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Trials of the Unbroken's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #337 | 3.959 | 3.959 |
| Overall | #557 | 3.301 | 3.301 |
| Audio | #558 | 3.194 | 3.194 |
| Innovation | #581 | 3.112 | 3.112 |
| Enjoyment | #598 | 3.378 | 3.378 |
| Gameplay | #647 | 3.143 | 3.143 |
| Theme | #915 | 3.020 | 3.020 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can either choose to fight the boss immediately, or walk around a bit and see if you can find a way to be stronger. Both have their fair share of risks.
What code and assets did you not make from scratch during the jam (if any)?
Music by Dova Syndrome
Used Dialogic Addon
How many people worked on the game?1
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Comments
Cool game! The art is seriously incredible, both the pixel art and the character art. I do think there could have been more gameplay wise though. It was pretty basic, I think for turn based games you need to present the player with some more interesting choices. The way it currently is, it's pretty obvious you have to move and attack when you are in the center and not getting attacked. I was ably to easily beat the boss without prep on my first try. Though, spoilers, she did end up getting me anyway :D
Congrats on the game!
Thank you so much! I definitely agree that the combat could be much improved in future iterations!
I really liked the graphics and the writing was pretty good too! I do think some more sound effects would have gone a long way
Thank you, and I definitely agree!
goddamn that box art is insane
this game is awesome but for art I'd say you should prob keep your art consistent, game being pixel and during dialogue vector feels weird.... other than that this game is amazing!
Thank you!
Interesting game! Really impressive for a solo dev to make this. I did take the coward's way and stacked bodies including the ones giving powerups before the main boss but was still a really cool concept to explore in a short playthrough. Congrats on your game!
Also missed opportunity you could've had the main character do the kagurabachi pose to finish off the final boss but just a nitpick, nothing against the final game.
Thank you so much! I definitely wanted to add more flair to that final boss fight but didn't have enough time. When I eventually come back to this game, I'll definitely consider adding that!
The art is amazing. Good gameplay and audio as well. One feedback is (as other says) that the battles is a bit slow paced. But this is really good for being made by a single person, good job!
Thank you!
At the start, the fights felt a little slow, especially when trying to preserve health as I had no way to heal. But every powerup could actually be felt in the fights which I really liked. The overall style and vibe fit pretty well! Very well done!
Thank you so much!
I really liked this game!
The art style was awesome, and the characters in particular looked great! The battles were fun and engaging, and it felt very much worth it to gather all of the upgrades before moving on to the final boss.
SPOILERS AHEAD FOR THOSE WHO HAVE NOT PLAYED:
My only real critique for the game is probably how the ending choice is made. If you choose to spare the boss, you die and lose the game. This would make sense, but the (green, I think?) monk has you answer a series of questions, all pointing you towards mercy.
I figured since these questions were set up in the side areas, it was a hint as to how to beat the boss (much like the invincibility charm). But when prompted with this in the final area, mercy just grants you a loss.
Other than that, I had a lot of fun with the game, and am happy to say I was able to make it that far!
Very well done, I'd be interested to see where you evolve this idea if you ever come back to it!
Thank you!
You're probably the third person to bring this up, and I totally agree! Consider it a plot hole, if you will. I didn't even think of that while I was in the middle of making it. Honestly, I was probably more focused on getting the game to work than on those important story points. I'm still somewhat of a beginner programmer, so the combat was a big challenge for me. I do plan on coming back to this game at some point. If not to expand it into a longer, more advanced game, then to at least fix bugs and add in the things I wasn't able to during the jam period (SFX, animations, more art, etc). Thank you again for playing :)
Always appreciate a fellow artist working on a game! It was a great effort especially for a single person.
Thank you!
This was fun! I enjoyed playing it, thanks. I liked the feeling of going between dodging and using invuln to take no enemy damage
Thank you!
The idea of dodging and attacking by moving my position is innovative. That's great.
The battle pace feels a little slow though, especially after a few repeated fights—it might be because of the animation speed or something else.
By the way, the little pixel chibi character is really adorable, I love it! And also kudos to the art!
Good job! :D
Thank you :)
Cool game! I enjoyed the story and dialogue! The starting fights with the blue orbs dragged on a bit so I ended up avoiding them wherever possible. I also liked the BG elements you put in! Super sci-fi vibe!
Thank you!
The game is interesting, I like that you can use your health to do a stronger attack, it's a nice risk factor. The visuals are nice but could use some mroe polish in the UI side of things. Overall I quite enjoyed it, well done!
Thank you!
cool game! just needed some sound effects, but otherwise really awesome environment and atmosphere, and the art looks great
Thank you!
Crazy impressive for one person! Really loved the art and music. I think the battles could have been more polished by adding more weight to attacks, maybe with sound effects or beams that hit each other, as right now they just kind of swing towards each other. Other than that I really liked basically everything about the game, the twist on turn based battles where you can sacrifice health was cool and the side missions to get stronger were pretty fun. Great job!
Thank you so much! I definitely wanted to add more SFX and VFX to the battle segments during the game-making period, but ran out of time. If I ever come back to this, that will be one of the first things I add!
I couldn't figure out how to make myself stronger for the boss; if anything I just made myself weaker by battling all the space ships.
Very ambitious to make a whole RPG for a game jam. The art was very cool, good job for drawing the characters!
Thank you so much! You’re supposed to be able to go to up to 3 different areas to get different abilities. But you can also just go straight to the boss. Thats part of the risk factor. Thank you for trying my game out anyway!
This was super interesting to play, loved the artwork!
Thank you!
What a nice little game, the art and music are good and different from the other jam games, the sfx is lacking but still not bad, overall just a good entry!
Thank you!
really liked the artwork and character designs, combat was ok but defeating enemies doesnt give you anything. giving something will be nice, tho the combat got a little stale after a while, but overall it was a nice game
Thank you for playing and for the critique!
Great artwork and music overall. More sound effects for the battles would really add to the game feel!
Thank you! Sound effects are definitely something I would add if I ever came back to this game
There's a really impressive amount of content in this for a jam game! I like the writing too. Great work!
Thank you!