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Super-duper MICRO-TANK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #974 | 3.886 | 3.886 |
Overall | #1943 | 3.341 | 3.341 |
Creativity | #2532 | 3.273 | 3.273 |
Enjoyment | #3004 | 2.864 | 2.864 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With each wound you become smaller and weaker
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Gave all top marks! Charming and addicrive little game <3
Thanks a lot :)
Really impressive for 96 hours, it looks fantastic and it fits the theme perfectly, well done!
Thank you! 96 hour it's a lot of time - it alows me to sleep each night, even with the 1st day being screwed up by canceled concept
Great concept and I like the art. However- it's a bit awkward not to be able to move diagonally, especially that the movement freezes up if you hold two directions is quite unintuitive. Additionally, the enemies spawn in so quickly it's very hard to keep up, perhaps it would be better if they spawned in progressively more difficult waves, so that you are required to defeat some of them before more spawn. Overall though, an interesting entry :)
Cool art, fun little game :) Well done
The game's art has made me a fan of it, additionally the isometric view and dimensions of the game are also attractive.
I invite you to play and rate my game as well. Best of luck!
Thanks for playing! Yeah, let's test your game now :)
Cool pixel art and interesting perspective!
Big fan of the aesthetic! Controls felt a bit.. "off" but otherwise, really enjoyed it!
my god it's always fun to see toy soldiers doing what we always imagined as kids. I loved the art and the whole idea
I will only agree with the other comments about difficulty being a bit overtuned, but I won't repeat that. Instead, I think my main piece of feedback would be the controls. I kind of got the grasp of the controls after a few tries, and it may make some sense since you're a tank and the view is isometric, but I feel like this would be a lot more enjoyable and probably help with difficulty tuning if you had natural controls (like up is really up), and more so if diagonals were available. And also, I couldn't tell but it felt like the damage dealt when small was reduced (if this is false, disregard the rest), which makes sense but is also a very punishing positive feedback loop (you're doing bad, you'll do worse). I think maybe giving some more advantages other than "being smaller helps avoid damage" could be an interesting endeavor.
still, the art and the concept is quite charming and I did find myself doing a few runs just to witness what my childhood imagination always wanted to see <3. You should definitely keep working on this, maybe adding like some sort of campaign with maps and obstacles and such, it could be cool.
edit: I just read some other reviews and I think you already got all of this noted down, so yeah I'm just repeating what you already know haha
Thank you so much for such a detailed feedback! I'm glad you liked the concept
Great game! I just wish it were a little more forgiving—I found myself dying quite quickly. Perhaps the waves could be spaced out a bit more to allow for some breathing room, and maybe offer a bit more HP? The art direction is truly awesome.
Thank you for playing! I agree that difficulty balance isn't ideal
Artdirection is fantastic!
The way taking damage in the game works is interesting because with current spawnrates it's pretty much impossible to keep enemies from overwhelming you after taking 1 or 2 hits. But since you yourself become smaller it's easier for you to dodge enemies and survive. I think this kind of dynamic can work great in the game where you only have to survive for a fixed amount of time - you spent half the level clearing the battlefield then took damage and then spent another half a level running and scrambling for your life.
Great job!
I have some gripes about the controls, it would feel a lot better if you could move in 8 directions and the arrow keys didn't have to be at an awkward angle. Also, the movement is not fully aligned with the isometric angle, which throws things off a lot. I had fun playing it though! The enemy types are fun thematically and I like the variety in their attacks. The art is cute and the game runs well. I got a high score of 1630 B)
Thanks for playing! Great score - many people can't make a 1000 :)
My high-score is 4300 :D
I liked it a lot. The art is very cool, but I found the controls a bit strange because of the camera angle. Other than that, it's really good :)
Artstyle is very cute, definitely stands out. If you improve the controls a bit then this could be a really good game! An awesome entry, congrats!
Thanks for playing!!!
Loved the presentation here. The setting and the character art were adorably cool
I do agree with everyone else here that the controls could definitely be better
but one of my main issues was that I felt like the bullets really needed shadows themselves, mostly because I was never sure if I was in the path of the bullets or not, and I think shadows could probably help with that, although I think this was definitely more of a problem with the actual perspective of the game
Still, all things considered, I think this was a pretty fun game none the less
Thanks for playing! Yeah, bullet shadows is a good idea - thank you
The controls are the wrong direction for me personally. I would like the left button to be going in the north east direction, the current configuration is very hard to control. I like the art style and the concept!
Nice art and I liked the take on the theme
Making the player get weaker and smaller feels like a negative feedback loop - meaning if you get hit once its really bad - curious if you flipped it and you got bigger and stronger to lower your health was if it would have been more "fun".
Thanks for the feedback! I agree that the game now has a negative loop - this is on purpose, I wanted to conduct an experiment
From what we have now - this is an increase in tension, when you slowly lose your former power and fight for life like a microbe.
But I agree that a positive loop gives more positive emotions and it could have been implemented by increasing damage when you are a crumb or increasing the rate of fire
I like the art style. The movement controls takes some getting used to with the isometric viewing angle, but it's really challenging and fun once I got going with it. I wish the enemies took slightly less hits to kill, especially after the player has taken a couple hits, it feels like there's not really anything you can do to kill the enemies. Good job!
Thank you very much for the feedback! I agree, enemies should have less health, or the damage penalty should be less
really great arcadey feel! the controls were quite difficult to use though
Visuals are super cute, I love it, the gameplay is fun, and the idea fits the theme too. Very cool little game!
Game is very enjoyable after you get used to controls👍
Thank you! I am glad you get used to control scheme