It is astounding the lengths you go through to make stunning games on the Pico-8. Much love.
Steven
Creator of
Recent community posts
This game is the definition of juiced. I love the fact that the game only gets better (w/ hidden items and strats) even after multiple deaths.
I saw this on itch.io's cover, and knew that it was a game I'd love to play, though I didn't at the time, being strapped for cash and under the impression that it was paid. This truly is the epitome of game design.
This is quite an achievement. I've played many 3D Pico-8 games, but none so smooth. "Whoa, the advanced technology!" It feels like I'm actually there! :)
I saw this logged in the discord a month ago and immediately wanted to play it, but I was a little sheepish because it looked spooky. Playing it has been an experience. It feels exactly like playing LSD. (From what I've pieced together anyways.} Is there any logic to how it hops from room to room? (If not, I've totally given it some inside my mind.) Quite engaging.
The controls are a little janky, BUT in small places and in large, I can tell a lot of effort was put into this game. It was pleasant to reminisce on this strangely nostalgic version of a nostalgic video game. I'm glad that this team cares as much for their game as the community! I will pray for Madeline's future involving books! :-)
This is such an elegant solution to the classic Famicom-era problem. I would always feel bored scrolling through the same scenes, only to fight the same helicopters, space aliens, etc. This game feels really fun. I can't wait to play more, honestly!
If you're interested in doing this kind of work for a living, I might recommend finding a publisher. They're supposedly more common than you would have thought. Coming from Bunny Buster... I saw some posts on Twitter... I have no idea how you Pico-8 folk have the kind of endurance that you have! And yet you guys make the most awesome games!
I know this looks like a canceled game, but for what it's worth, this was really fun.
As someone who's never worked in an office (and never plans to if I can help it), I've always had a special sense of identification with the office life and the life and struggles of office workers. Maybe that's my problem. I want to fit my feet into those terrible, pointy, leathery shoes.
I can tell this game is really unfinished, but I really like the way it's built up. Obviously, some kind of mystery, some kind of messing around, some kind of puzzle-solving through different strings of interactions. Though this demo looks to be a lot more hefty, a lot more sustainable than Job Simulator, for instance.
As someone who has started, completely intending to finish, many, many, many projects, I know how bad a failure can feel. It's nice to see some other projects on this creator page. (I just played "Tiny Platformer," and it was a-MAZ-ing.) I hope you keep up the good work! Cheers.
This was exceedingly fun! I loved walking through the city, even though it was a bit slow because my poor fingers couldn't mush any harder; I loved the grid-like, extra-detailed art; and the password-protected secret folder made the whole game feel rewarding.
Would love to see more games like this! (Although, I guess not if making them is such a bad experience. :)
This is a pretty interesting gameplay loop; a bit difficult, but I don't mind. (Whenever that happens, I just play the first few levels over and over until I get good. :)
I see others saying the same thing: I love the diversity of the enemies! It makes the game very engaging. Something to fix the difficulty would be adding a difficulty selector on the first screen. This was a really fun NOKIA entry!