Pretty interesting that you have to keep the timer from running out while avoiding the bullets. Would be good that the "You lost" and "You win" text not be flashing because it hurts my eyes.
Play EAT_UP_SCALE_UP
Eat Up Scale Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3461 | 2.731 | 2.731 |
Style | #3768 | 2.808 | 2.808 |
Overall | #4170 | 2.673 | 2.673 |
Creativity | #5078 | 2.481 | 2.481 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer in which the player is scaling continously down until he reaches the final door or finishes
Development Time
Comments
An interesting taking on scaling, when I played I think only my collider was scaling I didn't seem to get bigger? Not sure I might be missing something :D
Random generation worked OK for me, I didn't see anything buggy or anything like that except a few apples in walls. Took me a bit to realise I was supposed to go to the door and not just collect apples :D
There were a lot of ideas where the character shrinks and grows but this one is among the best of them to come out. It also surprises me that there are still develoeprs using pygame which is amazing! Congrats on this! My only feedback would be that it would be nice if you could have webgl for next time
There were a lot of ideas where the character shrinks and grows but this one is among the best of them to come out. It also surprises me that there are still develoeprs using pygame which is amazing! Congrats on this! My only feedback would be that it would be nice if you could have webgl for next time
The idea is pretty interesting, and definitely has a lot of potential. I will say that you could put more focus into the different implications of the main mechanic, but for 96 hours, this is really nice! For future reference, I'd say look into relying less on randomization, or at least have a campaign/premade level portion of the game.
Really interesting idea! Quick to understand, but the implications are pretty big and could definitely be run with for a while. Then you could go in various directions - if the apples weren't randomly placed, then there could be some "speedrun" levels whose experience is more choreographed, or there could be puzzle elements if the hitboxes scaled down with the player, or the jump heights were similarly affected. The main menu was also mesmerising by the way.
Fun little platformer! Character itself being the one to shrink and grow is always a fun idea. Would be cool if you could jump higher or dash farther or something as you got smaller as an added function since the actual act of shrinking is only really used as another way to showcase your health. Also pretty impressive title screen!
For the heads up, the game crashes for me when I hit escape to close the game, haven't seen anyone mention that yet so thought I'd bring it up.
Great job!
Amazing work on the game! The scaling mechanic is a fresh and intriguing twist, and the visuals and sound design are fantastic. It’s a fun and engaging experience. Well done!
Ahh this is an interesting take on shrinking, I actually didn't notice what was happening until my second playthrough -- I like the idea of your hitbox potentially getting smaller as the time limit runs down, though I'm not sure if that's how it was implemented here (I could see a space below my feet as I shrank). Cool concept, would be interesting to see more levels!
Very intensive platofmrer game. Trying so hard to reach to goal while doging the bullets at the same time. Good work
Interesting take on the theme with this platforming game. A nice change of pace from other games I reviewed so far. Congrats on the good work. 🎉
Really like the game. The game glitches out if I never truly dies from the laser I can still complete some levels!
Good visual style and gameplay! Enjoyed the game, and recognize the work it may have taken by being built in pygame.
The most stylish thing in the game seems to me to be the menu))
I like platformers with moving obstacles - in this case bullets
The game is quite dynamic and immediately throws the player into battle, without a long introduction, also the game is quickly completed - which is good
Reducing the size of the hero does not seem to affect the gameplay, yes, visually the character is small, but it feels like the hitboxes and collisions are the same ... perhaps the player's speed and jump force should be changed depending on the size
I agree with other players that the bullet hitbox should be made smaller, now they hit in cases when it seems that they have not yet hit the player - I would also add a visual effect from injury or the effect of pushing the player to the side - everything that happens in the game should be juicy felt and understandable
The effect of collecting apples should also be made more tangible visually, the player rarely pays attention to the numbers at the top, it is important for him to convey the essence of what happened here and now and preferably through the visuals of the character
When the player loses, it is better to pause the game with the ability to press some button to restart, if we keep running it feels weird... the character is kind of died, right?
Anyway, thanks for the game, for the fact that it can be completed in a reasonable amount of time, and good luck in the future!
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