I love the graphics and the twist. It did feel like you just had to keep spamming which left me wondering why I won and it felt a bit unrewarding but with some tweeks and some more explanations this could be really cool! Incredible work, keep it up!
tobias collier
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The art and the story are amazing! I didn’t quite understand the gameplay at first but I think i sort of got the vibe of it the more I played! Really loved the vibes. I would definitely reccomend more visual feedback in terms of what each of the abilities are doing instead of whatever the little squares were. Great work, keep it up!!
pretty neat rhythm game, crazy you built this with a custom engine and the song was banging! It felt a little confusing when you’re meant to hit the buttons because it didn’t feel like it was lining up with the drums sometimes, but once I got it, it felt really nice especially the different direction stuff. Great work, keep it up and this is an awesome step towards becoming a full time developer!
This was so sick! The whole vibe was awesome I would love to see this turned into a full game with some more mayo-based abilities! Being able to go behind walls was a bit weird to me, although it looked awesome, just because of how the shooting worked, it made it feel like you had to get way too close to the enemies to shoot them if they were hiding. I think the major web performance errors come from the particles, if you’re using gpu particles, browsers don’t like them very much (my game has the same problem). Overall it was a really fun game, I’ll definitely be coming back if you add more post jam. Amazing job, keep it up!
that was really awesome! The art was super sick, I think if you wanna continue working on this game you should definitely look into particle effects to sell the idea of nuclear radiation. Also some animations to show the player is getting hurt. Super cool and amazing work for your first completed released prototype, it only gets better from here!
very cool. I got sucked straight into it, the effects and sounds were super satisfying and I loved the progression. I think the bar that would appear on the floor was a bit unfair though because if you dash forward at just the wrong time it’s game over. Still was really fun though! Great work, hope to see more out of the game in the future!
Yeah the web build was incredibly rushed and so I’m not sure if the UI works across devices and I’m not sure why the mouse isn’t captured. But those issues are fixed in the windows build. The game is definitely still very early in development and unpolished, I just submitted it to the jam so that my giftee at least had something to look at and mess around with for Christmas! Thanks for playing, and thanks for the encouragement!
This was sick, even while playing on the web build it looked really good. Sometimes the controls felt a little bit janky and the cannons wouldn’t fire even though it looked like they were loaded. It was really fun and if you do polish it some more I’ll definitely come back to play it again. Good job!