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Steven

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A member registered Jan 25, 2020 · View creator page →

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Hey Mananuk,

I think it was better before. No huge problems, I probably just stumbled across a glitch. But this last version seems to have trouble with the controls, and after closing the program, I couldn't find it again! (I don't know where it is on my computer... it's not in downloads. It may've deleted itself.)

I would switch it back to the non-Fuse version. I'm not used to ZX Spectrum games, so likely most others won't have the same problem, just me. If you have a list of buttons to use to operate the Windows version, I can continue to debug it.

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No, I'm just using the Windows Portable version. I was just unsure which button to press to advance past the loading screen. At one time, I had successfully gotten to the controls screen and had redefined the keys, but now none of the keys seem to respond to get me past the big picture of Mandarin.

Can I get a list of buttons to play the game? I'm stuck on a flashing screen w/ a big picture of the Mandarin.

Great implementation! I liked the inclusion of sound effects, though I think the timer looped back on me a few times ':)

❤️❤️❤️

I have to know about this shadows trick. (How does poke2(63-😐,244)rectfill(x-1,y-1,x+W,y+Z,4)poke2(61-😐,-1,-1) create beautiful, dynamic shadows?)

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A few years ago, I remembered a euphoric time travel-based puzzle game I played when I was younger. When I learned that it was no longer supported, I was afraid It'd been lost to time. (Eventually I found a port, but it's heartwarming to know that sequel games are being developed. I hope it goes far! Though itch.io doesn't promote great games. Great games mostly sit in the dust, but on Steam they go a little farther, if they fit a certain format.)

Good, but it could use a tutorial, teaching 3 x 3 x 2 x 2 x 2 = 72. How many 2's or 3's you have in your selection would be a useful tooltip. Something like {9, 9, 2, 2} => "4 [3]  2 [2]." When you have 9,9,2,2 selected, the tooltip shows that you have 4 3's and 2 2's.

A simple feature you could add to increase gameplay value is a "bluff" feature. It feels a little punishing to die as soon as you enter a wrong room. if you wanted to add more depth to the gameplay, you could allow the player to wander off in the wrong direction... at least for a little while. Then, when they realize they've been going the wrong direction for too long, ... they run out of oxygen on their way back to the ship!

It feels very satisfying to see your textmode art in a game. Seeing your original concept art was euphoric, and having it made into a game is all the better.

I like the puzzles. It's kind of chill, like a lego game.

That is how it happens. Cute game, though.

This game has so much polish that it's hard to believe it's "just a PICO-8 game."

I think it's true, the best things I like in life are the simplest. I actually can't read books, because the words and descriptions are not simple enough for me. But this was a good read.

Good video game, or videogame?

Thank you. It was so much fun to draw, I can't wait to do it again

Those furniture proportions are tricky! I'm glad it paid off. :)

Thank you!

Despite being black and white, these assets remain so colorful. I hope I am invited to the Bitty Kitty party.

There's some good stuff here. Congrats on the submission!

Haha. Thanks!

You and me both, sister. ;)

The car was my favorite, but surprisingly, this whole thing was a really fun draw. Thanks for the kind words.

That's good to hear! Thank you!

These are some strange characters! But perhaps, not a bad congregation.

Nice job.

You've got some really nice objects & furniture here. And the stellar texture on the roof is a nice touch.

I like these, but I don't recognize the bottom myths. Which ones are they? I think I like the siren and minotaurs the best.

Very animated!

I like the simplicity in these designs. It causes the visuals to come off really nicely. Although! Technically I think transparency counts as a second bit.

If I was struck blind with nothing but the memory of this art, I would be a happy man. You must have done this before...

good stuff.

Your art holds style. Good stuff!

NOP Pixels, good to see you here.

Your heart highlight tells tale of a masterful artist.

These sprites are definitive. I love how you interpreted the prompt in a way that made sense to you.

I like the skeletons the best. All of your animals/enemies are so full of life.

That face is most definitely the face of someone striking it rich in the ol' diamond mines.

No princess, but look!

Just beat first boss!


This was a really fun game. I love those cute frog animations.

My first thought when scrolling over a tree was, "it takes 30 people to cut down a tree?" Very fun game.

This is fun! Nice entry.