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A jam submission

Heart MinderView game page

A top-down-shooter of an artificial antibiotic with the objective to save a heart from all the virus.
Submitted by Douglas Asted (@douglasasted) — 1 hour, 17 minutes before the deadline
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Heart Minder's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9473.5633.563
Style#11223.8133.813
Overall#11673.6043.604
Creativity#19843.4383.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a artificial antibiotic that eliminates virus close to the heart. It was built both on the scale of the heart and at the scale of the artificial antibiotic.

Development Time

96 hours

(Optional) Please credit all assets you've used
Font m3x6 from Daniel Linssen

All music from Kevin MacLeod on incompecth.com

Grab SFX from 1bob on freesound.org
Swish SFX from videofueralle on freesound.org
Heartbeat SFX from justsoundsfx on youtube

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Comments

Submitted(+1)

Good game! The art is really good. Please rate our game as well if you have time!

Developer

Thank youu! Rated you game a few minutes before the jam was over!

Submitted(+1)

Awesome game, a unique way to use the theme of built to scale.

Developer(+1)

Thank youuu!! I think you are first one that gave a compliment for the idea lol

Submitted(+1)

Really cute game. I wish you get more votes by the end of the jam, even if there are 30 minutes left.

Developer

Thank uu. I did get a lot reviews at a the last 30 minutes lol. Thank you for you blessing!

(+1)

Really fun game! 

Developer

Thank you kind person who I do not know!

Submitted(+1)

Nice game overall :D slowly progress but its good for me cuz i dont play alot bullet hells I like the concept of upgrading

Developer

Thanks for playing! I should probably make it faster after the first time around o.o

Submitted(+1)

I'm sorry I couldn't play it, and therefore rate it! There was an error with a Unity .dll file?? I dont know how I got this issue tho? Other people seem to play it fine. Attempted at https://twitch.tv/hedge_in <3 vod Day 4 @ 7:03:22

Developer

Oh, dont worry! But I know the problem though. You probably tried to open the game on the zip folder, but Unity cant find the dlls if you dont unzip it. So basically you just needed to unzip the file before trying to open it. But thank you for trying anyways!

Submitted(+1)

I re unzipped and got to play! Controls were really smooth, I liked the upgrade system alot, and the difficulty ramps up nicely. Good job! Sorry I couldn't play on stream!!! <3

Developer(+1)

Ooo Thanks for playing it! I was not expecting you to play it after you got the error the first time lol. Thank you a lot!

Submitted(+1)

rated! <3

Submitted(+1)

:sparkles~1: Game Review Time :sparkles~1:

What I liked

The thematic transition between the upgrade area and the defence area is very well done with environmental elements which show that time is slowed down outside. The gameplay loop is tight and straight forward without the need for a very complex tutorial.

The art for the game is very  readable. easily distinguish between the enemies which are heading for the heart and the enemies which are heading after me. However, I would recommend changing their visuals to beyond just colour, as it is not accessible to those with vision impairments. 

What I didn't like and how to address it

The presence of sound effects is excellent, each action has its corresponding sound effect, however the repetition is eventually a bit grating on the ears. I would recommend before playing the sound, you set the pitch variable from the audio source component to Random.RandomRange(-.01f,0.1f). This will give you a lot more audio variance, and bang for your buck per sound clip. 

The progression for the upgrades is a bit steep, instead of doubling the cost each time use you can use other progression matrix's. Consider the following:

Cost Goes up by: (current cost - previous cost)
1 1
2 1
3 1
5 2
8 3
13 5
21 8
34 13
55 21
89 34

This creates a smoother upgrade cost curve.

The duration the normal mode takes to complete is a bit too long, I would recommend cutting it down by about 30%, then play testing it with a few friends. Try and find people who aren't in your dev team to test your games as a developer you will always be the most experienced player until release.

Potential Improvements

I would recommend next time working off of WebGL for gamejams, as it allows a lot more people to play your game. 

I would recommend adding a small trail to the movement of the character as a nice little detail.

Overall Thoughts

The game is pretty good! I played it a couple of times and got pretty far in. It only really needs a few tweaks and a some small bits of polish, but overall it's a nice portfolio piece!

Developer (1 edit) (+1)

Ooo Thank you for the crazy good review!!! You said on twitch that you did a structured review, but did not expected this level of a review. Thank you so much!

I really did not think about changing the enemies visually because of visual impairement that is a really good point.

The sound effect problem I actually noticed, but only after the game jam ended :( so I already fixed it for my pos-jam version.

The upgrades progression was something I was kinda lost on how to do it to be honest. Your arragenment looks good I will test it, but also look at other options.

The duration of the normal mode I actually choose after a playtest of a friend on an endless mode, but apparently I choose someone too good at top-down shooters because everyone I saw playing after it had the same problem to finish it. Will definetly test more the duration for it.

I actually wanted to do a WebGL build, but I thought it would lag because I used a lot of light effect, but after seeing some other games from the jam I think I understimated the power of the WebGL build lol

Your review really made me happy. Thank you so much!

Submitted(+1)
The duration of the normal mode I actually choose after a playtest of a friend on an endless mode, but apparently I choose someone too good at top-down shooters because everyone I saw playing after it had the same problem to finish it. Will definetly test more the duration for it.

The general golden rule of thumb for arcade games that I've found is take whatever performance your average play tester had, and put on a 20-30% penalty on their score, then adjust the game accordingly until they've reached their original score. 

Submitted(+1)

awesome visuals!!!! stressful game but in a way where i really enjoyed it. :D

Submitted(+1)

Pretty cool and with a steep difficult curve! Very cool concept.

Developer

Thank youu!

Submitted(+1)

I had fun with this game. I liked how you have your own little ship and you zoom in to buy upgrades.

Developer

Ooo thank youu!! I'm happy that you had fun with it.

Submitted (1 edit) (+1)

haha I love the concept you had it is very interesting, in a good way, please rate us too

Developer

Hey, thank you! Will sure rate you too :D