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(1 edit)

I love the original fun awesome concept. It is well made and I liked the attention to detail (like the ships thrusters and the doors with the buttons). The core mechanics are working great. Like the gravity drifting.  The main thing that could be improved is explaining what the player needs to do.. I was quite confused about the map for a while and didn't know where I was. Once I figured it out it was super fun and unique.  Something I would like is when the player enters the ship, I think they should start moving with it. This game is amazing and would be awesome to continue watching how it develops. 

Thank you for playing, and for the feedback! Sorry you got confused, I wanted to add some audible feedback for the map, as its effects are not immediately known until you enter the pilot seat, but I didn't get time. I am thinking of working on it more, so your feedback will be considered!

I played a bit more. And I would love to see it worked on. I dont know if it me being silly but is there any other way of dropping items in the ship apart from interacting with the map or driver seat. 

Some suggestions I have is maybe tuning the physics on the ship and giving a bit more control to the user. Maybe a stop button if you are already moving slow enough. I really like the pixely appearance of the map but maybe your ship and the target station could be a different color or have some indicator. 

It would also be cool to have more things to interact with and maybe have a bit more time. The core mechanic with the spaceship and the spaceman is awesome and would love to see in built on. Been Having loads of fun playing. Thanks for making it.

(+1)

I really appreciate all the support. Sorry that I didn’t make it clear, you just have to click while holding an object to drop it, which is why it does that when you click buttons or the map. As with the ship, its velocity will round down to 0 if it’s below 0.5, so I can easily tune that up to be more forgiving. And I had no time for balancing so yes the atmosphere may be moving too fast. Thank you so much for playing and all the feedback, it means a lot.