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A jam submission

John Delivery and the Paycheck of DestinyView game page

It's magical and all that
Submitted by Cow House Games — 25 minutes, 40 seconds before the deadline
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John Delivery and the Paycheck of Destiny's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#4043.3554.571
Enjoyment#4703.4594.714
Visuals#5463.5644.857
Audio#5993.1454.286
Overall#6623.1804.333
Theme#9352.8303.857
Innovation#9862.7263.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The protagonist is a pizza delivery boy who is on the verge of losing his job. Nothing can go wrong, or else you're fired.

The gameplay is inspired by Crazy Taxi due to how even the smallest mistakes in that game could have pretty large setbacks, though I tried to make my game a bit sillier to avoid player frustration. Nothing can go wrong, or else you'll probably lose a good chunk of time.

What code and assets did you not make from scratch during the jam (if any)?
I reused some menu code from my previous game, Horti's Rapid RoBotany. All of the music was sourced from various royalty free music sites. Most sound effects are also royalty free sounds, though some I did create myself.

How many people worked on the game?
1

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Comments

Submitted(+1)

This is definitely a hidden gen! Glad I got to play it, the movement is pretty fun and well polished, and when I got used to it I was able to use the collisions in my favor the speed up turning around, a really cool mechanic. The third level was the easiest one in my opinion, maybe it should've been the first, but maybe I just got lucky that almost no cars hit me in the highway.
The visuals, the sound and the mechanics works so well, amazing job, congrats! If it had a web build I'm sure way more people would've played it.

Submitted (1 edit) (+1)

This game is amazing! That fact that it only has 5 ratings is criminal! I really loved the art style and the gameplay was great. The beginning dialogue was fantastic and I don't think I've laughed harder at any other game. I do have on bit of confusion though: When I beat week one it just looped back onto the same level. I'm not sure if this is a bug or if the game is incomplete, as one of your images shows what looks like a different world. But what I did get to play was great! Keep it up!

Developer

Thanks for the feedback! Also you can play the levels in any order, you just press left or right on the level select in order to change it 

Submitted(+1)

Awesome, thanks for letting me know! Since that screen came right after the introduction I just assumed it was a transition into the first level, not a select screen. Maybe adding arrows on either side of the screen would make that more clear? Anyways, I'm off to play those levels now!

Submitted(+1)

This game is incredible! The humour is amazing, I've found myself laughing constantly at every part of this game. It's really well designed! Not only was the dialogue funny, but the very difficult driving mechanics and slapstick humour when you get hit by a car also added to the humour! The artstyle is great as well! I really like the colour palette you've chosen for this game. The sound design overall was very well done and polished. The music choice was very fitting for this game, I really like how it gradually speeds up as the countdown gets closer to zero. It's a shame this game doesn't have more ratings, it's severely underrated! Great job!

Developer

TYSM!!! Your kind words mean a lot!!! <3

Submitted(+1)

Dang why is this so hard (I love it!) Also love the audio, something my pizza delivery game did not get done in time 😭

Developer(+1)

Thanks for the feedback! I'll try your game out once I have some more time on my hands :)

(+1)

Wow what another great entry from Cow House! A very well rounded entry that hits right on the art, humor, sound, and most of all the character controller. You've also made an approachable prototype that leaves a lot of open space to expand upon with a very strong foundation. Most likely in a deluxe version the collisions might have to be more punishing. Some times they even worked to my advantage. Had a lot of fun with it all the same. Please keep making stuff.

Developer

TYSM for you support! This one was a bit of a struggle to finish, but I'm happy you like the result!