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A member registered Jun 23, 2024 · View creator page →

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cute artstyle, also luv the color palette used... game was a bit too punishing, some polish would be great here.

also I would recommend only being able to jump on press and not on button hold
(๑ᵔ⤙ᵔ๑)

next jam prerequisite: "Platformer" (  ≧ᗜ≦)

really solid puzzle game, artstyle looks pretty good, puzzles were challenging; but not unfair from what i experienced
૮₍ ˶ᵔ ᵕ ᵔ˶ ₎ა

I really liked the artstyle looks pretty good ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ gameplay feels nice and simple. very impressive for a game made in such a short time.
download only games tend to struggle on game jams, so u shud consider a web build next time.

really interesting concept, definitely has alot off potential with more polish.
its basically 'mine sweeper' mixed with 'among us' ≽^•⩊•^≼
cant really think of suggestions atm, but what i can say is the gameplay can be a bit confusing... maybe making the gameplay a bit more intuitive would be nice to see, since i dont think the instructions or a tutorial would be enough.

sheesh this was hard, or maybe im just bad. either way a funny concept reminds me of 'man vs car'
some suggestions for polish:

  • im sure u ran out of time, but some sfx would be nice
  • some of the mini bots, spawn on top of me and got me stuck and killed
  • the hitboxes were way to punishing, specially for the boss, since they just constantly aim towards me preventing me from meleeing without taking damage

really solid game, nice and simple ⸜(。˃ ᵕ ˂ )⸝♡
im not sure if 'scan' has any other uses beside the one from the start.
some suggestions for polish would be:

  • adding a way to skip the intro
  • only jump when pressing the a button and not holding it, since it can feel awkward at times
  • increase the range, or the visuals of the range of your attacks, since attacks either dont register or I end up sticking way to close to an enemy just to hit them

technically u can submit multiple, but i would assume the goal being to increase ur chances of winning... not gonna work though, not only do u need to reach top 10, ur game also needs to be voted on by judges

why would u wanna do that? Would it not make sense to focus on one and polish it?

really solid game, crazy polished... luv the overall vibes
⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆

only complaint was that the 1st segments of the game, felt like it dragged on for too long

super chill and cozy, also really interesting gameplay dont think ive seen something like this before
⸜(。˃ ᵕ ˂ )⸝♡

pretty simple game overall, some improvements with the visuals since they look pretty blurry... but has potential, with some polish im sure you can make alot out of this simple concept ૮₍ ˃ ⤙ ˂ ₎ა

pretty simple game, lots of protentional could use a bit more polish and game juice
ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

really cute game... my only complaint is that u shortened the name to 'nightmaze' instead of using the full name
(,,>﹏<,,)

sheesh, the controls and movement were really nice... I might take inspiration from this and make my own, really good (˶ᵔ ᵕ ᵔ˶)

duck... need i say more 𓆩♡𓆪
but yeh, game was clean and simple

luv the "1bit" artstyle, controls also feel pretty smooth

I like the overall look of the game, gives off early 2000s pc game vibes

really cute game, I like the concept but yeh there were a couple really funny bugs... mostly how either 1 of the moles get stuck on a wall  ૮꒰ ˶• ༝ •˶꒱ა ♡

really nice concept, pretty intense being chased around (˶˃ ᵕ ˂˶)

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ty :)  game is playable on the phone via browser, might make a mobile version once jam is over

oh thats actually pretty neat, ill have to try out ur game later :D

Yeh i think due to the extra theme i needed to add for the other jam my game went with a different route... also why bother making a boss AI if ur the boss >:3

giving off "adult swim xavier renegade angel" vibes... I luv the dialogue, voice acting, and story u setup.
also the wake up transition jumpscared me, hehehe  ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

Thnx for the suggestion, updated the game and added it in
૮₍´˶• . • ⑅ ₎ა

maybe the real enemies are the friends we made along the way
( ˶ˆᗜˆ˵ )

this one too which was submitted to multiple jams and doesnt fit into any of the themes: https://itch.io/jam/chili-code-jam-ranked-with-prize/rate/3195651

-_-

cant believe u called me out like that
(╥﹏╥)

thanks for the detailed feedback (˵ •̀ ᴗ - ˵ ) ✧
made a quick update fixing gameplay feedback, adjusted RNG, and life depletion rate.

ooh, ok better... can now see the poison spots.
also more health = more speed+jump height... gotcha ૮₍ ˃ ⤙ ˂ ₎ა

game art looks so good, and the music was the cherry on top ໒꒰ྀིᵔ ᵕ ᵔ ꒱ྀི১
love the level select screen and transitions...

  • controls were confusing to use, i wouldnt say they were intuitive... takes some time to get used to
  • no idea where i was taking damage most of the time, the visuals could be clearer when indicating when theres poison
  • some instructions on the itch page or ingame on wut the green potion does would be helpful, im guessing its for the jumping, not sure if its permanent or not but either way at times i find myself being able to jump high and sometimes not...

fun and simple ( ˶ˆᗜˆ˵ )

  • could use a bit of game juice though, such as screen shakes
  • some vfx or sfx when doing certain actions like taking damage or buying upgrades

I really like the colors and design of the characters.. very pleasant to the eyes (๑>◡<๑)

  • some slight camera shakes when shooting or doing damage shud add alot to the game juice
  • a vfx for spawning enemies
  • i really like the shop upgrades, if you could add more unique ones that would be fantastic

thanks for playing ≽^•⩊•^≼
i did a quick fix and redesigned the flower so its easier to differentiate between them

pretty fast and intense :3

some additional animations for moving between tracks and maybe camera shakes/panning whenever you take damage would add alot to the game juice

luv the cover art, super cute... reminded me of clifford the big red dog

  • I like how some off the foods which looks like healthy food, would in fact be poisonous to dogs... you learn something new everyday :)
  • could use some game juice and feedback when doing certain actions, like camera shakes when taking damage or when using true sight
  • some simple animations for the foods such as having them spin  or having some vfx when the dog eats them or when they hit the floor would be nice to see
(1 edit)

thanks for the feedback :)

  • For the prerequisite i pretty much decided to implement it as: selecting ingredients cost a life to get,  and its costs more life if ur not selecting the correct ingredient... could have been implemented better, but i ran out of time :3
  • For the difficulty i seem to have forgotten to reset it, ty for bringing it up
  • Ill try to add penalties for spamming or picking wrong ingredients one after the other

thanks for the suggestion... for now I just did a quick fix for the texts so things are more readable (˶ᵔ ᵕ ᵔ˶)

(1 edit)

I saw on the news some guy dropping a concrete block on a homeless person and it inspired me to make this :(