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A member registered Jun 23, 2024 · View creator page →

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lel grand reveal on last day of jam...


Jokes aside this is just for moderating and testing  :P

it really depends on the other submissions, cant really say until we start going around and playing every submission. If your the only one not adhering to the rules then well have no other choice but to disqualify

generally yes

yep, you should check: https://lospec.com/palette-list

we put it to a vote on our official discord server and increased the submission period by an extra day (+24 hours)

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for anyone asking about the theme time: "time"

:P i actually didnt see it for the entirety of the jam, i kinda just thought it was "apil fools", which is funnier since ive had the jam page open constantly to check the remaining time,  and ive never noticed.

I blame the black text on white bg, my programmer eyes is too used to dark mode

Jam has officially started... and the theme is: BEAT

jam starts in 11 hours

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pretty cool concept, shaolin rhythm game has a nice ring to it... but im absolutely terrible at these types of games ૮₍ ˃ ⤙ ˂ ₎ა

  • I would suggest fixing the mixels
  • certain sprites look blurry
  • doesnt feel like the buttons or fonts fit the pixel artstyle

no, u can u can use any art style and it can be either 2d or 3d

B1T Jam 🤍 community · Created a new topic [DISCORD LINK]

https://discord.gg/pFjs7CD38r

(2 edits)
  • yes black and white are colors
  • Yes main menu, ui, and every other visual aspects of the game should adhere to the 2 color rule
  • Yes u can switch the 2 set of colors as long as only 2 colors are visible at a time, just make sure they never blend and that the switch is instant

you should check out lospec for different sets of 2 colors to use 

oops, i think i forgot to send comment (╥﹏╥)

game looks super polished, and i just adore the artstyle. the game gives me old newgrounds vibes.
gameplay is very simple, yet has alot of replayability. i cant really think of wut else to possibly add except more of wut it already has ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ GUDOH JAHB

really fun and intense game, i would suggest adding an attack indicator... since it feels like attacks just come out of nowhere without warning (๑>؂•̀๑)

art looks so good, overall vibe and gameplay were on point ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
would actually be fun to see this developed further (๑>؂•̀๑)

fascinating concept, definitely has potential with more unique spells and attacks ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

I feel like a badass playing this, pretty cool sequel... game feels super smooth and polished, and the juice in this is top notch ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

such a cool and unique gameplay mechanic, I actually want to use it for one of my games.
would luv to see this expanded upon with progression and dungeon crawling mechanics ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

looks and feels really good, I can see this being turned into a full game... the stat allocation at the start can be a bit confusing though ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

really fun and unique concept, the artstyle and animations also look pretty good. only critique would probably balancing and adding more enemy AI variations ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

really confusing, but once u gget used to it... still confusing ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

jokes aside, this is a really nice miniscript game, I can see it easily winning. the lack of sfx and music leaves some things to be desired though.

neat little game, definitely needs a bit more polish, but i appreciate the concept definitely has potential if u can work on it more ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ GUDOH JAHB

big moneh dolla dolla bills (˶˃⤙˂˶)

game feels so smooth and juicy, the artstyle feels so soothing to the eyes... gameplay is pretty simple, but complete. you could easily add more features and mechanics, but for what it is... its pretty solid ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

pretty interesting concept, i liked the dialogue/story at the start. i would recommend adding a fullscreen button for thee web build, since it can be hard to view things ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

game feels really juicy, and i luv the art and vibes... makes me feel like a sad emo girl (˶˃⤙˂˶) controls feel super responsive

luv me some minesweeper, I even made one myself... but its nowhere near as fleshed out as this one, love the overall vibes specially with the music. I dont really have any complaints aside from the font used, its fine but i feel like something else would have fit much better. it didnt take away from the fun gameplay though ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

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interesting concept kind of reminds me of the game "reigns", could use a bit more polish though. adding more visual effects and animations, also remove or simplify some of the texts since it can feel a bit overwhelming ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

yeh the dealer is a sadistic prick, I was doing some playtesting and it gave me 10 penalties in a row... while im bidding all my money everytime (╥﹏╥)

looks pretty surreal, luv the overall vibes ૮₍ ˶ᵔ ᵕ ᵔ˶ ₎ა a pretty simple concept that with more time and polish would work really well in a more comedic or horror aspect.

I would rebind the controls to something that doesn't require me to let go of the mouse, also more stuff that involves using the mouse would be cool to see or scenarios where you would want to look around ૮₍ ˃ ⤙ ˂ ₎ა

Hey guys, B1T Jam starts in 7 days 🫂

https://itch.io/jam/b1t-jam

yeh u make a good point, i figured out how to balance it and changed how the penalty works ⸜(。˃ ᵕ ˂ )⸝♡

I had to scale down the difficulty for the jam, but the debuffs used to apply to every card in play.

hahaha yeh, still in the middle of finishing the game for the jam, ill add descriptions for the symbols in a bit (๑>؂•̀๑)

Stir the pot to earn enough points to buy ingredients from the book

Hello >:)

yes

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some feedback/criticism

  • cursor is a bit hard to aim clicking on the UI buttons doesnt match at times, i would suggest a different design
  • fonts have a wierd gray outline which isnt too pleasing to see
  • game isnt pixel accurate, this type of artstyle would definitely benefit from having each pixel be accurate to the resolution
  • additional visual effects like ur character firing an attack towards the enemies. considering how simple the gameplay is, the visuals really need to stand out somehow.
  • make ur character move about and being animated while u cast ur spell
  • game looks empty, more decor and art would be nice

spritesheet, screen resolution is 160x144 so everythings pixel accurate hence why it doesnt make those wierd rotated pixel art sprites :)