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Rivero

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A member registered Dec 02, 2020 · View creator page →

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Haha thank you definitely no time for optimization lol
The main win condition is more of just see how many carts you can keep alive! If you do lose all of them there is a lose condition as well. If we had more time there would have been a lot more balancing like making it easier at the beginning but stuff moves faster when you have less carts/distance to cover! Maybe if I ever decide to revisit it haha

Fun game! Only complaint was the music got pretty repetitive after getting about halfway through haha but otherwise full marks from me!

There was definitely a "sweet" spot once you get about 4 flowers going where it felt really fun! It's pretty difficult to get it started, having to maintain one flower for about a minute and a half. Maintaining more than 5 flowers at a time without any hotkeys was also difficult since it may not register input and de-select if an action is still occurring or if you miss click as well. If it's possible to maintain that difficulty when you have 4 flowers for the entire gameplay, that would be the perfect scenario but otherwise good job!

For a first game jam on your own this is very impressive! Keep practicing and getting better you'll get better everyday!

Silly game concept fun take on the theme! Once I played through it a few times I figured out how to play it better and avoid the wolf. Some feedback on the sleep bar like how much I'm getting per sheep type or how much I lose would be nice. Wasn't sure if like the harder to find or smaller they were the more points I get or the more obvious wolfs lose more points.

Bugs: Wolf would attack me during end cutscene which didn't fail still but would cause the morning scene to pop up. I could also take pictures of the laptop multiple times and only had sheep actually show up on it once so it didn't look like I was taking any sheep pictures.

Overall pretty fun short game!

Good job on your first game and game jam for both of you separately! I like the concept it's very cool especially how you got the pattern submission at the end to reflect how you've moved the room in order to get the key. Can't imagine how long it took to get that fully working lol

Only real complaint that made it much harder to enjoy was the input scheme. Having for example W move the player up and to the right but blocks up and to the left made it very confusing. The puzzle at the end I also couldn't tell which of those two rotations I needed to use. I would recommend updating the input mappings after the jam and it'll be quite a good project to showcase!

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My fingers hurt after playing through it all lol but aside from that it wasn't too bad! The concept was cool would've like to see more puzzles in addition to the hard hat mechanic. Transferring bomb time also could probably be a little faster but enjoyed overall!

Really fun game! Feels great to play, and understood the concept well enough to almost complete it first try! My mistake was not watching the how to on the bottom right and didn't realize the posters were a task lol.

I also appreciate the random generation of not only the tasks but the rooms as well! If there were more complex layouts and tasks that would increase the replayability a ton for sure but for the time constraints of the game jam this was very well done!

Also loved the placeholder wall behind the curtains don't know if that was ironic or a joke but I thought it was silly.

First level was a nice starting point to get familiar with the timer and. I had a lot of trouble with the second level and couldn't complete it. During the downward platforming section it was difficult to see where I needed to land below. Having a little more visibility downward either by zooming the camera out slightly or allowing players to look down using the existing crouch mechanic you have could make that section feel better. I eventually made it through and reached the giant slime, but I ran out of time before I could finish and didn't want to attempt the downward platforming again.

Pretty simple idea, would love to see more done with it like upgrades or improved movement tech of some kind!

What a unique take! Kept me interested the whole time playing through it.

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Cute little puzzle platformer! Enjoyed the experience even with the bugs.

I couldn't figure out level 7, but otherwise an overall enjoyable experience! Also noticed hitting space to jump when having more than one power charge snapped the block to the mouse which made level 5 difficult until I realized you could just use W to jump as well which then made it my favorite level to complete! Selecting levels and hitting next level got them out of order as well I think for the heads up.

Edit: Nvm I'm dumb level 7 I thought you needed to place the block pixel perfect but you can just make the jump.

