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Luca Argolo

16
Posts
3
Followers
A member registered Feb 09, 2025 · View creator page →

Creator of

Recent community posts

Really great idea, I really like it. Very stressful but very rewarding at the same time, could definitely be expanded into something greater! But overall a really good job! Well done

Amazing visuals and great controls! Really liked the movement mechanic, felt really intuitive, and the sudden realization that you can damage yourself is really great.  Solid entry! Great job.

Really nice game, congrats! I really loved the art style, you were able to add so much detail and character with just two colors and a few pixels. Amazing! I also really liked the sounds, especially the cryopod ones, it fits really well with the theme and you can still understand what its supposed to be. You're really talented! Great job.

This is definitely a hidden gen! Glad I got to play it, the movement is pretty fun and well polished, and when I got used to it I was able to use the collisions in my favor the speed up turning around, a really cool mechanic. The third level was the easiest one in my opinion, maybe it should've been the first, but maybe I just got lucky that almost no cars hit me in the highway.
The visuals, the sound and the mechanics works so well, amazing job, congrats! If it had a web build I'm sure way more people would've played it.

Thank you very much for the kind comments! Means a lot :3

Thanks a lot for playing the game! Yes, I got pretty sad that I didn't have enough time to add audio... The game pace was another thing that I wanted to be able to tweak. But I'm glad you got the Papers Please vibes because that was what I was going for. 

Omg I loved this one, its so fun, really nailed the gameplay. I might have destroyed my mouse, though,  because I didn't realize there was a shop, so maybe making that clearer would be nice hahaha. 

Looks really good and the idea is amazing! 

I think a level system would do wonders to this, that way you would start with maybe 2-3 variables and the difficulty would be ramping up with each level. Also you could then use the first levels as a sort of tutorial because I was quite confused for a few minutes before I figured how to play.

But overall, a really solid execution, well done!

What a great little investigation puzzle! The interface controls could be a little more user friendly but other than that it works really well. Congrats!

Yesss, it was indeed inspired by Papers Please! Glad you got that :D. Thanks for playing.

Great game! I had fun with it, just at the end the waves were taking waaay too long, and I had already spent all the wood in the map so I was just staring at the screen waiting for it to end. But great job! :D

Loved the aesthetics and the different enemy types! Movement is really smooth, well done.
Just wanted to be able to lower the volume during the intro sequence, the beeps were sooo loud. But I was able to do it later on! 
Overall solid entry, I enjoyed it a lot :D

Simple idea but its sooooo well executed! Loved it, congrats!

It took some time for me to realize how to collect resources (the breaking indication is not very intuitive)
Also, some resources were too hard to find, and it took too long to collect them without the upgrades.
But overall, had fun exploring and collecting different things! Amazing job for only 2 days :D
Congrats!

Ayyy, glad you liked it, I spent way too much time on interfaces! Thank you very much!

Thanks for testing the game :D
You can actually fast forward time by holding ALT, but yeah it was supposed to have a skip button but I ended up not having enough time... Same for audio.