This is a solid game, although a bit more clarity would be nice for the player to understand. Although, the procedurally generated world is impressive for such a short time. Nice game!
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The Endless Harvest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1052 | 2.682 | 2.682 |
| Visuals | #1345 | 2.455 | 2.455 |
| Audio | #1360 | 2.136 | 2.136 |
| Overall | #1424 | 2.197 | 2.197 |
| Innovation | #1446 | 2.136 | 2.136 |
| Gameplay | #1486 | 2.000 | 2.000 |
| Enjoyment | #1755 | 1.773 | 1.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is "Nothing can go wrong", and in this game, nothing can go wrong! It is a peaceful game about gathering and crafting.
What code and assets did you not make from scratch during the jam (if any)?
The save system + the audio system.
How many people worked on the game?1
Comments
The game suffers from a few readability issues - some UI with the inventory and crafting buttons would have been appreciated, and the really long time to collect a material combined with not knowing how close you are to finishing gathering a material made me think I couldn't collect a bunch of things (50 seconds x3 just to collect the pink crystals for the first mining upgrade is a lot). However, it's a good start, especially since you only used two days!
Would have loved some more feedback when mining (and make it a bit quicker) but I liked exploring the world, very peaceful!
It's interesting to see how to "win the game" in the crafting menu, it makes me driven to get started to craft right away! However, I got bored pretty quickly because the mining process was slow and tedious. Still! it was a interesting concept, well done Odiwa!
Good procedurally generated world, though I didn't know how to mine, the controls only say "Hold" :(
Would have loved to see where this can be taken with more time.
Also, a controls screen and a more defined target would have helped a lot.
Still impressive this was done in 2 days.
I couldn't figure out how to mine resources. I tried holding the mouse down when I was over a resource but it didn't seem like anything was happening. The player character reminds me of Terrence and Philip from SouthPark =-)
Love the procedurally generated world! Great job especially if you started on the second to the last day! Great game
Cozy game. Took me a while to break stuff specially because it takes a while haha
It took some time for me to realize how to collect resources (the breaking indication is not very intuitive)
Also, some resources were too hard to find, and it took too long to collect them without the upgrades.
But overall, had fun exploring and collecting different things! Amazing job for only 2 days :D
Congrats!
hi the art looks great and looks like a cozy game but i have a bug where i keep walking down like the down input is being held in not sure if this is a bug or just me
Relaxing game! Feels like Minecraft but in top down 2d. I think that it would be great to add some more content, but it's a solid base for future! Personally, sometimes I felt like there's too much walking to find some resource, great work! Also it's surprising that you took a exact opposite approach as everyone else,!


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