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creampuffsprite

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A member registered Jan 19, 2021

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I'm glad you enjoyed it, thanks for trying the game out!

Thank you!!! :)

Thanks for the feedback, those are good notes for us to iterate on. Thanks for checking us out!

Definitely noted, would be great to have it as "press button to continue" to give enough time to read. Thanks for checking us out!

A fun time with a really cute aesthetic! I do think a minimap of some kind would have helped (was not really sure what exactly the "treat dispensers" were or where they might be), but enjoyable nonetheless.

Ahh this was so cute, and such an interest twist on the tetris blocks! I love animal-themed games, and the ways that the animals would expand in such unexpected ways really tickled me!

Aww so cute! As a fellow boulderer, I honestly think Frankenbob belongs at the Olympics b/c I cannot go in that many circles (or even one) and stay on the wall. Nice work!

Okay I don't know where I was expecting the story to go but that was wild. The narrative was short but compelling enough, I had fun!

Woah, a really cool mechanic for a puzzle-platformer, and one that opens up to a lot of possibility! I also just really appreciate how consistent the artstyle is, even as minimal as the levels are, the aesthetic is very cohesive. Nice!

Amusing concept! Love the thought of a 25 ft tall mushroom in the middle of my neighborhood.

Nice concept, my brain immediately went to "is this what the inside of a cake would look like?" :) I liked the fruit/carrot models and the platforming felt pretty smooth (though I was able to cheat some of the carrots spikes by shrinking them and going underneath). Nice job!

A cute game! Admittedly similar to some other platformers I've tried from the jam, but I think that the aesthetic tips in its favor (I'm a sucker for pixel art, and the monster/mouse/cheese are all super cute to me). Nice effort, would love to see it expanded after the jam!

Dang I found this game hard haha! Pretty fun, I think I would have been less stressed if there could be a separate build and battle phase -- it was hard to think about expanding the ship when I was getting actively attacked, but other than that I think it was a solid experience!

Wow, this was so cute! I love the pixel art and the mechanics, although figuring out the negation in real-time was hard (e.g. go negative and negate)? Hitting the ball when it was large (and the sfx) was really satisfying. Nice work!

Thank you for the kind words and the suggestion, would love to incorporate that in future levels (maybe some narrowly-spaced air ducts)?

Thanks for the kind words! :D

Thanks for the kind words, and glad you appreciated our two lil' seals :) would be nice to expand to more levels in the future!

Nice idea (and especially fun title and description, tbh). I do think some of the in-game physics are a little jank, I think with (what I assume to be) a lack of friction affecting some things when resized, but still fun!

Thanks for the feedback and appreciation! We'll take that into account :)

This is really taking me back to doing Fermi questions for math competitions :P I feel like I could see a version of this as part of a party games pack, seeing who could guess the closest numbers consistently. Cool idea!

Nice enjoyable puzzle game, a really interesting way to interpret the theme and to play with scale (literally)! I also just enjoyed the architecture (not sure if y'all created the models), and it would be cool to see even more variety of buildings and structures!

I like the idea of a tower defense inside of the human body! I couldn't quite tell if the turrets were themed as such, but I figure that's minor relative to the core mechanics.

The resizing of towers was interesting and I saw that it changed the usual tower defense style, where I had to plan for future turrets that I might want to place nearby. I do wish that the towers showed you their range (as a preview) before you placed them, since especially at first I had no idea how large a given tower's range was. But generally, pretty cool idea and execution!

Hmm, sorry that you ran into technical difficulties with the web version, hopefully we can figure out what happened there in any future iterations. Thanks for checking us out (and for the Snowball love :3)!

I'm glad you enjoyed it, thanks so much!

Thanks for the appreciation! :)

Thanks for the kind words :D

A really simple yet cool interpretation of the theme! I think it really scratches a similar itch to  rhythm games in a way (maybe beat saber with the blue/red tiles requiring left/right hand), and I had a lot of trouble once the circles started to move faster. I could see myself spending time trying to build up skill if the difficulty curve were a bit more gradual :)

Thanks so much! Happy that y'all liked it :D

Thanks for the kind note, I'm glad that we did your favorite animal justice :)

This is so cute! I was also surprised by the boss fight as others were, but I think it broke up the regularity of dodging objects well, and I could see this as a longer game starting from the small scale of the snow globe (or smaller) to a cosmic level. Nice work!

A cute game! Though it was short, I think it really conveys the idea for a longer storytelling narrative around the core mechanic, e.g. restoring the ruins of a lost civilization.

What a funky and creative take on the theme, that's wild! The simplicity of the mechanics and the pixel art really got me, really fun!

Ahh this is an interesting take on shrinking, I actually didn't notice what was happening until my second playthrough -- I like the idea of your hitbox potentially getting smaller as the time limit runs down, though I'm not sure if that's how it was implemented here (I could see a space below my feet as I shrank). Cool concept, would be interesting to see more levels!

This reminded me of pixel horror games that I've enjoyed, the aesthetic is spot on!  I think some mechanics could be tuned, e.g. being able to drag the monstrosity too or having more collision physics -- it felt a bit hard to deal with enemies when the creature was in the middle. Still, and unique and fun take on the theme!

Cool dungeon vibes with straightforward core mechanics, nice! I got confused with the boss a bit because I was getting bounced and thought that it was necessary for progression (didn't notice my health decreasing), and I actually fell off the right side of the stage that way, oops :P

The artstyle and vibe is so charming! I agree with other reviewers that the slow movement speed was frustrating, I wonder if a similar type of game/effect could be achieved if the hippo was moving at a constant slow speed (e.g. not player controlled)? But pretty fun and feels satisfying in the way of a reverse tower defense game. Very fun!

Ay very fun twist on a typing game, I like the idea of intentionally backwards and inverted words to trip you up unless you're paying attention to what you're typing. Cool interpretation of the theme too!

Love the artstyle! The grabbing mechanic was a little finnicky, and I often got the spacebar confused with jumping, but still fun!

A really interesting take on the theme, and a cool style of "platforming" with the gear movement. Nice work!

Cute! I really like the enemies, and the little touches, like the carrot movement and the way the stem flows.