Fun little puzzle game! I managed to break out of bounds on accident when growing in a small tunnel but otherwise a pleasant experience! Could be cool to add a co-op mode Fire boy and Water girl style so you could either play as both at once or play with a friend! Level design was good as well, though not super stylish but I can understand not having an artist or wanting to spend more time on mechanics and content in levels.
Overall great game!

Neat game! Wasn't really sure if I was doing well or not but definitely felt the panic when outages happened so that was executed pretty well! UI and sounds are also very satisfying.

Fun zombie survival game! It was satisfying to get headshots. Found it a bit hard to tell where they were coming from until they were on top of me from behind, but the player at full health can take a few hits so it wasn't a problem. Also very long end screen if you get a big score lol I was sitting there for over a minute waiting for the results. Very fun overall full marks here!

Fun little Tetris-like game! Love being able to fly around and shoot down the pieces where you want! A suggestion to fix the getting stuck issue is to have right click break blocks instead of shooting them down. Or you could even made the same shot break it if you hit the same thing twice! Could add an extra level of difficulty.

Very addicting, gives me smash bros vibes where you hit someone at 999% in a box which is very satisfying haha

Sorry you experienced that! I'll be sure to make the button after the fan bigger so that can't happen. Didn't think of that being a possibility as it didn't happen during numerous tests.

Fun little game! Wasn't sure if the game was endless or not till I got to the end, and for some reason I had like -2000 points but otherwise enjoyable playthrough and nice use of theme using vulnerability, size, and speed.

Very polished little auto scroller! Only critique I had was the scrolling was very choppy but maybe the download version is smoother. Either way fun little game, I'm curious if there are different endings based on coins, died twice before finally reaching the end with 128 coins so never found out but still fun for a one time playthrough!

Full stars here, very lucky I noticed the checkpoint tab in the menu cause I was just barely short of reaching my first one 3 times and nearly gave up. After then I 100% it lol overall a great experience and the control scheme is very neat and easy to quickly get acclimated to once you've gotten a couple checkpoints. Honestly the first section where I was learning was the hardest part haha. Very impressed with the level design as well. Overall a great experience.

Only critiques were the bookshelf bottom ledge coins I didn't think you could reach them until halfway through the game where I realized the jump goes higher at higher speeds and even then it's a pretty tight jump for what I'm guessing are easy coins. Also noticed camera freaks out and gets inverted when looking straight down. Was able to do it again to fix it. Also fell so fast down at one point I phased through a box from tower of truth checkpoint lol

Holy crap this got my heart pumping a bit playing, love the design and art and everything!

I'm not great at these sorts of games so this could be just a me thing, but possibly increasing the size for timing of changing hammer directions after hitting something would be nice. Coming from recently playing hi-fi rush, it was hard for me to figure out the timing consistently.

Overall, a very well made game!

Stairs the game! Haha jk very fun game I sunk a good chunk of time playing it! Puzzles were challenging but not too difficult and fun. The difficulty progression felt just right as well I never felt like one puzzle was a sudden jump in difficulty.

Not so much a critique but a suggestion for a similar future game, it would be cool to collect hammers and switch between editing and playing the level somehow! Would add a bit more variety and possibly add more interesting puzzles!

I walked up to the wall and exploded. Very loud didn't like. Game itself is fun and enjoyable, some ambient music or wind sfx would add to enjoyability and make up for the absolute ear blast of the explosion. Also as stated in description collision is missing in a lot of places I noticed in my record a lot of people got stuck at the same part cause of it. Otherwise I enjoyed getting up to that point!

Wow, just wow the amount of polish this game has artistically is insane. Color levels, particles, fitting music and sfx. And not to mention gameplay is very fun and satisfying!

One of the few critiques I would have is having a transition for charging up added on top of the sound effect. I didn't realize until halfway that the eyes get slightly taller when fully charged, could be nicer if they slowly open wider to indicate charge strength! I actually didn't mind not having a direction bar for where you're going, it was usually pretty accurate regardless. Also right clicking to reel in would be nice to reel in a bit over time rather than one click all at once for more precision!

