Hey thanks for playing! I understand the waiting part so I will be looking into doing fast forward if I were to expand on this game.
DragonEngineer
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Hey, thanks for the feedback. If the issue is mainly about the past bots launching another bot upwards, it could be because your 3rd bot might be overlapping those other 2 bots, and uppercut picked the wrong one as uppercut only launches 1 bot. This will be changed. Also, may I know if you are running the game on a low-specs computer, I have a theory that this might affect the recording/replaying accuracy.
Enjoyed this adventure/puzzle game. The audio feedback like walking into the wall and playing the music really helps. I like how the levels remained mostly the same after each restart, allowing you to continue where you left off. Managed to find the GMTK easter egg too, also only manage to find 9/10 candy, not sure where is the last one. Great game overall.
Thanks for playing! Some puzzles require predicting future actions which is rather challenging as a concept, I think the difficulty scales too quickly, if I were to do a full game ever, will definitely take note of the difficulty curve.
As for bot launching, I'm not sure if computer specs have to do with how accurately it can replay the actions, because the replay is done in a fixed update loop, which in theory should provide the most accurate replay, but it may also run less frequently on lower specs machine. It could also be the uppercutting bot launched the wrong bot up, maybe the future 2 clones were right on the uppercutting bot and it uppercut the wrong bot, as uppercut only launches 1 bot. Will be changing this interaction to affect all bots.
It's a really interesting puzzle and had to think ahead a lot, hope to see more mechanics and become a full game. Quite well polished and nice artwork as well.
I came across 2 bugs when playing through: Sometimes you can't pick up the block after restarting the level, and also sometimes the ghost block gets stuck at a corner, so the clone did not place the ghost block at the intended position.
Interesting take on the "loop" theme with chicken or egg thing. I like the idea of the chicken dropping eggs to trigger the buttons. For some of the levels, specifically the one with the flying chicken across long stretch of spikes, the timings are pretty tight, i.e. the flying chicken reaches right at the edge of the platform, might want to allow some room for errors, making it a bit more lenient.
Interesting concept for a puzzle game, I like how the ghost and real cat interacts differently with some of the tiles, like the blue tile and purple portals, make us have to think aheadand think how the ghost cat will move. I did face an issue with a ghost cat randomly spawning and not moving in Level 4 which makes it that level unable to be completed, as if something went wrong with the saving.
It's pretty fun and interesting concept of "loop", but it's also quite difficult. Took a while to figure that you can "carry" the arrow through the purple area by spinning it around. There's some seemingly random delay after releasing my mouse for the arrow to actually be released, but I'm not sure if it's supposed to be like this.
Very nice storyline, voiceacting, and shaders. The wall ride turns out to be pretty good. I'm not really great at this genre of game, or rather hand-eye coordination in general, so I did not manage to make it to the end. Not sure what's the turning around at the beginning, can be quite disorientating. Great job overall.