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Liam Latz

71
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19
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27
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A member registered Dec 27, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Yes, I'll definitely add some in after the jam.

Thank you for playing! Glad you enjoyed it. Yes no sound is normal, I didn't have time to add any. I have seen Arrival, I rewatched it and Contact (1997) while writing the story for inspiration.

Hey, loved your game!

Here's mine: https://itch.io/jam/game-off-2025/rate/4036694

Thanks!

Really loved this one! It reminds me of the game "No One Lives Under the Lighthouse."

My only feedback was that I was stuck in the red underground section for a very long time. I don't know what I did to find the exit so definitely a skill issue on my part.

Really like this idea of making decisions in slow motion and seeing a replay in actual time. Maybe it could be applied to something more action packed, like fighting enemies? That way the replay would be even cooler.

Thanks for playing! I'm sorry that bug happened to you. I wasn't able to recreate it in all my fiddling, do you know when it usually happens? Are you able to pick back up (those, or any) items after you use the map or seat to drop them? 

I really appreciate all the support. Sorry that I didn’t make it clear, you just have to click while holding an object to drop it, which is why it does that when you click buttons or the map. As with the ship, its velocity will round down to 0 if it’s below 0.5, so I can easily tune that up to be more forgiving. And I had no time for balancing so yes the atmosphere may be moving too fast. Thank you so much for playing and all the feedback, it means a lot.

Hey! here's mine: https://itch.io/jam/brackeys-14/rate/3848653

Thank you!

Nice one. Cool game, visuals, and sound. Only issue I noticed was that sometimes it picked up the same topping twice.

Thank you for playing, and for the feedback! Sorry you got confused, I wanted to add some audible feedback for the map, as its effects are not immediately known until you enter the pilot seat, but I didn't get time. I am thinking of working on it more, so your feedback will be considered!

Feels like a radial version of ant smasher, well done.

Thanks for playing! Yes, unfortunately I didn't get a lot of time to work on the art and sfx, but I'm glad you liked the game!

Awesome but super difficult (for me at least)

Great Job! loved the art style and the game was stressful but fun.

Really heartfelt narrative. Well done.

Loved it! The art style was awesome and the sounds were great.

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I love playing narrative games for Jams, well done. Also, I managed to stuff up the ending dialogue the first time, I clicked the grave stone on the last scene and it overwrote Sato's dialogue so he just said "always smiling" two times which is unfortunate because those last lines were really great.

Almost dropped this before I really got into it. So glad I didn't. Absolute Cinema.

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Love the art style, it reminds me of old Ipod games I used to play, and I can see how the game can be really fun with a friend. Although I don't understand why you didn't explain how to play, I figured it out eventually, but it would be easy to just say "Get your bar between the two numbers" in the games page.

Loved it! Only note was that it was difficult to tell where the path was in the forest segment.

Cool how every part of this has a push-your-luck mechanic. Lots to this game, well done.

This is a really cool idea! Being in an airport and having the planes deadline enforced makes it so much more involved! the art style is also amazing, I like how everything is glowing. Well done!

Awesome, thanks for letting me know! Since that screen came right after the introduction I just assumed it was a transition into the first level, not a select screen. Maybe adding arrows on either side of the screen would make that more clear? Anyways, I'm off to play those levels now!

Awesome! Really fun game with a great art style.

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"Your outie is skilled in game development."

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This game is amazing! That fact that it only has 5 ratings is criminal! I really loved the art style and the gameplay was great. The beginning dialogue was fantastic and I don't think I've laughed harder at any other game. I do have on bit of confusion though: When I beat week one it just looped back onto the same level. I'm not sure if this is a bug or if the game is incomplete, as one of your images shows what looks like a different world. But what I did get to play was great! Keep it up!

Nice one! The art style and story were cool and I liked the monster design. I also found it cool how the controls worked with the hands, it reminded me of the game grow home/ grow up. My only wish was that it was a bit longer. Well done!

Cool game! I liked the art and the music was cool with how it worked together with the gameplay and its increasing stressfulness. Well done!

This game is seriously underrated! The game was fun, art was amazing and it had a great sense of humour. Well done!

Thank you so much for playing, I really appreciate the kind words! Yes, I have been working on the game since submission, and I will be looking at the gameplay next. Thanks!

Really liked this game and the art style is beautiful! I loved the running animation for the player. My only issue is that I didn't realise that I could aim my forks so I was was stumbling around trying to build ladders as I ran up walls which obviously wasn't working. Maybe you could move the controls onto the main menu instead of hiding it behind a button? Otherwise well done!

Very polished game, very nice! Some graphics settings would be good though, as it was a bit slow running on my laptop.

Thank you for the feedback! You make a good point, maybe I can add more "mechanics" as opposed to just making the corrupted segments harder to find. Thanks for playing!

Hi! I've played your game! here's mine: https://itch.io/jam/brackeys-13/rate/3341102

Really cool! I like how you used the map to make the bullet bouncing mechanic more interesting. I thought it was cool that the player and enemies were all guns, but tying the hitbox to something you can rotate meant that I was able to get stuck in the smaller corridors. Other than that, well done!

Amazing game! The art is beautiful! The combat was fun when I started getting more moves and I liked the touch of leaving the last enemies bodies on the ground. My only pet peeve is that the font is using anti-aliasing, which makes it stand out compared the rest of the games art style.

Hi! This is mine! https://itch.io/jam/brackeys-13/rate/334110