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Contracto/Expando's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2049 | 3.150 | 3.150 |
Overall | #3873 | 2.767 | 2.767 |
Creativity | #3940 | 2.850 | 2.850 |
Style | #5211 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, the player collects abilities that all manipulate the player's scale to unlock new areas of the map.
Development Time
96 hours
(Optional) Please credit all assets you've used
Sound Effects are from Ovani Sound's Retro FX pack. Engine used is Godot. Sprites are created in Aseprite.
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Comments
Well done for your second game !
As others have said, the platforming controls could use some love. But the shrinking/growing felt just fine.
The shrinking and expanding was tight, but the platforming felt a bit punitive.
I enjoyed it, but I would add one feature it would be some coyote time for jumps.
Thanks for playing!
Yeah, the player movement could use a lot of improvement, it's pretty much the default script in Godot with. I added a bit of acceleration when starting to move but that's about it. Coyote time and variable jump height would be the next adjustments for me I think.
Game is AMAZING! I like how player must be smart about using upgrades. And it perfectly fits theme.
You could make different sizes have different mass and speed like in my game. 👍
Thanks! I like the idea of differentiating between the different sizes a bit more, but unfortunately ran out of time on that
Nice platformer metroidvania with some unique abilities!
I enjoyed playing the game till the end! I felt that the player moves a bit too fast for certain parts that require precision jumps, so it might have been nice to have a run/walk button. But great work!
Thanks for playing! Noted, it was REALLY twitchy before but I added a bit of acceleration on starting to move and that made a huge difference but it's pretty subtle, might play with that slider a bit more.
Nice little metroidvania. Great work!
cool boxman jumping game!
The graphics are simple, but the level design and theme implementation is really nice! And the block breaking and riding-the-bad-guys is super satisfying! nice work :)
Pleasantly challenging platformer with a solid implementation of the theme, nice!
Pretty fun for as simple as it is! I really liked the flat power up. You can use it to help with the moving spikes as well as making distant jumps.
I really like some of those falls and jumps. It feels like there is a repeatable pattern to make it through obstacles.
Had a blast form the past, reminded me of bounce from nokia. Very simple and well executed.
Frustrating but addictive haha. I'm glad you don't have a death counter lol. I like the concept, and this much game is really impressive for a solo dev!
This was a super impressive jam game (let alone, for your second game ever!). Each new ability was super creative and unexpected, loved that they all extended from the character size. I also love that you made me backtrack for my first ability - really set the tone for a 6 minute Metroidvania. Super fun and a few lightly challenging platforming sections. Nicely done!!