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ghostentity12

184
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A member registered Mar 16, 2020 · View creator page →

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Glad to hear you liked it! Thank you!

Thank you!

Thanks for the feedback, glad to hear you found it relaxing!

Thank you!

This was a clever take on Sokoban! The puzzles were well made and had a good difficulty curve - level 10 had me stumped for a good while! Great job!

The humour made me chuckle a few times, and I had to play through to see what all the endings were called. Nice job, it's a very funny, dumb (but in a good way) game!

Neat idea, and the atmosphere is very suitably spooky. I personally think the game is a bit too dark, as there were moments where an enemy would appear from nowhere with no time at all to react. Nice job! 

Really cute little game! The camera controls felt a little bit awkward sometimes, but the rest of the game worked really well. Really fun, good job!

Really well polished game! I did clip out of bounds by accident by letting a gravity-reversed block push me into the ceiling. I like the concept of using the door as a platforming tool, but the game could have done with a bit of a tutorial. Great job!

Thank you so much, happy to hear that you loved it!

Neat concept, but a bit short, the random looping rooms also make it hard to tell when you've  seen everything. Overall, nice job!

Really nice job and really fun!

Some minor issues/annoyances - the reticule not lining up with where the gun scoped in was a bit annoying, the hitboxes were a bit off and in my opinion, the models are a bit hard to tell apart when not scoped in, but other than that, very nice job!

This was great, you did an amazing job writing some really unlikable characters. The music and sound effects really set the scene too. Great job!  

This was cute, I liked the levels that didn't have anything to do but still had something there, they made me laugh. Changing the music for those levels was a nice touch! Great job!

As others have said, the game is quite buggy - at one point the game froze and wouldn't respond. Fits the theme well though

Nice game but a bit short, I didn't realise that that was all until I checked the comments. The art was really well done, nice job!

Really polished game! Controls are generally nice and smooth and the concept is well executed, but the vertical scrolling felt a bit janky at times 

There's a really interesting idea here, but as other people have said, it's really lacking in the tutorialisation department and is way too hard. With some extra time and polish, I can see this getting really good though. Nice job!

Cool concept, but there were a few bugs that were a bit annoying or gamebreaking. The wire could be thrown through doors, which meant most levels could be cheesed and jumping on doors didn't always work well. The idea of being able to wrap the wire around buttons to keep them down was really clever though, and there's some potential there if it gets polished a bit more.

Nice little detective game! Only thing I would have liked to see is a way to speed up the ending dialogue to try the game again. Artstyle is very well put together!

This was adorable, I loved the little snippets of memories. The visuals, sound, everything pulled together to make a really cute experience that had me smiling a lot!

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Very cool game and very well tutorialised! I particularly like the use of the Memories as a more complicated version of the level. Well done! The only issue I had was the player controller sometimes sticking to walls

Some parts of the game were a bit confusing and could do with providing some more feedback - I didn't realise that I needed a crowbar to open doors for a while and sometimes I wouldn't realise I was taking damage. Overall I like the idea though!

Nice concept, though there were some issues that made it a bit hard to play sometimes. The directions the rocks were thrown were always a bit off to the right, making it hard to aim, and the text was a bit hard to read sometimes due to the contrast. Also, there was some issues where opening a sub-menu in the options and then pressing Esc to unpause keep the menu on the screen. Overall though, it was fun! 

Really clever concept! The pause at the end was my favourite twist on the concept, great job!

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This is a super cute, super well done game! Only thing that I felt was a little annoying was the vision cone going through walls, especially when you're in your safe room. Really great job!

Neat interpretation of the theme! I notice two things - it's possible to cheese Pacman by staying just next to the center gold collectable and letting it run into you as it's invincibility runs out, and it's really easy (and a bit annoying) to get stuck on corners whemn trying to go around them. Overall, nice game!

Super cute game, and the puzzles were really clever! The last puzzle had me stumped until I remembered that the cat could drop below 0 HP, as long as it got healed later! Great job!

Neat game, I personally think the bar keeps maybe a little bit too much momentum when you release the mouse button, but other than that, great job!

Really neat puzzle game, and looks amazing too, well done! Only complaint is the sound mechanic is not really obvious and leads to a lot of confusion, as I think plenty of people have pointed out before me. Great job overall!

Really neat concept! The way you introduced the different mechanics with the tutorial levels was goood, but I was initially at a bit of a loss as to how to play at the start. Overall a really neat puzzle game and I can only see this getting even better with a bit more polish. Well done!

Thanks so much! Glad to know you had fun!

Thank you so much, happy to hear you enjoyed it!

Glad to hear that you enjoyed it! Sounds like we nailed the feel we were going for haha, thanks for playing!

Thank you, glad to hear you enjoyed it, and thanks for the feedback!

Those white cats can be run enders haha. Thanks for playing!

Thanks, glad to hear it!

Thank you! It does seem like the random starting cats can make it really difficult sometimes, sorry about that!

Thanks, glad to hear you enjoyed! The difficulty can be a bit harsh at times, sorry about that! Clearly needed just a bit more time to balance it haha

Thanks so much!