Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Drill ItView game page

Dig deeper, gather riches and try to reach the center of the earth !
Submitted by MokonaNico — 8 hours, 26 minutes before the deadline
Add to collection

Play game

Drill It's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#484.1484.148
Gameplay#1623.7043.704
Innovation#3483.4073.407
Theme#4013.5563.556
Overall#4633.3953.395
Visuals#10623.0373.037
Audio#11492.5192.519

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The deeper you mine, the richer the rewards but the tougher the monsters, and the greater the risk of losing everything.

What code and assets did you not make from scratch during the jam (if any)?
https://opengameart.org/content/1616-block-textures
https://opengameart.org/content/lpc-ore-and-forge
https://www.kenney.nl/assets/sci-fi-sounds
https://www.kenney.nl/assets/impact-sounds
https://opengameart.org/content/moving-boulder

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

it was addictive but there is a annoying bug, when a enemy is dead it's collider still can destroy bullet for a few seconds

Developer

I forgot to disable the collider during the death animation T_T This will be fixed in the final version. Thank you for playing and for reporting this bug. ! 

Submitted

Played for like almost an hour and didn’t even notice. Good job, very fun game.

Developer

Thank you ! <3

Submitted

AMAZING GAME! It took a little time but I was finally able to beat it! :)

Developer

Congratulation for finishing the game !!! And thank you so much <3

Submitted

I really dig this game 😜 Fits the theme so well! Kept greeding for more ore before going back up and getting killed by the darn spiders. 🥺 Will definitely keep playing this until I reach the bottom! Good Job. 💎

Developer(+1)

Thank you for your comment ! I'm happy that you enjoyed the game :)

Submitted

It was fun and  fits the theme  well ^^

Developer

Thank you ! <3

Submitted

All upgradesI maybe liked game to much😅. Also I got to 1000m.

Developer

Wow congrats !!! I'm glad that you enjoyed the game :)

Thank you for playing <3

Submitted

I'm really digging this (hah! get it?) It's so addictive! I played for more than I care to admit and maxed out everything. It was lagging a few times, but that's just how jams games are suppose to be, right. I'm really excited to see where you will take this - if you continue the development. 10/10!

Developer

Congratulations for finishing to upgrade the drill ! Did you reach the a depth of 1000m ? 

 Thank you so much for playing our game :)

Submitted

Really fun game. Just wish my projectiles would cancel out the ones from the spiders.

Developer

Thank you, yeah sorry for that :p

Submitted

very very fun game

Developer

Thank you <3

Submitted

It was really fun for the first three layer, but then the lack of upgrades made the game too slow compared to the first half. Just add 2-3 more levels for the upgrade.
For me this is one of the game which I would play if there's an extended version.

Developer

Thank you for the feedback ! :)

I'm thinking of doing an extended version of it. I'll let you know when it's done.

Submitted

That is a really fun game loop and I could see myself playing an expended version of it! Really nice work! The tension when the countdown starts to return to the surface is really cool. 

Developer(+1)

I’m really happy you enjoyed the game! We’ve been thinking about making a more polished version with a lot more content, and maybe even releasing it on Steam. If that happens one day, I’ll be sure to let you know :)

I’m glad you felt that tension during the countdown that was exactly the plan!

Thank you so much for playing <3

Submitted (1 edit)

I liked it, I made it to the last layer. It’s not as easy as it looks, but it was a fun experience. Some constructive things I would’ve liked:

  • An SFX volume controller for the bullets (the shot sound gets tiring).

  • Background music while drilling.

  • An animation at the tip of the drill.

  • Put in the description that with right click you shoot (I hadn’t noticed that until 10 minutes in, hahaha).
    But I love drilling, and the game hooks you so easily! Great job guys!

Developer(+1)

I can totally understand that the bullet sound gets tiring. I tried adding some random pitch variation to make it less repetitive, but it’s not a perfect solution. I haven’t found a better shooting sound yet.

We actually started working on the drill tip animation but didn’t manage to finish it. We’re still pretty new to pixel art, and animations are a whole other challenge.

I’m so happy you enjoyed our game! Thank you so much for the feedback :)

Submitted

Wow I had fun playing this. I love digging dirt... I love getting ore... I love buying upgrades! Super fun! It might seem like running from those darn cave bugs and just getting loot is a good idea but o man you better watch out for the horde that lurks behind you hahaha. Great job y'all a real fun one.

Developer

Thank you so much ! I'm glad that you like our game :)

Submitted

I did not expect to get so hooked on this game...

each upgrade felt cool and the progression was actually really well planned out, it felt like there was a perfect balance with how long it would take to get the money and then how fast i could actually use it on something

didn't experience any bugs but it did get a bit laggy because i AFK farmed a layer for a bit... there were a lot of enemies

really cool game :3

Developer(+1)

I’m glad you liked the game and got hooked on it!

