Really clean graphics and great variation on the classic!
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Slime 2048 [GMTK 2024 GameJam]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #801 | 3.981 | 3.981 |
Overall | #1657 | 3.435 | 3.435 |
Enjoyment | #1901 | 3.210 | 3.210 |
Creativity | #3075 | 3.114 | 3.114 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main objective Grows in Scale
Development Time
Comments
Cute game with a good twist on a timeless classic. With a bit more polish it could really shine as a small mobile game! Well done!
Love the addictive nature of this game. The graphics and audio are both gorgeous and I could spend hours merging little slimeballs to protect them from that annoying adventurer! This game would also work perfect on mobile :)
I really like the idea and the artstyle! The gameplay was also fun, but I wish the attack indicator appears 2 turns before the attack went through, that way I think I can strategize better how to dodge or intentionally kills a slime that I don't want in a certain position. It will be also really cool if there is more than one attack pattern.
I never though 2048 was the kind of game that could have a twist like this made on it but I’m impressed! It really changes how you play and I think it works really well with your artstyle. The isometric look with up/down/left/right controls is a little odd but the controls are so simple that I think you get away with it well. Gorgeous entry to the jam and good fun. I think I’ll be coming back to this one to try and see what assets you’ve cooked for the bigger slimes!
I really like the art style in your game, it really pushes me to try and see what the next slime's stage is. The twist makes for I really different type of gameplay now that you have to almost defend your biggest number from being hit.
Very cool take on 2048, with cute art to boot. Only issu I saw is I have trouble distingishing between the different tiers of slimes
I just Fell in love with the art of your game, clean and beautiful. Good game.
Nice job! Thank you for providing a key graphic to show the directions the arrow keys correlated to in the bottom corner, it does feel very strange to slide around a diagonal grid with a straight set of keys but that helped a lot. The inclusion of enemies attacking the board was fun, I like the idea of strategically leveling slime's down to make them easier to conjoin later. Great work getting this over the line in time!
RAHHHH SCREW THAT STUPID ADVENTURER WHO KEEPS SLAYING MY SLIMES I HATE THIS GAME!!!!!1!
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Good game though, played this for way longer than I should've lmao.
Love what you did with this game! I am just sooo bad at it myself haahahT_T
What a wonderfully charming game! Super simple, but feels super polished! Just wish the slimes felt more squishy haha
Pretty good. I think I did better mashing then I did playing, that said it may say more about me then the game XD.
Cool game, the attackers definitely impact the game in more ways than I thought they would. It's a lot harder to die than in the original game, but also harder to grow.
Super smart twist on the game! It was wonderful to see how I started trying to protect my big guy instead of keeping it in the corner. Very good job, great game!
The twist of putting the knight as a reducer to the 2048 formular is pretty smart! Lovely artstyle, immediately understandable what to do, very very fun :)
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