Thanks for playing and thanks for the feedback. I should definitely indicator overlays.
TheMandokitty
Creator of
Recent community posts
Liked this game, I liked the biscuit physics because I acctually also used disc physics in my game. I loved the Menu Screen with the high score and number of tries actually on the oven and kitchen. Loved the visuals overall. Only thing is that I may have got my best score (85.5m) by not playing or touching the keyboard so maybe it should have some more punishing obstacles that you need to avoid or something. Lots of fun while playing or vibing to the music while I let it roll.
I played a bit more. And I would love to see it worked on. I dont know if it me being silly but is there any other way of dropping items in the ship apart from interacting with the map or driver seat.
Some suggestions I have is maybe tuning the physics on the ship and giving a bit more control to the user. Maybe a stop button if you are already moving slow enough. I really like the pixely appearance of the map but maybe your ship and the target station could be a different color or have some indicator.
It would also be cool to have more things to interact with and maybe have a bit more time. The core mechanic with the spaceship and the spaceman is awesome and would love to see in built on. Been Having loads of fun playing. Thanks for making it.
I love the original fun awesome concept. It is well made and I liked the attention to detail (like the ships thrusters and the doors with the buttons). The core mechanics are working great. Like the gravity drifting. The main thing that could be improved is explaining what the player needs to do.. I was quite confused about the map for a while and didn't know where I was. Once I figured it out it was super fun and unique. Something I would like is when the player enters the ship, I think they should start moving with it. This game is amazing and would be awesome to continue watching how it develops.
