Came to review this game because of a meme comment from one of your developers and actually got pretty invested in the game. π
So I have played quite a few games like these thanks to my nephew who loves these type of games. This is definitely one of the better ones I have tried out and it was made in a Jam.
I really liked the risk aspect and the fact your units permanently die, so you actually have to strategize. Just a small QoL aspect would be, being able to sell units, but that's something small and will only come into play if you have a bunch more unity types. Art style is really nice and animations are pretty cool. Amazing work! πͺ
zimo8
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Yeah there is definitely a bug, nothing spawns after the first 2 enemies. Its a bummer because the characters look so cute and the combat seems like it could be fun. Hope you work on this a bit more after the Jam. π€
Also just a suggestion, add some texture to the floor so you can tell if you are a moving, right now you don't know if you are moving at all.
A pretty neat IO style game. Would be epic with a multiplayer and some powerups as you 'grow'. @sm007hcr1m1nal's idea for moving on the rhythm is interesting. Maybe something you could try out. Good Job though! π
Probably my favourite game I have played in this jam so far. π± Absolutely love it. Been stuck in for 2 hours straight only stopping because I have an errand to run! π’ Please upload a version we can download and save progress for! π
Amazing work! π It gets very grindy though but that's the kind of game it is. π
The progression system is amazing for a jam game, however I did find a nice glitch (I will only tell you after you give me my build π) I'm just kidding π So there was a point, I don't know how and when it happened, but any Iron and Copper upgrades did not cost anything. And I still kept my total, so I could upgrade as much as I wanted to as long as the number was higher than the amount needed.
Excellent take using a black jack mechanic. I really enjoyed the art style. I think maybe the font could be adjusted for the letter choices, because playing on crazy mode the key 'I' popped up and I wasn't sure if it was a 1, I, L or even |. I went with I but I was wrong and crashed. π’ I'm not sure how you would make the distinction though. But otherwise really good job, was pretty fun. π€
Fun but difficult game. Plays really smooth and is done really well for the type of game it is. I would recommend adding a previous throw trajectory line so you don't have to keep guessing how to throw and maybe adding an additional mechanic mid flight so the player has something to do after the throw. Overall good job though. π€
Feels really smooth to play. I like the mechanic of using your own life as ammo, fits in with the risk theme pretty well. I also had a question about the ring enemies but I completely forgot about dash. I like the combo to heal mechanic too. Having ship upgrades would be a nice idea. But overall great job. π€
A neat retro style chase game. The graphics fit really well with it too. The only thing I would suggest is making the cash trucks more prominent. So have them on the screen for longer with an extremely large HP. Currently they zoom past and it doesn't really feel like an important aspect even though that's where you upgrade money comes from. Good Job though, pretty fun. π€
Such a beautiful game, loved the art style and the general aesthetic of the game. The fish descriptions were so funny. I don't know if I was tripping but there was a day night mechanic? The only thing I would recommend is making 'space bar' or a keyboard button as the 'Go Fishing' button also, so I can sit back in my chair and fill my fishpedia without needing to touch the mouse. Excellent job! π€
Thank you so much for your kind words. π€ This game jam community is actually really amazing and motivational! π Haha, yeah we got a bunch of our friends to try the game out and get some live feedback and they quickly turned it into a speed running competition, so we thought it would be cool to get some of the community to try it out too, you should give it a go and post a score. π€
Yeah, quite a few people include my fellow developer has had a problem with the movement too, we have a few ideas we would like to try out and hopefully get some feedback from outside of the jam too. Again, thank you so much for your feedback. π
