That's great! I look forward to playing it.
pincushionx
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That looks just like I remember Duck Hunt. It's just missing the dog. Really good job recreating the feel. That target AI works really well. It starts off easy and gets progressively harder. I appreciate that it's not constantly following the duck. I died on lvl 6. The duck controls feel really smooth too.
Fun puzzles and good choice of commands. Was hoping that the last command would unlock :) Really nice progression in difficulty. I made it through, but not without some retries.
The ability to remove the last selection maybe by using right-click would be nice, since so many times I would click on the wrong command and I would have to clear the whole command bar.
Neat set of minigames. I like the variety of stuff to do. Each of them too me a little while to figure out. They're a little rough, as you wrote, but they're full of good ideas. Great time waster.
The first one was fun, but I felt the bars took too long to complete. I liked how the stuff kept coming, as though the project kept getting bigger. The piano was great. The second one took some time to figure out, though now I know how to play it, it's pretty fun. The third one had lots of upgrades to buy. I appreciated the goals. Once it was balanced, there wasn't much to do, whether the games sold well or not.
I see that there three made this game and there are three minigames. I'm guessing that you each made one? Either way, well done. This is a very creative entry.
Great gameplay! The map and units were really well designed. There is so much strategy involved. Retreat, get the best unit for the fight, go kill stuff. The units look nice too.
All the units with meaningfully different abilities and weaknesses. I still don't know the best way to kill a slime and maybe that's the key to finding the prince sooner.
This was really fun. It took me a while to get to the prince before he died, but it was worth it.
I like how dark it was (metaphorically). Something was clearly wrong and I felt it. The way the story is told is cool.
It would be nice to respawn as a boar when I die as one. Replaying the first part over and over got frustrating. I found the boar part to be pretty challenging. I haven't beaten it yet.
Had fun. It was cool seeing the astronaut get stronger. Losing spawn area definitely hurt. It's a nice penalty. It would have been nice to see the astronaut's progress when it deactivates the spawn areas. I love how clicking and dragging spawns a ton of aliens quickly and the sound when they pop too. It's so satisfying.
I haven't managed to beat it without cheats yet. Thanks for providing one so I can see the end :)
This is a really good game. It's nicely polished. I really liked the penguins with their idle animations, but really, the whole thing looked great.
The levels were tricky but doable. The bonus stars were fun to go for. It would have been nice to see a score at the game. How many did I get?
Really fun. Well done.
I like how the bullet gives up the hunter's position. The goal was clear. There were periods of time when I couldn't see the shot, but I always eventually found it again.
The trees blocked the view sometimes. It wasn't a big problem though, since the clusters were small, but having some way to see through them would be nice.
The hunter's AI was pretty good. It still easy enough to catch, but not without some evasion. I'm not sure if it's programmed to run by traps, but that happened a lot as though it was trying to trap me.
I really liked the bear control. It was just a little slow to change directions, which added a degree of challenge.
The animations for both characters were really good too. Well done.
The top-down camera angle changes to avoid looking through buildings. It rotates up when there's a building behind the camera, and back down when there's room for it to go back down. Clearly it wasn't the right approach, and I really appreciate all the feedback. I've been practicing making art, so thanks for mentioning it :)
Thanks for commenting, and thanks for playing!
This was really fun. The driving felt good. The good music gave me a badass taxi driver feeling. I didn't even care that I was running over my clients. I like the choice of roof colours. It's a pleasant aesthetic for a top-down city game.
I wasn't aware that there was a score, time, or lives until I saw the screenshots. That info is hidden on 24:9 monitors. It was fun despite this.
Wind changes and the storms were cool. Pressing left to fire was definitely an added challenge. It made flying the plane feel erratic
The plane swapping confused me until I read that there was plane swapping. I guess some planes don't fire, which is neat and out of control, but it wasn't obvious to me that this was happening.
Good ideas and good job.
This game looks incredible. The dancing, strapped-on flower just makes me smile. The animations, the "CAT!" messages, the music.. it's all so good.
Between days, the sun and water meters don't go back up, and because there are no water or sun sources for 5 seconds or so, I found that I need a buffer. This killed me my first play-through.
This was really fun. You nailed the theme. The game art was nice. I liked the story and its art too. Once those chairs started piling up, there was an extra puzzle aspect that I appreciated.
I wish there was an option to retry a level. Maybe that's not necessary, since I found a shortcut. Esc from the start screen appears to be an instant win.
This is a nice looking game. It's super polished, with nice aesthetic. I love the animations everywhere. The music is nice and calming, and it suits a puzzle like this. The different functions tied to different tiles was cool.
I felt like I was brute-forcing every level. I saw that there were points, but I didn't see their purpose, since the goal was to align the 3 golden tiles, so I rushed to get those 3 tiles together.
All in all, this was well done.
This was fun. It looks and feels good. The kickback and ricochets really get chaotic - they make the game interesting. I managed to get about 1k points per run. I liked all of the functionality of the start screen. It's a nice touch.
I played the browser version. The restart button didn't seem to work.
The flying felt good. The models look good, and I especially liked the combustion effect. The difficulty was balanced well for me. I appreciated the two boosts. They both had meaningful effects which made me want to hit as many as possible. I had no sense of progress though, since the meters were all off screen for me (24:9 ratio).
Good job.