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A jam submission

Fun ShapesView game page

Kill triangles
Submitted by SpeticStudio — 6 minutes, 25 seconds before the deadline
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Play shapes

Fun Shapes's itch.io page

Results

CriteriaRankScore*Raw Score
Style#50002.3722.462
Creativity#55572.2982.385
Overall#57032.1502.231
Enjoyment#63011.7791.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player changes size, mass and speed.

Development Time

48 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

Seems like we had pretty similar ideas! I like the idea of the physics and controls changing as you change size. I had some trouble parsing what exactly was going on, felt like sometimes I took damage when I didn't expect and sometimes bullets just bounced off. 

Submitted

Liked the idea, would be interested in the full experience!

The hazzards could use a little more visibility, sometimes I died without understanding why, and I didn't fully get why the door sometimes didnt open, or why/how the yellow triangle would blip out of existence sometimes haha

Developer(+1)

I was too lazy to make bullets hostile for triangles when they bounce back so instead I made them hostile always and I have put hit boxes on top and at the bottom of triangles. Also knifes don't work for some reason but they are supposed to damage even biggest shape.  😵‍💫

Submitted(+1)

Neat concept, I like that player physics depends on size. Other than a few quality of life features, this game is pretty well put together.

Although I wonder if would be more opportunities for unique gameplay if the player's size (and therefore mass, gravity, health, agility, etc) was on a sliding scale, rather than one of two choices.

Developer (1 edit) (+1)

Definitely! They should have been on slider but I had to cut corners so I only put 3 sizes✂️✂️✂️✂️

Submitted

I like the idea of this game - moving slower but being stronger vs being fast and weak. I wish there was a little more visual feedback when I took damage, it was tough sometimes to figure out what is actually hurting me in the beginning.

Submitted(+1)

I like the design HOD of current status and the idea of size affects mass and speed, there are so much possibilities for this game!

Submitted(+1)

I like the warning markers for hazards that are off screen

Submitted(+1)

Cool game but a bit too short

Submitted(+1)

Cool concept if not incredibly finished!