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A member registered Jun 23, 2024 · View creator page →

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hi thanks for playing🥰
no way to win sadly... its the theme of the jam "only bad endings", was planning on having more areas to explore, but ran out of time; since I made this super last minute... so no downstairs area😵.

wym? there are 20 different endings :(

you dont play it... it plays you >:)

nope, its gamemaker :D
but yeh style and vibe is inspired by Bitsy

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gratz on winning the [Best Cover Art], please join the discord and DM me to claim prizes

you can view results here: https://itch.io/jam/b1t-jam-2/results/judges-pick

for the winners make sure to join the official discord and DM me to claim your prizes (provide proof and your email)

this was really short, but I genuinely liked it a lot, it reminded me of those old stickman adventure flash games I used to play.

really nice, both the art and gameplay feels so polished from the little movements to the sound effects that play. for a jam game theres not much else to ask for; but if your looking to update this further adding a stor/dialogues, and maybe even changing levels/locations might be a good idea. overall a fantastic little game.

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this reminds me so much of those stickman sniper flash games... pretty satisfying and juicy, the sounds, the scope shake/movement, THE WIPING MECHANIC... ok that part I could do without, but everything else though... pretty solid.

super simple and fun, its like a lite version of the "undertale" combat... super easy too, maybe a bit too easy. the music was spot on, had to chill at the homescreen and vibe for a bit before playing.

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very juicy... every shot, impact, and movement felt satisfying. game is pretty straightforward, some upgrades or powerups would have been nice to see just to have some variations in gameplay.

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that was... fantastic, very atmospheric exploration game. I cant really think of any criticisms... that was a very short yet satisfying experience, and I felt like it was perfect as it is.

art/gameplay looks really nice and polished, very impressive making this during the jam period. I personally really liked the "combat", but it does drag on for too long at times, some simple tweaks and balancing shud round up the rough edges of this game.

visually stunning game... it looks so distinct and striking, i cant keep my eyes off this game... but sadly not much going on in terms of gameplay, not to mention ive softlocked myself so many times in the inventory by not having any way to exit.

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game is practically unplayable... the constant noise and flashing colors are just unbearable. hot anime babe though, so 10/10 will play again

id say audio in general, but its noticeable when ur hovering over and deploying all of your bees

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art and vibe are on point, sadly thats most of whats impressive with this game. its pretty bare even for incremental games... i feel like you could have fleshed this out more. still though game looks great, id come back to play again just to admire how this game looks. oh also your game window isnt scaled properly.


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awesome concept except I couldn't see most of it due to the screen being zoomed in too much, you should probably keep in mind smaller screens next time. cant even access the tools or the buttons shown on the screenshots.

the gameplay itself is pretty basic, what makes this game impressive though is the visuals... and by impressive i mean its impressive no one reported having a seizure yet.

-1k points for breaking 1-bit spirit
+1k points for the potential of causing seizures

overall u get a score of zero, congrats !!!

yehp web... I think its just that ur sfx are too high pitched, and when theres so many sounds playing at the same time the audio starts to not sound so pleasant.

darn, this is really JUICY... the sounds, the transitions... THE ART. 
ill give this a score of: shovel/10

I really like the artstyle, not to mention how addicting this is... some really wierd audio stuff is going on though, wierd sound clipping/breaking; not sure if its intended but its not to pleasant on the ears.

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  • Community Vote results will come out within the next hour, we just need to validate the results.
  • Judges Picks will be announced within the next 48 hours as judges need to finalize and validate the results.
  • A special announcement for all the winners will be made after the 48 hours, which includes the distribution of prizes.

we would like to thank all the participants for joining B1T Jam 2 this jam couldn't have happened without you guys.

and special thanks to our sponsors for the support and prizes:

- KAPLAY is a JavaScript and TypeScript game library that makes it easy to create games for the web. It's free, open-source and fun.

- CraftPix offers 2D and 3D game assets for indie developers.

- Jamlytics has Jam Data Analysis, Graphs & Charts, and a Fun Community

- Nikito who supports media and cultural original works and initiatives that interest them.

maybe its an itch.io thing? Sometimes sounds/music for my game also dont load.

such a beautiful looking game, as for the gameplay... "confusing" comes to mind, if this was any other game I would have just closed the game and moved on, but the overall look and vibes of the game just hooked me in. I feel that this game needs a tutorial. Im a puzzle guy, but it took me a while to figure out what your supposed to do.

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pretty standard tower defense game, I felt that the map was unnecessarily large and not much to do in terms of strategizing besides just placing down plants, I didnt even feel like it was necessary to place varying plants or use powerups when defending. the game needs a bit more polish and balancing, or some clearer instructions or a tutorial

very unique idea, an incremental snake game. at the start I had no idea what I needed to do, but after a while that didn't seem to matter as I was hooked going upgrade after upgrade. needing to press spacekey/mouse was a bit weird though, I feel like you could have mapped that to the movement keys instead.

I like it, a tower defense game where you have to maintain and setup towers while also dodging enemy attacks... my only complaint is the controls, it doesnt really feel nice to move around and it feels like im dragging around the bee instead of moving it.

I love the overall look and vibes of the game, this is the type of game I can see myself putting alot of time into playing; but sadly its just too laggy for me and its practically unplayable.

I like how retro this feels, but thats pretty much it; theres not much going on and the maps are too big. the game feels empty. also not a fan of the controls, its just not very intuitive having to relearn a different control scheme; I would suggest using any of the more popular controls used by other games.

a bit tedious, but also smart that you slow down when trying to shoot; this makes it so actually think when to shoot and when to dodge, while also positioning yourself properly instead of just mindlessly shooting hundreds of bullets towards enemies.

A really polished puzzle game where the limitation of 2 colors are cleverly baked into the gameplay, paired with the smooth animations there's not much to ask for besides more levels.

not having any sounds or music definitely hurt the experience, but the gameplay itself is pretty fun and I do like how the movement is implemented. the slow fall can be a bit annoying at times since you have to wait for your character to fall, maybe having the player slow fall only when holding down the jump button and falling fast otherwise be a better method.

if i had friends this would probably be more enjoyable... pretty simple and bare

im either way too good or the game is way too easy... either way more obstacle variety and ways to die would be nice to see.

a vine... climbing other vines? thats either lazy or the smartest idea anyone has ever had...
also calling it "minimal" seems like an understatement, since theres no actual gameplay. btw the camera is zoomed in way to much.

the presence of mixels makes this look very unpolished, specially with the dithered light having such chonky pixels. not to mention the hitbox, I got stuck so many times the game is practically unplayable. probably better to start from scratch cause I cant imagine how hard it would be to polish this from its current state.

such a beautiful looking game, pretty short but fun experience... the game end is a bit abrupt and a lot of the hitboxes and perspectives felt weird, but it didnt take away my appreciation for this game.

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such a cute concept I would imagine this would be pretty fun with alot more depth, but atm its pretty repetitive and im personally not a fan of the controls... doesnt help that the instructions were buried under a mountain of texts.

game feels too floaty, and some of the jumps feel way too hard. not much going on in the game, as far as platformers go; this one is pretty basic. this needs alot of polish specially with the controls, a platformer is only as good as your controls.