Interesting concept! I liked how you used 1990s style art and mechanics, it was refreshing change from most games with stylized art. It was a bit confusing though, I didn't really understand what we are supposed to do. When we hit a box, sometimes the instructions/message goes way too fast; I probably missed some crucial ones. Overall a nice little game, good job!
Viewing post in Crumb Quest jam comments
Thanks for your comments. I think the mechanics are somewhat similar to the original Quake game, which I used to love. In fact, the very first game I ever wrote was back in 1987! ( Murder Motel ) So I very much understand what you mean when you say 90's!
As I was developing this project, many of the concepts felt second nature to me. However, after submitting it, I realized I should have had a playtester beforehand—especially to address the “what are you supposed to do?” aspect. Once the rating period is over, I plan to upload an updated version with improved levels and a proper tutorial. The tutorial will walk players through the core concepts, the different block types, and the actions that shape later levels. For example, moving platforms will react differently depending on whether they’re hit with a Blue bullet or a Green one.