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Thanks for your feedback. While building the game, I frantically added features, and the level design ended up reflecting that. I included the risk scales beneath the levels to help indicate difficulty, but it would probably be better not to number them at all and instead give each level a meaningful name—especially since they can be played in any order and aren’t dependent on completing previous levels. I’ll address these concerns in an update, which I’ll be working on once the rating period ends and before the next game jam begins. Thanks again for taking the time to share your thoughts!