Yeah, I didn’t put a cap on the number of enemies that can spawn, so if you kite them for too long, a lot of them can end up following you from afar. And if they all shoot at the same time, like in your screenshot, it can create tons of projectiles.

Thank you so much for playing and for your feedback! <3

Submitted

Big drill is a specific gaming power fantasy I don't get to engage in very often. I always appreciate when you can really feel upgrades rather than just being +10% or so. Really good risk/reward mechanic because I have bad judgement and I kept dying constantly trying and failing to get a big haul. 

Developer

I wanted to make different sprites for the drill to show the evolution of the upgrades, but we didn’t have time to do it, so we stuck with just one sprite that doesn’t change. It would definitely be a great addition to the game.

And yes, the game is really punishing at the beginning if you go too deep but it gets easier later on.

Thank you for playing and for your feedback ! :)

Submitted (1 edit)

Really well polished game, I see a massive improvement in your work, well done!

The progression system has just the right pacing to make you feel like you're getting stronger and ready to venture into more dangerous depths without making things unfold too fast or painfully slow. I just wish it was possible to end the expedition by actually returning to the surface, instead of having to do the 30s capsule sequence even when you're practically right at the top, but it's not that much of an issue.

Keep up the good work!

Developer(+1)

Oh, I’m so happy to see your comment on my game! I really loved your game in the gmtk game jam, and I’ll make sure to try your game from this jam when I have some free time.

Thank you so much for saying there’s an improvement. You can’t imagine how much that means to me.

I understand that waiting 30 seconds can be a bit annoying if you’re already at the surface. My idea was that the deeper you go, the more you’d have to deal with that as part of the “risk” theme. But I couldn’t quite find a good way to prevent players from just going back to the surface.

Thank you so, so much for playing my game in this jam as well! I hope to see you in future jams too :)

Submitted

No problem, one oughts to state the truth after all ;)

I'm equally glad to see you in this jam too!

Hope you'll enjoy my game, this time I went with a platformer that also focuses mainly on its plot because the curse of not being able to make something without a story still haunts me XD

And as for the future jams... I'll going to participate in the patch notes jam that starts in about 10days. Hopefully I'll see you there

Submitted

Finally finished the game

Really well balanced and well made

Could be cool if you could also return to the surface to exit faster,  maybe some new variations of enemies and weapon upgrades that would make them more meaningful later game. Great game.

Developer

Congratulations, and thank you for finishing our game!

Adding more variation of enemies the deeper you go would definitely be a great idea. Thank you for the feedback ;)

Submitted

Very very very good game. I got addicted lol. This is the game I played for the longest in this jam so far, I played for nearly an hour. I got every upgrade, it was very satisfying to just point the drill downward and sit back and watch the drill go all the way down by itself. Fits the theme really well as well.

The one very tiny complaint I have is that the spiders take a little time to die, and they soak up some extra bullets that were meant for spiders behind them in the process. This can make it feel a bit unfair when there is a whole bunch tailing you in a single file.

Anyway, absolutely loved it! I would even pay for a full version!

Developer(+1)

Thank you so much, I’m really happy you enjoyed the game that much! And congrats on making it all the way to the end!

I made the spiders not disappear immediately so you can see them flash red as feedback that you hit them, instead of just vanishing. That’s why they take a little time to disappear. But I forgot to disable their collision during that moment, which should fix the issue.

I might make a more polished version with a lot more content and release it on Steam. If I do, I’ll be sure to share the link with you :)

Submitted

Please do!

Submitted

I really liked the gameplay except for the spiders being able to shoot. Since you can't dodge or cancel out the projectiles in any way, you are basically guaranteed to get hit if a spider is on screen. Even near the surface, sometimes like 5 spiders would just show up at once, and they can basically guaranteed kill you because you can't do anything once the projectiles are fired. I think it would make more sense for them to just run at you and you have to shoot them before they collide with you. Projectiles could work too, but either needs to be a way to mitigate them, or just better balance in the early stages, as they feel like a later game level challenge. Either way I had fun, great job for a weeks work!

Developer

I understand that it can feel frustrating. Right now, the only way to stop them from shooting is to take them out before they settle, but I agree that this can be tough in the early game. My original idea was to include both close-range and long-range enemies, but I couldn’t quite find a fun way to make the close-range ones work. I also had the idea of adding a forcefield or something similar to defend against projectiles, but unfortunately I didn’t have time to implement it.

Thank you so much for your feedback! :)

Submitted

Wow, great driling game! This could be something I'd pay for :}

Developer

Thank you so much for playing and for your comment! I'm thinking about making a full version with a lot more content that I could release on Steam for a few dollars :)

Submitted (1 edit)

Can't wait to see:)

Viewing comments 22 to 3 of 22 · Next page · Last page