Thanks for your feedback. Yes, level 1 is more like a level 3 -- the risk sign underneath was placed to help indicate that but since I was more rushing to add features and levels, the order of the levels and related difficulties is disjointed. In hind-sight I hope to have a play tester in advance of submission to help work those things out in future projects. Also I plan to make improvements to this one after the rating period is over. Perhaps a literal full tutorial walk through that starts with the simple things like, move and jump, then on to shoot, then on to shooting moving walls, then on to moving platforms, then on to dice and money, and more. I enjoyed and frantically kept adding and adding and left little time to make better, more cohesive levels. By the way, the system has the ability to inject your own JSON levels, see this thread and perhaps see what I'm working with as far as how levels are built -- I would love to get a community of level makers! ( See the last post in this thread for information on what level JSON data looks like and perhaps experiment on your own if you like.