This is definitely a hidden gen! Glad I got to play it, the movement is pretty fun and well polished, and when I got used to it I was able to use the collisions in my favor the speed up turning around, a really cool mechanic. The third level was the easiest one in my opinion, maybe it should've been the first, but maybe I just got lucky that almost no cars hit me in the highway.
The visuals, the sound and the mechanics works so well, amazing job, congrats! If it had a web build I'm sure way more people would've played it.
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John Delivery and the Paycheck of Destiny's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #404 | 3.355 | 4.571 |
| Enjoyment | #470 | 3.459 | 4.714 |
| Visuals | #546 | 3.564 | 4.857 |
| Audio | #599 | 3.145 | 4.286 |
| Overall | #662 | 3.180 | 4.333 |
| Theme | #935 | 2.830 | 3.857 |
| Innovation | #986 | 2.726 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The protagonist is a pizza delivery boy who is on the verge of losing his job. Nothing can go wrong, or else you're fired.
The gameplay is inspired by Crazy Taxi due to how even the smallest mistakes in that game could have pretty large setbacks, though I tried to make my game a bit sillier to avoid player frustration. Nothing can go wrong, or else you'll probably lose a good chunk of time.
What code and assets did you not make from scratch during the jam (if any)?
I reused some menu code from my previous game, Horti's Rapid RoBotany. All of the music was sourced from various royalty free music sites. Most sound effects are also royalty free sounds, though some I did create myself.
How many people worked on the game?1








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