the risk scales beneath the levels to help indicate difficulty, but it would probably be better not to number them at all and instead give each level a meaningful name—especially since they can be played in any order and aren’t dependent on completing previous levels. I’ll address these concerns in an update, which I’ll be working on once the rating period ends and before the next game jam begins. Thanks again for taking the time to share your thoughts!

Viewing comments 22 to 3 of 22 · Next page · Last page