Holy crap this is one of the best games I've played so far for this jam! Very simplistic but fun and addicting! Cat audio really enhanced the experience. Also loved the little collectibles. My only critique would be to make the cat not reset if hitting a wall or only stretch yourself halfway depending on how long you hold a direction but I can understand if that would take a lot of extra coding or is simply part of the challenge and I appreciate that time being spent more on levels and gameplay. For how long the game is the music did get pretty repetitive.

Also I did smash myself into the ground with the yarn ball by accident lol and I didn't realize there was a death counter until spamming the restart button on the menu for the sound effect XD

Had to really channel my old Geometry Dash skills for this one haha definitely fun challenging! Other than the counter going up, I wasn't sure at first how the game related to the theme without reading the story, maybe giving some more detail in game on what's happening? Or an added gameplay element where the player grows and shrinks intermittently could also add an extra challenge and relate to the theme more!

Amazing little game! Customization was a nice touch. I wasn't sure if I was replaying the same level hard to differentiate until the ending played. I still loved the art style though! Also somehow flipped myself over in a corner before hooking onto something and couldn't get out which was nice that there was a restart button.  I actually accidentally hit the restart button when climbing, maybe making it be the r key and text saying "r to restart" would be a better alternative? Background scrolling was a little slow. Since it's a racing sort of game, it made it hard to go faster than a certain speed. I would love to play a version of this with more variety and scale taller walls!

Neat little demo, hard to see platforms offscreen which I'm guessing is the point. Would've loved more content like more levels!

Cool concept! Struggled to figure out how big the pizza for the elephant needed to be. Only got two happy reactions when attempting a couple times. Either way impressive for only 2 days of the game jam!

Sorry to hear that you couldn't quite finish it! I believe in that room you grow the light where a hole is to cause it to pop out and have the fan blow it. I can understand how that might not be apparent as it's the first object to gain physics while starting static and same for picking up objects. Thank you for playing though!

One of the best games I've played so far in this jam! Only critique I had was sometimes I had to keep attempting the same jump until I was small enough to make it but otherwise everything felt really balanced and the checkpoints for health were perfect for not having to backtrack at all. The style is simple yet detailed and everything fits the vibe perfectly! Overall a great experience!

Very neat concept! Audio would definitely improve this a ton even if it's basic sounds. Also would be nice to rotate object the other direction cause I would stop it a lot and it would just barely turn red and then I'd have to rotate it all the way around again. Otherwise fun and level progression difficulty was well done!

Atmosphere is amazing. Gameplay feels so sluggish though just getting to the house took forever. Also didn't realize at first that the photos had a timeframe where you could look at them, I just thought they hadn't been shaken enough and would keep trying instead of looking at the photo

Really good gameplay! I feel like it would be more intuitive for the powers to be used based on the order you pick them up rather than going in reverse order from the last one you pick up, but I don't know how that would affect the puzzles I just know it broke my brain at first haha. Otherwise very entertaining game with a lot of content!

Really cool game! Love the Tetris inspiration. Found myself trying to use space to jump instead of W a lot might benefit from allowing both options! Not sure if the exploding barrels were supposed to damage the player? Also love the leniency with the fire, almost thought it didn't kill you until I got fully engulfed.

Fairly simple, but aesthetically neat!

Neat vertical scroller, would be cool if the gameplay got a little more complex in addition to the growing and shrinking of the environment. Start power invincibility was satisfying!

This concept is really awesome! I did struggle a bit due to having two monitors at different heights and the mouse not being locked to the window. The mouse would snap down suddenly. Not sure if you could make it visible while staying within the window. Also having the first picture be closer by or more obvious on where to go as the player is learning would be nice. Great concept otherwise!

Very cool game! Really feels fleshed out. The difficulty scaling jumped up pretty quickly for me but otherwise very fun!