A bit short, but a good proof of concept. I would have liked to see one more mechanic involving the size changing. That said, it was quite fun! Good job.
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Scale Booster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1146 | 3.483 | 3.483 |
Overall | #1877 | 3.356 | 3.356 |
Creativity | #2200 | 3.379 | 3.379 |
Style | #2630 | 3.207 | 3.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mechanics-use scale change and boost to complete the levels
Development Time
(Optional) Please credit all assets you've used
Except the game music from opengameart.com by Pro Sensory, the whole game is by myself.
Comments
Really cute and a neat mechanic! Not certain what the orange platform was though (I think they could only be passed through if you were big?), that could have been better explained, but overall, pretty nice!
The character is a pleasure to move around and boost. I like how the scaling looks like the character is deflating like a balloon. The particles give nice feedback. I found the level difficulty just right for a jam. The last few levels took a few tries, but they were doable.
I'm really glad to see you are enjoying my game, appreciate that. You are right, setting the difficulty progress in level design is more important than level design itself, especially in the jam. But I still think I haven't done good enough in level design, cause I knew I could do better at that time, but I was really exhausted in building mechanics. I will perfect them in the future, thanks for your reply ! :D
Nice work! I really liked how scale was implemented as a usable resource for jumps, you need to save just enough to break platforms etc. Please take better care of yourself during the jam, the extra 48 hours were added specifically so you can get sleep! You'll work better when well rested anyway. Best of luck continuing forward into the future ^^
You definitely should feel proud of your game! Game felt very peaceful and casual. Jumping sounds could make experience even better. I would also think of tweaking gravity a bit. Good job!
Great job!
It's an interisting idea to make jumping tied to a limited resource. Gravity is indeed a little to high so it can be difficult to react and boost away in time, but those kind of issues can be ironed out with enough playtesting.
Congratz on partaking in the jam despite the situation!!
Appreciate your reply. Over-gravity is kind of a mechanic combined with the limited resource in the game, it gives player less luck to decide when to boost or not at deadly situation, so that requires player to think more before the move . I called it "Just do it and give it a try" or "Look before you leap“. Sincerely, thanks for your advice, you are right, it seems truly need another balance of the gravity and difficulties, it can't be the only challenge players need to overcome in the game. A lot of playtesting still on the road. :D
You should treat yourself better <3 Your game is great, short gameplay experience isn’t bad at all in a game jam, I could’ve used one more level but it was great. Mechanics are wisely used, game art is nice, no sound but there are visual feedback. Really, nice work! My wish is that gravity doesn’t kick back in so quickly, that’s all.
The controls are a little strange, the sudden drop you get after a very floaty jump and air strafing feel off. The central design concept is very solid however and the game overall had some pretty nice levels. The music was well put together. I would encourage you to add a few more sound effects in the future to polish up player feedback.
This is simply a WOW! I love the idea that the resizing is not only excuted by the straight regulation but also combined so well with the levels! A few controlling issues are absolutely OK with such brilliant ideas!
IN collection now. I'll play it again before making my next game to steal the creativity as much as i can : )
Cool little game with fun concept and neat visuals. Falling gravity is a little to strong compared to jumping gravity, but my overall experience was good. Great work, congrats!
This is the best game I ranked so far, I really liked booster, is he a cat?
I will be grateful if you played and ranked my game. And if you want some original music you can always contact me.
Really cool game! The gravity when falling felt a litte strong while the gravity while jumping felt a bit too floaty. I’d also recommend making the shrink button a little closer to where the players hand is. But it was a really cool proof of concept and the puzzles did get me thinking so great job!
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