Play hell
Hostel West Coast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #284 | 3.578 | 4.800 |
Gameplay | #392 | 2.832 | 3.800 |
Overall | #517 | 2.832 | 3.800 |
Originality | #755 | 2.087 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I'm really happy with the visual style and I feel like I learned a shitton
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Comments
really nice boot splash art, that’s rare to see! the overall visual direction is very cool, I really like the UI elements. the gameplay is solid and there are a lot of cool guns, though it feels too limited by having only 2 weapon slots and only 2 ammo types. the melee is neat, with decent damage and good knockback for spacing. unfortunately, the maze-like structure doesn’t work that well, and it feels like unnecessary padding to run through empty rooms while looking for the next group of enemies. towards the end, the lack of enemy types and room variety made this feel very repetitive. I think the game read my mind because it ended just as I considered quitting. the core game is really solid, it’s just lacking some variety!
(bug: the resolution setting doesn’t work after manually pressing the fullscreen icon in Windows.)
🙏love reppin' godot with my splash art
Thank you so much for the feedback though!! Yeah honestly for future iterations, alongside the obvious of just adding More variety between enemy types, rooms, weapons etc I definitely wanna give level generation a complete overhaul. Make it more interesting and especially give myself more control over it. Pretty much followed a tutorial 1:1 for it and it shows.
Again though, appreciate it!
I am an ass rifle main. You did a great job with the style, its grungy and clashing but all really cohesive.. Feels like Doom meets anger foot meets cruelty squad. Really tasteful use of dithering as well. Theres so much in here, you added all these fun playstyle-altering weapon types. There are tricks that exist so your gun is always on top of walls and dont clip through them.
The combat feels super good and reasonably challenging, although melee might be a touch underpowered. For me, the draw to a game like Anger foot, is that it is super fast paced and timed and the action is fairly linear, but the roguelike setup of this game sometimes feels bad to traverse and hunt enemies down.
congrats on the release.
Thank you!! I'm a big fan of the way some like, low budget games esp from the late 90s would just kinda mishmash photos, 3D models, drawings, etc together without much consideration for coherency.
Appreciate the feedback also! Never heard of Anger Foot but that's one I'll have to check out, and yeah I'll have to figure out that whole "rendering guns on top" thing, particularly a method that still lets guns be affected by the lighting in the world.
See what you mean about level traversal also, I definitely want to make it feel a lot "snappier" to get through and just cut down on downtime. One definite change I've got in progress for the future is having the exit spawn on top of the last enemy you killed, a la Nuclear Throne, 'cause having to hunt down the elevator is just kind of a slog. Plus, absolutely wanna change up level generation as I get a better understanding of it. Less hallways/searching, more action, having it change between "zones," etc.
Again tho, thank you for playing and for the feedback, it's all really appreciated!!
Hell yeah, this game rocks. Loved the style too
ay thank you yo!! it was fun trying to make something look Nasty for once
This looked and played so sick. I definitely wanna see more enemies and variations to the levels. Once I got the revolver and double barrel shotgun I felt pretty set. So sick, loved playing it, incredible job. Can’t wait to see more!
YO thank you so much!! I really appreciate thattt.
And wow I almost removed the revolver last minute thinking it felt too weak. Glad someone found joy from it!
Really wild one, really enjoyed the rat chucker lol. Was a great way to mix up clearing the rooms of enemies.
I sadly had a slight sample rate issue with the audio, not sure what caused it but there was some crackling throughout the soundtrack, didn't distract from the experience too much though.
Thank you!! You can blame my friend who insisted I add a gun with goofy ammo.
And oh huh, I'll have to figure out what might be causing that. Thanks for bringing it to my attention!