Thanks for playing! We had audio picked out and ready, but ran out of time to implement it unfortunately
ghostentity12
Creator of
Recent community posts
There's a really neat concept here, but it feels hampered by a lack of information available to the player. Being unable to tell the costs and how much each part contributed was a bit painful at times, and the tutorialization felt a little misleading - it took me forever to figure out how to change between the different parts. Still, what you did manage to achieve in the timeframe was very impressive, nice work!
Cool concept! The start could probably be balanced a little better - the enemies just swarmed to the point of preventing me from moving altogether a few times lol. The different buffs were cool, though the Bullet +1 didn't seem to visually change things. After a point the spawn rate of enemies went way down, so I'm gonna take that as getting to the end haha. Well done!
Super creative and well executed! That last level took me a few tries, there was a lot to think about at once haha. Minor gripes - the jump is a little unreliable, especially on the edges of blocks, and a hotkey to start recording would have been nice - clicking the button and rushing to get my hands in place was a bit stressful, but overall, this was really cool! Really well done!
This is so well polished, so clean and so addicting, oh my god. Everything works so well and is so satisfying. I literally had to tear myself away after 12 rounds in order to write this and get back to other games, absolutely one of my favourites. Only gripe I have is the audio is a little low and the tooltip seems to prioritise placed tiles over the tiles available to you, but these are tiny issues. Amazing work.