Ty for playing... ill probably make the upgrades more noticable on the next update.
range does change but ever so slightly, and radius affects the strike zone size of ur lightning so it hits more enemies clumped together.
very cool artstyle choice, gameplay was also really solid though ending pretty quick, this game was definitely on the shorter side, also no way to lose? though I can see actual potential If this was developed further.
if the name was a b1t more longer id probably just crown this the winner of the jam.
had a probelm trying to make the game start, but managed to play the game and found the games artstyle and vibes to be very pleasant. could use a b1t more polish and game juice as I found the gameplay to be a b1t rough...
not a fan of big pixels though, kinda wished u found a better way to do zooms, without enlarging pixels.
visuals look nice, though a bit rough around the edges.
the drifting could be tweaked a bit more as it didnt feel 'slippery' enough, feels more like a slow mode rather than a drift, I understand this is more of an arcade type of game but a b1t of progressions using powerups or upgrades would have been nice to see.
overall game was decent though lacks a bit of 'oomf', more polish and more game juice are needed.
minimalist artstyle lends well to the gameplay, though I find differentiating between enemies and things to pickup a b1t hard. game juice could also be ramped up a b1t as I found certain feedback to be underwhelming.
also visual readability, I cant express enough how confusing certain things on the screen can be... attack indicators, enemies, items... theres barely a difference between them at a glance.
visuals were very interesting, gameplay though felt a b1t lackluster at times... feels like ur missing a b1t of game juice and polish.
the info dump at the start was way too much, not to mention the visual clutter. I would suggest simplifying it.. or just let the gameplay be the tutorial for ur game considering how simple it was.
cute artstyle, though i feel like the angle of the character relative to the map made it look weird at times.
a nice little detective game, though i feel like theres a tad too much visual clutter which made things a bit confusing at times, also draggable objects dont snap/respond to the mouse correctly at time and having to drag things feels cumbersome.
art looks really cute love the overall design, though a bit of a visual mess considering how much stuff is onscreen. cover art and page design are really nice to see.
gameplay was really nice and simple, considering this is a sukoban puzzle game its not really a unique concept, but refardless it was very polished.
sfx becomes really annoying and repetitive almost immediately, i would suggest changing the pitch from time to time just to add variety.
artstyle and gameplay were on point.
the mix of pacman gameplay with a rhythm game seems like a match made in heaven... definitely a fun gameplay combination.
I would suggest adding a sfx for the start countdown so its easier to match it to the beat... also a way to show off the beat before the countdown would be nice or a more obvious beat indicator, as it took me a couple deaths to figure out how to play.
art looks fantastic, the overall vibe and premise of the game was very cute.
gameplay is pretty simple, though the lack of attack indicator from the enemy made figuring out where attacks are aimed at and their hitboxes very difficult to predict. though the simple controls and visuals does lend well to replayability.