The music and art are great!
Play game
Slime 2048 [GMTK 2024 GameJam]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #801 | 3.981 | 3.981 |
Overall | #1657 | 3.435 | 3.435 |
Enjoyment | #1901 | 3.210 | 3.210 |
Creativity | #3075 | 3.114 | 3.114 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main objective Grows in Scale
Development Time
Comments
the 2048 is not the funniest thing to play, but you managed to breathe a new life to the genre
The art is cute, the sounds are nice and polished
This is a good twist on the 2048! The slime's level was kind of hard to recognize, but had a good time playing. I just had to quit the game when my lv128 slime got sliced.
I like the twist on the 2048 game! 3d nature is cool. Well animated and fun music too :) I would enjoy the different sizes being a bit more visually differentiated, but overall my experience was quite positive playing! Great job.
The art and music make for an incredible, casual vibe to the game, and I like the classic 2048 gameplay. Very good!
The art and music were great, simple 2048 under the hood. Personally, the attacks make positioning (already a challenge in 2048) even harder – maybe (as another mentioned) more telegraphing could have alleviated it. I always felt like they targeted my big slime when there wasn’t anyway to really get it out of the way. But overall, really well done!
This take on 2048 is a pretty cool idea. The attacks can work as both an obstacle or helpful tool in some cases. I think it would be interesting if attacks were telegraphed for more than one round ahead, allowing you to plan out your moves better. Great job!
Could you also give my game feedback? https://itch.io/jam/gmtk-2024/rate/2903767
Visuals are great, wasd is not entirely obvious for me. But is am stupid so.. Nice game!
The art and visual style is great! The 2048 gameplay was great and the twist definitely made it more unique. I think it would be cool if the slimes also changed color as it would make it easier to see what state each slime is in along with making the game more visually interesting. The isometric perspective with directional keys took a bit to get used too, maybe a little icon or arrow on each side so it's easier to tell what key needs to be pressed would fix that. The UI could be a bit cleaner to match the game visuals, but it's good enough. Great idea and a good execution, well done!
I loved the visuals. The game is great, but I think the hero attacks is that kind of random that get us without warning. It is a bit frustrating
Okay I'm actually in love with this idea! Pretty difficult (at least for me) I think I only got to 256 and that was after a while and this is coming from someone who has gotten to 16,384 in normal 2048 before lol. I wish there was a little bit more information available about the hero attacks, or other strategic elements on the field besides just the slimes.
Very original idea, and polished execution :)
Go in the settings for your game and under the web build click use sharedarraybuffer in order for it to work. From the screenshots though the game looks great
very interesting! loved your take on 2048 with the attacks
I got to turn 1000 by spamming w and a haha, fun time
Leave a comment
Log in with itch.io to leave a comment.