Thanks for playing! There were plans to add an upgrade system where you'd have more control over your dice, but we unfortunately had to axe it due to the time limit. Glad to hear you found it fun!
ghostentity12
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The game suffers from a few readability issues - some UI with the inventory and crafting buttons would have been appreciated, and the really long time to collect a material combined with not knowing how close you are to finishing gathering a material made me think I couldn't collect a bunch of things (50 seconds x3 just to collect the pink crystals for the first mining upgrade is a lot). However, it's a good start, especially since you only used two days!
There's a really neat concept here, but it feels hampered by a lack of information available to the player. Being unable to tell the costs and how much each part contributed was a bit painful at times, and the tutorialization felt a little misleading - it took me forever to figure out how to change between the different parts. Still, what you did manage to achieve in the timeframe was very impressive, nice work!
Cool concept! The start could probably be balanced a little better - the enemies just swarmed to the point of preventing me from moving altogether a few times lol. The different buffs were cool, though the Bullet +1 didn't seem to visually change things. After a point the spawn rate of enemies went way down, so I'm gonna take that as getting to the end haha. Well done!
Super creative and well executed! That last level took me a few tries, there was a lot to think about at once haha. Minor gripes - the jump is a little unreliable, especially on the edges of blocks, and a hotkey to start recording would have been nice - clicking the button and rushing to get my hands in place was a bit stressful, but overall, this was really cool! Really well done!