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(+1)

Interesting take on the "loop" theme with chicken or egg thing. I like the idea of the chicken dropping eggs to trigger the buttons. For some of the levels, specifically the one with the flying chicken across long stretch of spikes, the timings are pretty tight, i.e. the flying chicken reaches right at the edge of the platform, might want to allow some room for errors, making it a bit more lenient.

Thanks for the feedback! and for playing the game!