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DragonEngineer

212
Posts
10
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A member registered Jun 27, 2023 · View creator page →

Creator of

Recent community posts

Hey thanks for playing! I understand the waiting part so I will be looking into doing fast forward if I were to expand on this game.

ah ok, I think it's probably the game assumes it will be running at 60 FPS so the recording and replaying is sampled at 60 fps. if the application slows down later, then the replay may not be accurate as the recording takes in the frame count instead of the actual time.

Hey thanks! Speed up is definitely highly requested!

Hey, thanks for the feedback. If the issue is mainly about the past bots launching another bot upwards, it could be because your 3rd bot might be overlapping those other 2 bots, and uppercut picked the wrong one as uppercut only launches 1 bot. This will be changed. Also, may I know if you are running the game on a low-specs computer, I have a theory that this might affect the recording/replaying accuracy. 

Enjoyed this adventure/puzzle game. The audio feedback like walking into the wall and playing the music really helps. I like how the levels remained mostly the same after each restart, allowing you to continue where you left off. Managed to find the GMTK easter egg too, also only manage to find 9/10 candy, not sure where is the last one. Great game overall.

Thanks for playing! Fast forwarding is requested by many players, so I will be looking into that.

Thank you for playing! Glad you had fun!

Thanks for playing! Those QoL features definitely will be considered as many are also requesting for them. Previewing level is a feature that will stay so players can plan in advanced.

Thanks for playing! I definitely need to take some time to look into the bot launching issue.

Thanks for playing! Some puzzles require predicting future actions which is rather challenging as a concept, I think the difficulty scales too quickly, if I were to do a full game ever, will definitely take note of the difficulty curve. 

As for bot launching, I'm not sure if computer specs have to do with how accurately it can replay the actions, because the replay is done in a fixed update loop, which in theory should provide the most accurate replay, but it may also run less frequently on lower specs machine. It could also be the uppercutting bot launched the wrong bot up, maybe the future 2 clones were right on the uppercutting bot and it uppercut the wrong bot, as uppercut only launches 1 bot. Will be changing this interaction to affect all bots.

Thanks for playing! Fast forwarding is definitely some QoL feature to do.

Thanks for playing! Quite happy with how the bots turned out too.

Thanks for the feedback, I think "trampoline pose" does sound good, and fast forwarding and reduced wait time are definitely something everyone recommended.

It's a really interesting puzzle and had to think ahead a lot, hope to see more mechanics and become a full game. Quite well polished and nice artwork as well.

I came across 2 bugs when playing through: Sometimes you can't pick up the block after restarting the level, and also sometimes the ghost block gets stuck at a corner, so the clone did not place the ghost block at the intended position.

I love how the main menu has parallax, and has camera shake when you looped an insect, shows a lot of effort put into the polishing. The art is pretty good too.

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Loved how the story progresses as you tried to complete the level again and again and again.

Interesting take on the "loop" theme with chicken or egg thing. I like the idea of the chicken dropping eggs to trigger the buttons. For some of the levels, specifically the one with the flying chicken across long stretch of spikes, the timings are pretty tight, i.e. the flying chicken reaches right at the edge of the platform, might want to allow some room for errors, making it a bit more lenient.

Interesting to see time loop combined with space rotation for a puzzle game. This one is pretty tough but still fun nonetheless. It's nice that the Chronomancer can stand on the past version. Really had to plan way ahead.

Interesting concept for a puzzle game, I like how the ghost and real cat interacts differently with some of the tiles, like the blue tile and purple portals, make us have to think aheadand think how the ghost cat will move. I did face an issue with a ghost cat randomly spawning and not moving in Level 4 which makes it that level unable to be completed, as if something went wrong with the saving.

I like the small detail of camera tilting when moving left/right, really adds to the polish of the game. Movement is pretty good and nice that there is a sensitivity slider. Weapon sounds are pretty good as well.

Pretty chill game, it's nice to see the money coming in after buying lots of upgrades.

The artwork and audio are really good. I was just buying crates all the time and turns out it's a bad strategy. Really forces us to think ahead, considering that the stuff you put from previous night stays there.

It started out quite complex but I get the hang of it after a while. The explainer video definitely helped also. Pretty interesting use of "loop" as a reference to the LHC.

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It's pretty fun and interesting concept of "loop", but it's also quite difficult. Took a while to figure that you can "carry" the arrow through the purple area by spinning it around. There's some seemingly random delay after releasing my mouse for the arrow to actually be released, but I'm not sure if it's supposed to be like this.

Fun puzzles! Took a while to understand the tutorial but got the hang of it afterwards.

Interesting to redo each level but with a slightly different layout, due to platforms missing as you step on the, Get used to the movement mechanics rather quickly.

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Lots of fun strategising where to seat your workers, a lot of placement strategies required due to the bonuses and penalities, which I enjoy. I actually tried this on my phone and it worked kinda well. The background talking noise also adds a bit of ambience.

Thanks for the feedback, definitely some waiting times can be reduced or removed.

Thanks for playing! The last 2 puzzles definitely took a bit of work to design, glad it turned out well. As for the input issue, I'm not sure what's causing the input to get eaten, will take some time to look into it after the jam concludes.

Once you get the hang of it, it's quite manageable. It started pretty tough because I just instantly fell to the bottom of the jungle. Love how the upgrades also help out the player. Also love the artstyle, especially the monkey.

Pretty fun game! Cool to learn a bit of knots here and use it for fishing. The bowline is pretty tough to draw so I just ended up with Figure 8 knot all the time.

Cool music. Very creative use of "loop" theme as spinning the music box.

The music and SFX makes the game really eerie and immersive, felt scared a little with those ghostly whispers. Also interesting usage of "loop" by having 4 rooms connected in a circle.

It was fun becoming more and more powerful as you die more. Makes the game easier and easier over time. Camera shake makes it look well-polished. I pretty much mostly used the hammer to defeat the demon, so I feel there isn't much use for the other weapons.

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Very interesting concept of "loop" through the use of boomerangs. I had a lot of fun playing through all 20 levels, and some levels were quite nicely planned out. Loved the art and music as well. Also kinda funny that Minecraft sounds are being used.

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Very nice storyline, voiceacting, and shaders. The wall ride turns out to be pretty good. I'm not really great at this genre of game, or rather hand-eye coordination in general, so I did not manage to make it to the end. Not sure what's the turning around at the beginning, can be quite disorientating. Great job overall.

Hey, thanks for playing. Happy to hear that you love the art.

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Interesting to use the idea of savescumming to help with puzzle solving, also loved the idea of having to jump over to a different save file to help you progress through the level. Great work! 

Pretty simple but fun. The drill sound did jumpscared me a little. The environment is pretty immersive too.

Pretty fun search and learning new words. Had to brute force guess a bit because vocabulary isn't really my thing.