Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Macrow

546
Posts
5
Topics
164
Followers
119
Following
A member registered Jun 23, 2024 · View creator page →

Creator of

Recent community posts

Ty for playing... ill probably make the upgrades more noticable on the next update.

range does change but ever so slightly, and radius affects the strike zone size of ur lightning so it hits more enemies clumped together.

Ooh nice, u unlocked the secret ending :3

Jokes aside, thanks for playing... bug fixes and feature updates will drop once the game jam ends.

its in the spirit of the jam to only start during the jam period. Wouldnt feel fair or fun to have someone have an advantage over the others .

You can start planning or brainstorming early though, even sketches or concept art is fine.

hehehe (⸝⸝> ᴗ•⸝⸝)

°❀⋆.ೃ࿔*:・congrats to the winners, ive checked them out and i think its well deserved... everyone who says otherwise are just salty (˶˃ ᵕ ˂˶)

awesome little platformer... basically just geometry dash, but ... not as good, though pretty good as a jam game.

I felt like the spawning of the notes and platforms to be way too random and unfair.

art isnt conventionally impressive, though i found them charming. gameplay was also pretty simple and straight forward, cannt really go wrong with a sukoban puzzle game.

very cool artstyle choice, gameplay was also really solid though ending pretty quick, this game was definitely on the shorter side, also no way to lose? though I can see actual potential If this was developed further.

if the name was a b1t more longer id probably just crown this the winner of the jam. 

well that was short, just like this comment.

luv me some idle games, artstyle is really cute. gameplay is pretty simple considering its just an idle game, more variety in upgrades would be nice to see.

gameplay was pretty unique, and controls feels smooth/responsive, though I found the game a b1t too difficult.

probably the best game in the jam, if I were to pick a winner it would definitely be this

cute concept, i found it charming in a way... but id probably consider this less of a game and more of an experience, due to the lack of a true gameplay.

character designs looks really good, i found their designs to be pretty appealing.

had a probelm trying to make the game start, but managed to play the game and found the games artstyle and vibes to be very pleasant. could use a b1t more polish and game juice as I found the gameplay to be a b1t rough...

not a fan of big pixels though, kinda wished u found a better way to do zooms, without enlarging pixels.

(1 edit)

looks interesting, but sadly cant give a proper feedback due to the screen issues previously stated.

groovy game... love the funny little characters, gameplay was pretty fun and simple yet very polished.

also make sure to include links or hyperlinks to your credits.

will be announced within 24+ hours, feel free to join the discord for up to date announcements.

well considering community voting is already done, were gonna let it slide for now.

very chill game... minimalist and simple art design looks pretty good, though after a certain point so much stuff is on screen that it becomes a visual clutter. 

more polish and game juice would be nice. specially feedback when clicking, as at times i cant tell if my clicks were registering or not.

hmmmm, yeh 2 color rule seems to be broken...

visually interesting, hard to see things at times but the artstyle choice works well with the games vibe.

room transitions could have been a tad faster, but gameplay wise theres not much to be said. a very simple and straightforward game.

fantastic game, art design and animation looks great. music was also really good.

id say this was close to perfect, some sfx for when hitting notes would have been great. but overall this is a very impressive entry.

visuals look nice, though a bit rough around the edges.

the drifting could be tweaked a bit more as it didnt feel 'slippery' enough, feels more like a slow mode rather than a drift, I understand this is more of an arcade type of game but a b1t of progressions using powerups or upgrades would have been nice to see.

overall game was decent though lacks a bit of 'oomf', more polish and more game juice are needed.

art/character designs are very charming, music was also quite nice... sadly the web build is practically unplayable.

not sure why u didnt use the same colors from ur game to be used on ur cover art.

I really like the visual style and design of this game... though was a bit confused at the start on how the game worked. a b1t more turret/enemy variety and more control on where u can place turrets would be nice to see.

nicely done, art and gameplay felt really polished.

though im not a fan of the controls, felt unintuitive at times. the enemy attacks felt a b1t unfair at times, and the attack matching the beat didnt feel very impactful as it lacked a proper feedback.

(1 edit)

visuals look really great, though the dithering can be a b1t hard on the eyes.

gameplay was pretty fun and solid, and I appreciated the comedic humor on top of it.

a fullscreen option would have been nice to have.

minimalist artstyle lends well to the gameplay, though I find differentiating between enemies and things to pickup a b1t hard. game juice could also be ramped up a b1t as I found certain feedback to be underwhelming.

also visual readability, I cant express enough how confusing certain things on the screen can be... attack indicators, enemies, items... theres barely a difference between them at a glance.

less of a game more of an experience, but music was great, visuals looks top notch, and the story was interesting enough for me to see the game through.

should fix the hitbox for the dialogue as clicking doesnt seem to register at times.

cool little puzzle game... could use more visual flare though, as  the game looks a b1t bare. but gameplay was pretty solid.

art looks great, gameplay can be really confusing at the start... I feel like this still needs some polish, specially when it comes to gameplay feedback as certain actions just fly by without any response to the player. 

visuals were very interesting, gameplay though felt a b1t lackluster at times... feels like ur missing a b1t of game juice and polish.

the info dump at the start was way too much, not to mention the visual clutter. I would suggest simplifying it.. or just let the gameplay be the tutorial for ur game considering how simple it was.

(1 edit)

really simple platformer... controls feel a bit clunky and rough around the edges. pressing jump or attack can feel unresponsive at times, specially when pressing multiple buttons at the same time.

very interesting entry... definitely fun to play with, not much to say considering how simple this is.

maybe add a way to manually tap on the objects.

cute artstyle, though i feel like the angle of the character relative to the map made it look weird at times.

a nice little detective game, though i feel like theres a tad too much visual clutter which made things a bit confusing at times, also draggable objects dont snap/respond to the mouse correctly at time and having to drag things feels cumbersome.

art looks really cute love the overall design, though a bit of a visual mess considering how much stuff is onscreen. cover art and page design are really nice to see.

gameplay was really nice and simple, considering this is a sukoban puzzle game its not really a unique concept, but refardless it was  very polished.

sfx becomes really annoying and repetitive almost immediately, i would suggest changing the pitch from time to time just to add variety.

artstyle and gameplay were on point.

the mix of pacman gameplay with a rhythm game seems like a match made in heaven... definitely a fun gameplay combination.

I would suggest adding a sfx for the start countdown so its easier to match it to the beat... also a way to show off the beat before the countdown would be nice or a more obvious beat indicator, as it took me a couple deaths to figure out how to play.

very interesting artstyle... though im not sure im a fan of mixels. cover art looks really cute.

controls feel smooth and responsive, though the lack of feedback from shooting objects made me 2nd guess if my shots were registering.

art looks fantastic, the overall vibe and premise of the game was very cute.

gameplay is pretty simple, though the lack of attack indicator from the enemy made figuring out where attacks are aimed at and their hitboxes very difficult to predict. though the simple controls and visuals does lend well to replayability.

(1 edit)

interesting concept, but thats pretty much it. I feel like it could have been presented in a better way... or at the very least the dialogue shouldnt have dragged on for too long only to be presented a lackluster and an underwhelmingly repetitive gameplay.