Really good game, some suggestions on art: being able to see just the walls over walls and no floor makes it feel a bit off i think, seeing both floor and walls in a darker tone is how ive seen in other games you can experiment and decide which looks better. Aesthetics are really satisfying with the audio but the sword behind mc makes it feel like we should be able to fight:) also when moving right and left override up and down but not the otherway around. making both able might make moving more smooth. also might be skill issue but i couldnt find the game end. It was a fun experience. Well done!!
Viewing post in The Quota jam comments
Yea abt the lighting we werent able figure out the walls being see thru because which the enemies were visible thru the walls. it was our 1st time using lighting so we couldnt fifure out a lot of stuff there, but we did learn a lot abt how lighting works in unity. Thank for the feedback tho, glad u enjoyed it