cute artstyle, also luv the color palette used... game was a bit too punishing, some polish would be great here.
also I would recommend only being able to jump on press and not on button hold
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Macrow
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really interesting concept, definitely has alot off potential with more polish.
its basically 'mine sweeper' mixed with 'among us' ≽^•⩊•^≼
cant really think of suggestions atm, but what i can say is the gameplay can be a bit confusing... maybe making the gameplay a bit more intuitive would be nice to see, since i dont think the instructions or a tutorial would be enough.
sheesh this was hard, or maybe im just bad. either way a funny concept reminds me of 'man vs car'
some suggestions for polish:
- im sure u ran out of time, but some sfx would be nice
- some of the mini bots, spawn on top of me and got me stuck and killed
- the hitboxes were way to punishing, specially for the boss, since they just constantly aim towards me preventing me from meleeing without taking damage
really solid game, nice and simple ⸜(。˃ ᵕ ˂ )⸝♡
im not sure if 'scan' has any other uses beside the one from the start.
some suggestions for polish would be:
- adding a way to skip the intro
- only jump when pressing the a button and not holding it, since it can feel awkward at times
- increase the range, or the visuals of the range of your attacks, since attacks either dont register or I end up sticking way to close to an enemy just to hit them
this one too which was submitted to multiple jams and doesnt fit into any of the themes: https://itch.io/jam/chili-code-jam-ranked-with-prize/rate/3195651
game art looks so good, and the music was the cherry on top ໒꒰ྀིᵔ ᵕ ᵔ ꒱ྀི১
love the level select screen and transitions...
- controls were confusing to use, i wouldnt say they were intuitive... takes some time to get used to
- no idea where i was taking damage most of the time, the visuals could be clearer when indicating when theres poison
- some instructions on the itch page or ingame on wut the green potion does would be helpful, im guessing its for the jumping, not sure if its permanent or not but either way at times i find myself being able to jump high and sometimes not...
luv the cover art, super cute... reminded me of clifford the big red dog
- I like how some off the foods which looks like healthy food, would in fact be poisonous to dogs... you learn something new everyday :)
- could use some game juice and feedback when doing certain actions, like camera shakes when taking damage or when using true sight
- some simple animations for the foods such as having them spin or having some vfx when the dog eats them or when they hit the floor would be nice to see
thanks for the feedback :)
- For the prerequisite i pretty much decided to implement it as: selecting ingredients cost a life to get, and its costs more life if ur not selecting the correct ingredient... could have been implemented better, but i ran out of time :3
- For the difficulty i seem to have forgotten to reset it, ty for bringing it up
- Ill try to add penalties for spamming or picking wrong ingredients one after the other