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ghostentity12

305
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A member registered Mar 16, 2020 · View creator page →

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Thanks for playing! There were plans to add an upgrade system where you'd have more control over your dice, but we unfortunately had to axe it due to the time limit. Glad to hear you found it fun!

That is just how the dice fall sometimes. Thanks for playing!

Thanks for playing!

Thank you, glad to hear you enjoyed it! Sound effects for the dice rolling around would have been a great touch, thanks for the feedback!

Thank you!

We had plans to implement an upgrade system but unfortunately had to cut it out because we were running out of time.

Thanks so much!

Thank you!

Thank you, glad to hear you enjoyed it!

Thanks for the feedback!

Thanks for the feedback! We had plans for a system where you could upgrade your dice after each battle but unfortunately had to scrap it due to time.

No matter what I did, I never saw the Peace or War progress bars progress. It was also a little bit annoying to have to constantly flick back and forth between the event and country info. Concept was really cool though!

The game suffers from a few readability issues - some UI with the inventory and crafting buttons would have been appreciated, and the really long time to collect a material combined with not knowing how close you are to finishing gathering a material made me think I couldn't collect a bunch of things (50 seconds x3 just to collect the pink crystals for the first mining upgrade is a lot). However, it's a good start, especially since you only used two days! 

Super cute artstyle! I had a few orders which went wrong because I hit the bell before the dish had fully landed on the table, which was a little bit frustrating, but other than that, it was super fun! Great job!

Neat concept, presentation was good, but no matter what I did, I couldn't quite seem to ever figure out what I needed to actually put in the cauldron - there was only ever one recipe visible and it didn't seem to be applicable. Art was solid.

Cute concept! It would have been nice if newly placed dominoes followed the same rotation of the last placed domino. I did also find an exploit where you could use a rotating domino to knock over the end domino and press Space to clear it without anything in between.

Very cute! However, the pause between movements got a bit too frustrating after a bit, and I would have liked a way to start moving earlier, since when restarting, you already kinda know where you went wrong and just want to get going.

Thanks for playing! We had audio picked out and ready, but ran out of time to implement it unfortunately

Hahaha, thanks for playing!

Thanks for the feedback and for playing!

Thanks for playing, that's a pretty solid score!

There's a neat concept here but it's unfortunately a bit too unpolished at the moment. Nice job submitting though!

Really neat concept, equal parts fun and infuriating haha! It took a bit to get a hang of the controls but as soon as it clicked, it was really fun! Nice job!

Short but sweet, super cute and super polished! The whole game is so wholesome, amazing job!

Super addictive, I managed to get up to 33! It's super polished, I love the staggered little flip going up the tower of capys. Great job!

There's a really neat concept here, but it feels hampered by a lack of information available to the player. Being unable to tell the costs and how much each part contributed was a bit painful at times, and the tutorialization felt a little misleading - it took me forever to figure out how to change between the different parts. Still, what you did manage to achieve in the timeframe was very impressive, nice work!

Cool concept! The start could probably be balanced a little better - the enemies just swarmed to the point of preventing me from moving altogether a few times lol. The different buffs were cool, though the Bullet +1 didn't seem to visually change things. After a point the spawn rate of enemies went way down, so I'm gonna take that as getting to the end haha. Well done! 

Really cute and a neat mechanic! Not certain what the orange platform was though (I think they could only be passed through if you were big?), that could have been better explained, but overall, pretty nice!

Super creative and well executed! That last level took me a few tries, there was a lot to think about at once haha. Minor gripes - the jump is a little unreliable, especially on the edges of blocks, and a hotkey to start recording would have been nice - clicking the button and rushing to get my hands in place was a bit stressful, but overall, this was really cool! Really well done!

Thank you!

Thank you for playing, it's awesome to see people returning and jamming again this year! 

Thank you! They really are hungry, aren't they!

Even the elephants have limits on how much they can eat apparently haha! Thanks for playing! 

Neat concept! Stopped just after getting the hook because that was where I fell, but it seemed pretty solid (other than making the first hand you get being the left hand where the entire first section is about moving right, that was evil). Nice work!

Super cute and a really nice gamified teaching tool! However, I got stuck in the breeding room - clicking the breed button didn't seem to work (Windows version). What I saw looked really good though, nice job!

Super cute! I got up to the black shirt after which things broke but I really liked what I played! Really creative, great work!

Really fun but boy is that timer harsh! I don't think I ever managed to earn more time than I started with on anyone, max I managed to do was 3 (but it was definitely more often just 1 lol). Great job!

Cute game, I like how blobby all the slimes were! Could definitely do with a bit of balancing though, the early game is very slow, and there was one point in the late game where suddenly all my soldier slimes (2 barracks worth build up over many many waves) all died suddenly. Fun though, great job!

Super cool concept. Controls were really hard though and by the end I found myself just using the one hand hahaha. I guess even in the game I have a dominant hand. Nice work!

Glad to know you found it fun! If we'd had time, upgrades could have been a cool system, thanks for the feedback!